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Thread: A16 - Undead Legacy. More loot, gear, recipes, custom ui, rebalancing.

  1. #1291
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    Drooling still!

    I am dieing to play this mod simply dieing. Keep up the great work Subquake. You have and will continue to bring us awesome game content! <3

  2. #1292
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    Hi everybody, totally love this mod i like very much all the stuff you have done for the alpha 16 version and im amazed with all the things you are showing for the A17 subquake. In one of the games where i play most of times (i'm on day 200 i think) recently i invested on the electric fence and bladed trap perks. I got a problem with the bladed trap, i connected it to a battery bank(with 4 car batteries, quality 500 or higher) with the wire tool and turned on the switch but nothing happens, blades won't spin. Anyone had this problem? should I use a generator bank instead? I don't think that is the problem ive powered some lights with a battery bank and it worked perfect. Thanks in advance.

    EDIT

    Ive done some tests on a creative game and i realized whats going on. Apparently if you wire things up without turning on the battery or generator bank sometimes it gets bugged and when you turn it on it dosen't power traps, or lights or whatever you've connected.
    Last edited by UndeadYoncar; 06-15-2019 at 12:46 PM.

  3. #1293
    Reconstructionist Subquake's Avatar
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    Working scroll bar for the inventory, works as it should, you can drag it up and down with your mouse and it will shift inventory slots by 1 row up or down:

    Last edited by Subquake; 06-19-2019 at 10:01 AM.

  4. #1294
    Colony Founder n2n1's Avatar
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    Quote Originally Posted by Subquake View Post
    Working scroll bar for the inventory, works as it should, you can drag it up and down with your mouse and it will shift inventory slots by 1 row up or down:
    Whoa! Is it all done with .xml code?

  5. #1295
    Reconstructionist Subquake's Avatar
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    Quote Originally Posted by n2n1 View Post
    Whoa! Is it all done with .xml code?
    C#SDX

  6. #1296
    Tracker Necrodemus's Avatar
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    Great work Subquake.

  7. #1297
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    Subquake this is without a doubt my groups favorite mod we canít wait for your 17 version. Iím wondering why tfp hasnít hired you to help develop the game I think you guys could work miracles. And I would love too see more mid evil elements poiís with d and d themes. Or even a sub mod that goes full fantasy magic instead of guns wards instead of traps and ancient armor. All the love Olman

  8. #1298
    Reconstructionist Subquake's Avatar
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    Here's some teaser pics:



  9. #1299
    Reconstructionist Subquake's Avatar
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  10. #1300
    Hunter Seal77's Avatar
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    wow, just friggin awesome, can hardly wait for this mods release. Keep up the good work Sub!!!

  11. #1301
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    Hand drill tool or weapon? So awesome your going to want 2

  12. #1302
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    damn

  13. #1303
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    Helz yeah!!!

  14. #1304
    Reconstructionist Subquake's Avatar
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    I have the ability now to define normal and secure loot containers, so that players are able to pick them up, I was quite disappointed while editing XMLs, that vanilla game did not support this feature.

  15. #1305
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    When you say second quarter 2019 is that before the end of summer?

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