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Thread: Bad Company

  1. #736
    Colony Founder StompyNZ's Avatar
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    Quote Originally Posted by lv1234 View Post
    Would this work on a co-op multiplayer server?
    yes.

  2. #737
    Refugee Redgum's Avatar
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    Nice job, Stompy. One of the cleanest written mods I've seen.

    Except, perhaps for this lil gem: private Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, string>>>> Settings

    Ewwwwwwwwww! :-)

    Would like to see TFP's push this into .NET 4.6.1 -- some really nice things in .NET 7.0 that might help them speed things up, like Span<T>.
    Until then.... keep up the great work, mister!

  3. #738
    Colony Founder StompyNZ's Avatar
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    heh, yeah that command is being phased out

    bc-events will be the replacement which has specific config options for each neuron

  4. #739
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    is this the mod that adds player zombie skins to 7days?

  5. #740
    Guppycurian Forum Whore Guppycur's Avatar
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    Yes, you want archetypes and entityclasses. Leave the rest. Really, I'm not even sure you need entityclasses.

  6. #741
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    Quote Originally Posted by Guppycur View Post
    Yes, you want archetypes and entityclasses. Leave the rest. Really, I'm not even sure you need entityclasses.
    i got them into my game but there missing some : o

    the oens from TFP are not showing up
    Last edited by Hekete; 01-15-2018 at 05:57 PM.

  7. #742
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    Is there away to add this to a pre existing mod like WOTW, I can see that the files are complete so one would mess up the other... Is there a version of this that ONLY has the code needed so it has to be added to existing files rather than running on its own....

    I love playing WOTW & it would be great to be able to add all the new zombies from this if thats at all possible or allowed.... Thanks

  8. #743
    Guppycurian Forum Whore Guppycur's Avatar
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    All of the files are commented to indicate what's part of the mod and what's not, so just copy the mod parts from the xml and paste them into the wotw files.

    Then add the zombies to the spawn groups.

  9. #744
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    Just installed the mod on my windows server and client, the new zombies are showing up fine but theres no bandits anywhere.

    Do you have to start a new save for bandits to show or can you use an existing one?

  10. #745
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    Do you need to start a new save/world for bandits to appear?

    My friends and I just started playing few days ago, ive added the mod and the new zombies appear however theres no bandits anywhere.

  11. #746
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    Quote Originally Posted by Guppycur View Post
    All of the files are commented to indicate what's part of the mod and what's not, so just copy the mod parts from the xml and paste them into the wotw files.

    Then add the zombies to the spawn groups.
    Ive looked over the files & cant see which bits are needed & which arent lol..... Above my understanding but thanks for the reply anyway....

  12. #747
    Colony Founder StompyNZ's Avatar
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    The bandits are in as entities, but dont have entries for spawning

    Essentially every person that wanted them wanted something different and I didnt want to make 10 different copies of the mod for each different request, so it was left as an exercise for the user to add them where they wanted

    Bandits cant be sleepers, and cant be in 7th day hordes. They are ok as biome spawns, but since the old method of spawning entities at PoI's doesnt work, and cant be sleepers it makes it a bit hard to add them in a sensible way.

    With everything changing in a17 I wont be revising this mod until after a17 drops and we see what options are still available

  13. #748
    Guppycurian Forum Whore Guppycur's Avatar
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    Why don't they work as sleepers?

  14. #749
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    Is there any sort of documentation anywhere as to how to add them? I have 0 idea on modding and spawning, been going through the thread but cant really find anything detailed, just very vague instructions that make no sense.

    If there was any examples anywhere I could probably edit one to our liking? thanks in advance

  15. #750
    Reconstructionist Darkstardragon's Avatar
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    Quote Originally Posted by Burtyboom View Post
    Is there any sort of documentation anywhere as to how to add them? I have 0 idea on modding and spawning, been going through the thread but cant really find anything detailed, just very vague instructions that make no sense.

    If there was any examples anywhere I could probably edit one to our liking? thanks in advance
    https://7daystodie.com/forums/showth...s-in-7dtd(wip)

    - - - Updated - - -

    Quote Originally Posted by Guppycur View Post
    Why don't they work as sleepers?
    ask tin, he tested it for me, they do some freaky things

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