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Thread: Developer Diary: Alpha 16!!!

  1. #22801
    Guppycurian Forum Whore Guppycur's Avatar
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    Can someone point me to one of these fists? Is there one that lasted more than one post?

    ...tired of threads getting closed over nothing.

    Eido and aren't swinging, for sure.

  2. #22802
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by wordwaster View Post
    That sounds awful. The way the internet is, that would mean that you get worked up every time you post anything anywhere.

    - - - Updated - - -


    ^this is what I was saying
    Id actually rather talk about Gazz confirming sharks and infected deer.

  3. #22803
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    Quote Originally Posted by eidobunny View Post
    You always take miner 69er, that's a no-brainer.

    Tool smithing has no effect on your ability to mine or chop wood. Miner 69er is giving you all the bonus to harvested materials.
    I think the tool itself is a big factor. Before the latest experimental, I could craft a 150 stone shovel. Looted a 68 steel shovel and the harvest difference was massive. Level 4 69er does give you a good harvest boost.

  4. #22804
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Guppycur View Post
    Can someone point me to one of these fists? Is there one that lasted more than one post?

    ...tired of threads getting closed over nothing.

    Eido and aren't swinging, for sure.
    I get the feeling that some think people cant have a debate/ difference of opinion without someone wanting to watch the other one burn. I mean, just because we disagree on something doesnt mean I have a voodoo doll at my desk and im studying floor plans for my night entry.

    Its the world we live in. Safe spaces for all.

  5. #22805
    Inventor wordwaster's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    Id actually rather talk about Gazz confirming sharks and infected deer.
    I heard he 100% promised fish in a17. 1oo% true fact.

  6. #22806
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    Quote Originally Posted by chaosterone View Post
    I think the tool itself is a big factor. Before the latest experimental, I could craft a 150 stone shovel. Looted a 68 steel shovel and the harvest difference was massive. Level 4 69er does give you a good harvest boost.
    The skill of toolsmithing doesnt directly effect it tho. You can still have high quality tool from the trader. Only miner69er directly effects yields.



    - - - Updated - - -

    Confirmed fish, sharks, mega irradiated "Jaws" shark, and shark tornado hordes for a17

  7. #22807
    Reconstructionist eidobunny's Avatar
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    Quote Originally Posted by rdunham3 View Post
    For the record, I didn't get hit at all by eliminating one-hitting stone. I can't think of any hand tool that can take out a one-meter cube of stone in a single hit, or for that matter in less than 10 minutes. Maybe if wielded by a champion body-builder, but still... two- or three-shotting stone is ridiculously unrealistic and if I were into that sort of thing I'd be thankful it's as easy as it currently is, not bellyaching about the inability to one-shot solid rock.



    Excuse me sir, your ego is showing. Just because you've taken the time to exploit aspects of the game to ridiculous levels doesn't mean your opinion is more valuable than moderate players' opinions. The game has to be acceptably usable to those who don't make dozens of trips to the trader(s) per week nor dig bedrock-level megastructures and odds are anything extreme enough to satisfy you would also break the game for the 80% or so who wouldn't even consider those playstyles.
    The moment they changed one-shotting stone to two-shotting stone I had just finished hollowing out a 25x25x200 chunk of stone that took me 3 days (irl) to clear. That same project would now take 6 days. Now that, that is a luxury, but in actuality that changed my mindset from "something I enjoy putting a lot of work into accomplishing" to "something I wouldn't bother doing." That's a hit for those who enjoy doing big builds, and those who enjoy seeing the finished product of insane idiots who spend way too much time playing this game. Realism? Realism has to be considered, but gameplay also has to be considered. One-shotting stone still took a long time, especially during larger projects. Now it just makes me more likely to employ drop-mining as a hollowing tactic (nasty for server performance).

    There are some things you have to discuss from the point of view of an experienced player, and there are some things you have to discuss from the point of view of a new player. For an opinion on the complicated 7DTD trading economy, I wouldn't trust a total newbie to give me valuable feedback. I would trust someone who knows what items are worth way more than their going price, and what items are far too expensive to waste money on. That's the only reason I hinted at my hours played. For example, I feel like 30k for a blue AK-47 is a fair deal, while 4k for a purple steel pickaxe is an absolute steal. Especially considering it can be acquired on day 1. Again my entire argument throughout the past few pages has been to level the natural progression of tool crafting with the possible progression through the trader. Set a min-maxing crafter against a min-maxing trader and benchmark when they get certain types of tools, armor, and weapons, and of what quality, and you'll see that the trader comes out way on top in the first 14 days, and especially the first 7. The progression should be more equal. That's what I've been advocating.
    Last edited by eidobunny; 06-19-2017 at 10:26 PM.

  8. #22808
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by sillls View Post
    Going scavenging.


    Why can't a survivor who is out and about not find a working work station, a mixer eta...?

    Why must they be destroyed when you find them and the only way you can use them is either (borrowing) from the trader or making it yourself?
    Seems Like this game is about scavenging. Like hunting and gathering. Your out and you find stuff you can use. You take it home, fix it up and get it to work.

    Instead of, skill points spent and suddenly the player knows how to build a mixer, a work bench or chemical bench from scratch.


    And why can't the player pick up a working mixer (not in a trading post) and take it home any more without first placing a claim block? That just doesn't make any since.

    Yes there are still working stations out there in the game. I have found a few.

    But in places that would be well... inconvenient for the player to constantly travel to and make use of.
    Harvest the non working ones for parts, craft, problem solved.

  9. #22809
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Maynard69 View Post
    The skill of toolsmithing doesnt directly effect it tho. You can still have high quality tool from the trader. Only miner69er directly effects yields.



    - - - Updated - - -

    Confirmed fish, sharks, mega irradiated "Jaws" shark, and shark tornado hordes for a17
    Haha the image of a shark swimming on land in a conga line of zombies just....lol thank you for that.

  10. #22810
    Inventor wordwaster's Avatar
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    I think some people think I'm talking about them because I didn't quote the specific rage post that prompted me to make the comment.

    Vagueness is fun.

  11. #22811
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    Quote Originally Posted by madmole View Post
    Lets bring back sharp sticks too, so I can poke holes in this idea. Legendary loot is coming.
    Be careful there....you know how much Guppy wants his sticks back.

  12. #22812
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    eidobunny What you want, you can add a mod later, when there will be a stable build.
    For others, "especially gifted", I repeat again, do not ask developers to cut and delete, most players will not like it. Or, offer adequate solutions or do not write at all.

  13. #22813
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by The0n3 View Post
    lol, the Lvl 600 bow is an imidate problem. But the zombie dupes been around for a year and has killed the multiplayer experience by enabling players to get Lvl 600 everything and unlimited ammo by day two. zzz zzz. Best game I've ever played, and id be the first to deffend it, but crazy priorities.
    That is because we need an authoritative networking to fix dupes and its a 12 month alpha to redo all the code maybe longer. Next game or sequel. We do have a hopeful fix for the gore dupe. Its not that it isn't a priority, but we would murder the game to fix it properly.

  14. #22814
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Kodimus View Post
    The logical solution would be to cap item combine quality at the player's current perk rank +1. So for example a player with 2 ranks in Weapon Smithing could combine items from that crafting group up to a quality of 150.

    This would then make having the perks valuable when combining and would remove any need to change trader workstations.
    Im not sure if gazz has spilled the beans but yes it is something like that.

  15. #22815
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    Quote Originally Posted by eidobunny View Post
    The moment they changed one-shotting stone to two-shotting stone I had just finished hollowing out a 25x25x200 chunk of stone that took me 3 days (irl) to clear. That same project would now take 6 days. Now that, that is a luxury, but in actuality that changed my mindset from "something I enjoy putting a lot of work into accomplishing" to "something I wouldn't bother doing." That's a hit for those who enjoy doing big builds, and those who enjoy seeing the finished product of insane idiots who spend way too much time playing this game. Realism? Realism has to be considered, but gameplay also has to be considered. One-shotting stone still took long enough to tackle larger projects. Now it just makes me more likely to employ drop-mining as a hollowing tactic (nasty for server performance).

    There are some things you have to discuss from the point of view of an experienced player, and there are some thing you have to discuss from the point of view of a new player. For an opinion on the complicated 7DTD trading economy, I wouldn't trust a total newbie to give me valuable feedback. I would trust someone who knows what items are worth way more than their price, and what items are far too expensive to care to buy. For example, I feel like 30k for a blue AK-47 is a fair deal, while 4k for a purple steel pickaxe is an absolute steal. Especially considering it can be acquired on day 1. Again my entire argument throughout the past few pages has been to level the natural progression of tool crafting with the possible progression through the trader. Set a min-maxing crafter against a min-maxing trader and benchmark when they get certain types of tools, armor, and weapons, and of what quality, and you'll see that the trader comes out way on top in the first 14 days, and especially the first 7. The progression should be more equal. That's what I've been advocating.
    Totally agree with the fact that trader can help you get a huge headstart over someone naturally progressing armor/tools. Thats why I cant understand why so many people say they dont bother with the trader and that its pointless. You can literally only do trader and bypass all other game play. (except lvling) Although barter will get you a few quick lvls (It seems to go up almost too fast in a16) The way it is now you can max out the Trader perk pretty early and get all the rarest stuff early also.

    *edit* not that i have a problem with all that. I dont mind playing the Merchant sometimes to get ahead.
    Last edited by Maynard69; 06-19-2017 at 10:31 PM.

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