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Thread: A16 - Undead Legacy. More loot, gear, recipes, custom ui, rebalancing.

  1. #1261
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    Quote Originally Posted by Subquake View Post
    Yep, keeping most chit chat on the discord channel until I have more cool stuff to show off, but until I do, decided to not post about minor progress updates on the forums.

    Working really hard on getting it ready for you guys and girls!
    Fantastic stuff Sub!!!

    Much Love

  2. #1262
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    Wondering

    This Mod dead or delayed? Not seen any posts is why I am asking on it. Thank you.

  3. #1263
    Reconstructionist Subquake's Avatar
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    Definitely not dead, development is going at full speed.

    As I mentioned before, I keep most discussions over discord now. I will post on the forums when the mod will be closer to release. Anyone who is interested in checking out mods development, talk to me and other fans of the mod, are welcome to join my Undead Legacy discord channel: https://discord.gg/CZY8W2t

    More info on the mods official wiki website: http://ul.subquake.com/wiki/

    And if anyone feels generous and help me out a bit, can become a backer of Undead Legacy over Patreon ( https://www.patreon.com/subquake ) and get access to development channel on discord, where I post almost daily on what currently I am working on for the mod.
    Last edited by Subquake; 04-17-2019 at 12:36 PM.

  4. #1264
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    Quote Originally Posted by Subquake View Post

    More info on the mods official wiki website: http://ul.subquake.com/wiki/
    Dang Subquake....just took a glance at the assets you purchase for Undead Legacy and cannot wait to see and use them in-game. This overhaul looks amazing. Looking forward to it more than Avengers Endgame.

  5. #1265
    Reconstructionist Subquake's Avatar
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    HUD 2.0


  6. #1266
    Refugee PrivateHudson's Avatar
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    Just checked your UL page... amazing stuff,best luck with mod creation man.

  7. #1267
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    Truly Amazing Job so far...... & cant wait to play what looks like a much more polished & professionally done game

  8. #1268
    Reconstructionist Subquake's Avatar
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    The Fun Pimps layed down an amazing framework for modding the user interface in the game, it's not perfect, but with a little bit of SDX magic I can do great things now and for Undead Legacy the user interface and interaction with the game world through it will be as much of an experience as the content of the mod itself.

  9. #1269
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    Quote Originally Posted by Subquake View Post
    ETA is long due, wanted to release it around Christmas 2018, but life is life... so one deadline missed after another and I'm still working on the mod, but all for greater good, because I don't want to sacrifice quality and rush things.

    New ETA: Sometime soon in 2019
    Thank you for the mod!
    I want to help on this will have to criticize!
    You are too keen on remaking the interface and the graphic component of the game. It is very difficult to navigate in your interface, after the usual game.
    It is necessary to focus on the gameplay, to develop a strategic line of the new passage, which does not coincide with the standard game. The amount of loot and the difficulty of crafting will not change the game, but only artificially tighten it!

  10. #1270
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    That thermostat bar for temperature is beyond awesome! The whole rework of the HUD is just class, love it.

    Have to disagree with the fellow above, what your doing together is what makes your mod the best, and from what I've seen it doesn't look like its hard to navigate but a lot easier? So not quite sure where that stems from but either way all I see is good work and will be 100% worth the wait for when its released

    Thank you for your time and keep up the great work

  11. #1271
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    Quote Originally Posted by Subquake View Post
    HUD 2.0


    This looks extremely promising. I'm sure it's going to be one of (if not "the") best mods. I'm so eager to play it!!

  12. #1272
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    Quote Originally Posted by Subquake View Post
    HUD 2.0

    So clean and a 12 slot toolbelt! Keep up the amazing work.

  13. #1273
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    Thanks for getting back to me about the mod so fast Subquake. I was super glad to hear it didn't die out and for some reason I never saw the comment about the discord I will have to check it out. Will def be hitting the patron site up! Keep up the awesome work man. This mod just blows my mind and I feel like a little kid at Christmas time that has to wait and have breakfast before he gets to smash open those gifts LMAO. What an awesome UI bro, I doubt (and no disrespect to the other modders) that any of the other mods out there will hold a candle to this mod! Gonna be playing this mod until the end of time lol. Thanks a ton Quake for all you hard work!

  14. #1274
    Reconstructionist Subquake's Avatar
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    Toolbelt isn't the only thing, that got additional slots, here's how the backpack looks like (with multiple pages):



    At the moment I've set it to have 5 pages, total of 210 slots, but it can be increased later, depending on feedback.

    In Undead Legacy every item and block will have weight assigned to it and you will be able to carry around only certain amount of things, regardless of how many slots you have in your backpack, this change is something I wanted to have in 7 days to die for 3+ years now and I am finally happy about being able to implement such a feature.

    Main reason is, that I don't want it to be so that a stack of feathers takes up as much space as a stack of iron ingots etc. It also will allow you to pick up bunch of different things without getting worried about not having enough slots, just like in games like Fallout 4, Fallout 76, Skyrim, ARK, Conan Exiles etc.
    Last edited by Subquake; 4 Weeks Ago at 01:33 AM.

  15. #1275
    Refugee vonerich's Avatar
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    Awesome! You've allowed your mod to satisfy anyone's backpack space desire. TFP could really learn a lot from you. Your work just keeps getting more intriguing. More, more

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