I have a question please: I've been using this for awhile now and love the variety, but def noticed the increased load on my system. Recently, Darkness Falls and Ravenhearst added pregenerated UMA textures for their archetypes to their mod download packages, that are supposedly smaller/less load heavy than letting the game generate them. Is it possible to do the same for this mod?
Yes; once you generate the textures, you can edit them directly from the folder to decrease their quality.
My UMA textures folder always stays empty. Are the textures only in there while the game is running?
the uma code is buggy
I have all uma's set as player so all the textures are generated on spawn
If you use non player types it will create and use the textures, but they are at full res and with the number bad co uses you probably won't even be able to load to the menu.
Thanks! So it's only a matter of changing type=player to type=zombie in archetypes? I might try by loading only a subset, to optimize at least my fav ones that I don't wanna lose.
Yeah that's one option. I'd try about 10 max first time, then if that loads ok try adding a few more
Hopefully the system can get a little attention for a17 to fix the main bugs.
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oh and if you get an error on loading you may need to add an empty UMATextures folder before you try to generate them
Hi , i make a small remake of bad company from npc bandit chainsaw cause he was a bit annoying cause he doesnt target the box properly... so i make a new one ( i add the utilityai for the bandits ranged too ) -> "keep a distance / flee" .
and I would like to have some opinion ! ^^
the stats from the entity is a bit fat. it s just a test..but i think it should be interesting for the players with a high level who are bored in pve or pvp should be fun too..
Last edited by odolinski; 2 Weeks Ago at 03:00 PM.