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Thread: Archetypes - Guppytypes

  1. #61
    Guppycurian Forum Whore Guppycur's Avatar
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    I don't believe I did.

  2. #62
    Inventor Gareee's Avatar
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    I was juggling three pcs and my phone so it might not have sent.. I'll retry in a bit.

  3. #63
    Refugee Baltazar's Avatar
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    Question First Time Custom Zombie

    Having some problems getting my custom zombie to spawn in the game. when I use the console command 'se' or the 'F6'

    Archetype Code:
    Code:
    <archetype name="zombieArmyAirCav" male="true" hair_color="255,255,255" eye_color="184,169,166" skin_color="135,170,186" type="Player" stance="Like" voice_set="trader">
      <base_mesh_parts>
    	<part slot="head" layer="base" mesh="male_base_face">
    			<texture name="male_head_zombie" color="skin"/>
    			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    	</part>
    	<part slot="eyes" layer="base" mesh="male_base_eyes">
    			<texture name="unisex_eye_shaded" color="100,0,0"/>
    			<texture name="unisex_iris" color="eye"/>
    			<texture name="unisex_eye_bloodshot" color="eye"/>
    	</part>
    	<part slot="face" layer="base" mesh="male_mouth_parts">
    			<texture name="male_head" color="222,222,151"/>
    	</part>
    	<part slot="hands" layer="base" mesh="male_base_hands">
    			<texture name="male_hands" color="skin"/>
    			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    	</part>
    	<part slot="chest" layer="base" mesh="male_base_chest">
    			<texture name="male_torso" color="skin"/>
    			<texture name="male_tshirt" color="116,97,76,255"/>
    			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    	</part>
    	<part slot="legs" layer="base" mesh="male_clothes_denim_pants">
    			<texture name="male_pants_01" color="104,98,84,255"/>
    			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    	</part>
    	<part slot="feet" layer="base" mesh="male_base_feet">
    			<texture name="male_feet" color="skin"/>
    			<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    	</part>
    	</base_mesh_parts>
    	<preview_mesh_parts>
    	<part slot="head" layer="outer" mesh="unisex_gear_cowboyhat">
    				texture name="unisex_gear_cowboyhat" color="0,0,0" />
    	</part>
    	<part slot="chest" layer="inner" mesh="male_clothes_army_shirt">
    			<texture name="unisex_clothes_army_shirt" color="75,83,32"/>
    	</part>
    	<part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
    			<texture name="unisex_armor_kevlar_vest" color="255,255,255" />
    	</part>
    	<part slot="hands" layer="base" mesh="male_armor_kevlar_gloves">
    			<texture name="unisex_armor_kevlar_gloves" color="0,0,0"/>
    	</part>
    	<part slot="legs" layer="base" mesh="male_clothes_army_pants">
    			<texture name="unisex_clothes_army_pants" color="75,83,32"/>
    	</part>
    	<part slot="feet" layer="base" mesh="male_armor_kevlar_boots">
    			<texture name="unisex_armor_kevlar_boots" color="0,0,0"/>
    	</part>
    	</preview_mesh_parts>
    	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
    		<gene name="neckUp_Down" value="0"/>
    		<gene name="neckLeft_Right" value="0"/>
    		<gene name="neckTiltLeft_Right" value="0.2"/>
    		<gene name="headUp_Down" value="0.7"/>
    		<gene name="headLeft_Right" value="0"/>
    		<gene name="headTiltLeft_Right" value="0"/>
    		<gene name="jawOpen_Close" value="0.2"/>
    		<gene name="jawForward_Back" value="0"/>
    		<gene name="jawLeft_Right" value="0"/>
    		<gene name="mouthLeft_Right" value="0"/>
    		<gene name="mouthUp_Down" value="0"/>
    		<gene name="mouthNarrow_Pucker" value="1"/>
    		<gene name="tongueOut" value="0"/>
    		<gene name="tongueCurl" value="0"/>
    		<gene name="tongueUp_Down" value="0"/>
    		<gene name="tongueLeft_Right" value="0"/>
    		<gene name="tongueWide_Narrow" value="0"/>
    		<gene name="leftMouthSmile_Frown" value="-2"/>
    		<gene name="rightMouthSmile_Frown" value="0"/>
    		<gene name="leftLowerLipUp_Down" value="0"/>
    		<gene name="rightLowerLipUp_Down" value="0"/>
    		<gene name="leftUpperLipUp_Down" value="0"/>
    		<gene name="rightUpperLipUp_Down" value="0"/>
    		<gene name="leftCheekPuff_Squint" value="0"/>
    		<gene name="rightCheekPuff_Squint" value="0"/>
    		<gene name="noseSneer" value="2"/>
    		<gene name="leftEyeOpen_Close" value="1"/>
    		<gene name="rightEyeOpen_Close" value="-1"/>
    		<gene name="leftEyeUp_Down" value="0"/>
    		<gene name="rightEyeUp_Down" value="0"/>
    		<gene name="leftEyeIn_Out" value="0"/>
    		<gene name="rightEyeIn_Out" value="0"/>
    		<gene name="browsIn" value="0"/>
    		<gene name="leftBrowUp_Down" value="0"/>
    		<gene name="rightBrowUp_Down" value="0"/>
    		<gene name="midBrowUp_Down" value="0"/>
    	</expression>
    	<dna>
    		<gene name="height" value=".75"/>
    		<gene name="headSize" value="0.785"/>
    		<gene name="headWidth" value="0.73"/>
    		<gene name="handsSize" value="0.5"/>
    		<gene name="feetSize" value="0.635"/>
    		<gene name="muscle" value="0.35"/>
    		<gene name="weight" value="0.50"/>
    		<gene name="gluteusSize" value="0.25"/>
    		<gene name="earsSize" value="0.61"/>
    		<gene name="earsPosition" value="0.285"/>
    		<gene name="earsRotation" value="0.57"/>
    		<gene name="noseSize" value="0.855"/>
    		<gene name="noseCurve" value="1"/>
    		<gene name="noseWidth" value="0.85"/>
    		<gene name="noseInclination" value="0.005"/>
    		<gene name="nosePosition" value="0.99"/>
    		<gene name="nosePronounced" value="0.53"/>
    		<gene name="noseFlatten" value="0.5"/>
    		<gene name="chinSize" value="0.5"/>
    		<gene name="chinPronounced" value="0.5"/>
    		<gene name="chinPosition" value="0.5"/>
    		<gene name="mandibleSize" value="0.95"/>
    		<gene name="jawsSize" value="0.795"/>
    		<gene name="jawsPosition" value="0.5"/>
    		<gene name="cheekSize" value="0.355"/>
    		<gene name="cheekPosition" value="0.5"/>
    		<gene name="lowCheekPronounced" value="0.5"/>
    		<gene name="lowCheekPosition" value="0.44"/>
    		<gene name="foreheadSize" value="0.5"/>
    		<gene name="foreheadPosition" value="0.455"/>
    		<gene name="lipsSize" value="0.5"/>
    		<gene name="mouthSize" value="1"/>
    		<gene name="eyeRotation" value="0.505"/>
    		<gene name="eyeSize" value="0.995"/>
    		<gene name="breastSize" value="0.5"/>
    	</dna>
    	</archetype>
    EntityClass Code:

    Code:
    <entity_class name="zombieArmyAirCav" extends="zombieTemplateMale">
    	<property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
    	<property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
    	<property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
    	<property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
    	<property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
    	<property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
    	<property name="Mesh" value="Zombies/zombieStandardSoldierRagdoll"/>
    	<property name="AvatarController" value="AvatarZombie01Controller"/>
    	<property name="ModelType" value="Standard"/>
    	<property name="WalkType" value="2"/>
    	<property name="MaxHealth" value="300"/>
    	<property name="ExperienceGain" value="209"/>
    	<property name="RootMotion" value="true"/>
    	<property name="HasDeathAnim" value="true"/>
    	<property name="HandItem" value="handZombieWorker"/>
    	<property name="LootListOnDeath" value="73"/>
    	<drop event="Harvest" name="rottingFlesh" tool_category="Butcher" count="0"/>
    </entity_class>
    EntityGroups Code:

    Code:
    	<entitygroup name="ZombieSoldierGroup">
    		<entity name="zombieSoldier" />
    		<entity name="zombieArmyAirCav" prob="0.5" />
    		<entity name="zombieMaleHazmat" prob="0.4" />
    		<entity name="zombieSpider" prob="0.01" />
    		<entity name="zombieBoe" prob="0.01" />
    		<entity name="zombieJoe" prob="0.01" />
    		<entity name="zombieSteve" prob="0.01" />
    		<entity name="zombieMoe" prob="0.01" />
    		<entity name="zombieYo" prob="0.01" />
    		<entity name="zombieArlene" prob="0.01" />
    		<entity name="zombieDarlene" prob="0.01" />
    		<entity name="zombieMarlene" prob="0.01" />
    		<entity name="zombieNurse" prob="0.01" />
    		<entity name="animalZombieDog" prob="0.01" />
    		<entity name="zombieSteveCrawler" prob="0.01" />
    		<entity name="zombieWightFeral" prob="0.01" />
    	</entitygroup>

    Can someone please help me>

  4. #64
    Colony Founder StompyNZ's Avatar
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    you didn't add the archetype to the entity.

    You didn't say what happens when you try to spawn him either, so no idea if thats the only issue you have

  5. #65
    Refugee Baltazar's Avatar
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    Quote Originally Posted by StompyNZ View Post
    you didn't add the archetype to the entity.

    You didn't say what happens when you try to spawn him either, so no idea if thats the only issue you have
    oops on the archetype in entityclass.xml and finally got it to show up under console command 'se' along with 'F6' but each time I spawn it I get the zombieSoldier

  6. #66
    Colony Founder StompyNZ's Avatar
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    Try addng this to your entity:
    Code:
        <property name="Archetype" value="zombieArmyAirCav"/>
        <property name="AvatarController" value="AvatarZombieUMAController"/>
        <property name="ModelType" value="ZombieUMA"/>
        <property name="PhysicsBody" value="zombieUMA"/>
    remove:
    Code:
    	<property name="Mesh" value="Zombies/zombieStandardSoldierRagdoll"/>
    	<property name="AvatarController" value="AvatarZombie01Controller"/>
    	<property name="ModelType" value="Standard"/>

  7. #67
    Refugee Baltazar's Avatar
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    Quote Originally Posted by StompyNZ View Post
    Try addng this to your entity:
    Code:
        <property name="Archetype" value="zombieArmyAirCav"/>
        <property name="AvatarController" value="AvatarZombieUMAController"/>
        <property name="ModelType" value="ZombieUMA"/>
        <property name="PhysicsBody" value="zombieUMA"/>
    remove:
    Code:
    	<property name="Mesh" value="Zombies/zombieStandardSoldierRagdoll"/>
    	<property name="AvatarController" value="AvatarZombie01Controller"/>
    	<property name="ModelType" value="Standard"/>
    THat did it, spawned in exactly like the picture in my post.

  8. #68
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    Good job making these zombies, I absolutely love them! I wanted to make SnowQueen spit or throw icicles on you. But could not find a proper mesh for that. So I just used steeldarts for icicles. One strange thing is that the zombie now spits steeldarts even when laying(lying?)down. But that is just awesome lol.

  9. #69
    Guppycurian Forum Whore Guppycur's Avatar
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    That's cool, video or it didn't happen!

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