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Thread: Archetypes - Guppytypes

  1. #1
    Guppycurian Forum Whore Guppycur's Avatar
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    Archetypes - Guppytypes

    Guppytypes: Click on the image to view code and additional information.

    gupZombieClimber gupMartha gupBiff gupSally

    *INSTALL INSTRUCTIONS*

    Video Here - Note that I said gamestages.xml but meant spawning.xml

    From your /data/config in your Install Folder: There are three files you will need to edit.

    archetypes.xml - This file is where you set the physical characteristics of the zombies. In each link below, I've placed the code... simply edit archetypes.xml and insert the code

    entityclasses.xml - This file is where you set the stats (hit points, speed, AI actions, etc) of the zombies. In each link below, I've placed the code... simply edit entityclasses.xml and insert the code

    entitygroups.xml - This file determines which zombies are in which spawn group. I have NOT placed the code below, because this is for YOUR PREFERENCE. With the above two, the zombies will be in the game, but this one actually calls them to spawn, more or less.

    For simplicity sake, the easiest method is to add this line inside the ZombiesAll group block:

    <entity name="gupBiff" prob="0.01"/>

    This says gupBiff would spawn anytime ZombiesAll is called in spawning.xml, with a 1% chance to spawn when the spawning gets to that line. It means he would be rare.

    It is important to undertand the relationships between the XML files.

    spawning.xml <--- entitygroups.xml
    spawning.xml determines which groups in entitygroups gets called in specific circumstances, such as random biome spawns and prefab spawns.

    entitygroups.xml <--- entityclasses.xml
    entitygroups.xml is where you decide which zombie types from entityclasses belong to spawn groups.

    entityclassex.xml <--- archetypes.xml
    entityclasses.xml is where you set the behavior and stats of zombies that you made in archetypes.

    archetypes.xml
    archetypes.xml is where you set the physical traits of the zombies (nose length, height, texture colors, etc).

    So they're all important, but I've only provided the code for the last two, because those are the only custom pieces.
    Last edited by Guppycur; 12-02-2016 at 05:11 AM.

  2. #2
    Guppycurian Forum Whore Guppycur's Avatar
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    gupBouncer gupSunStroked gupSnowQueen

    Dang forum won't let me have more than 6 links to pics per post. (sigh) So, splitting them up here.
    Last edited by Guppycur; 12-02-2016 at 05:14 AM.

  3. #3
    Zombie Hunter Puschpa's Avatar
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    Ooohh...I will grab this to scare the sh** out of my poor players :-P

    Ah, this was some fiddling. I had to search for the "ZombieFemaleUMA_Runner", but found it finally in your Horde Run mod, added it and the classes it depends on, and she works now
    Last edited by Roland; 12-02-2016 at 05:50 AM. Reason: OP request to keep all the pics together.

  4. #4
    Guppycurian Forum Whore Guppycur's Avatar
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    Oh. Okay, I forgot about that.

    Zombies that extend to other zombies, that extend to others... yeh, you'd need the whole chain.

    I'll update the op.
    Last edited by Guppycur; 11-27-2016 at 03:14 PM.

  5. #5
    Hunter SanguumRides's Avatar
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    Awesome! I will be adding this for sure

    Thank you

  6. #6
    Guppycurian Forum Whore Guppycur's Avatar
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    There, that should work in vanilla. Thanks for pointing it out!

  7. #7
    Guppycurian Forum Whore Guppycur's Avatar
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    gupZombieClimber



    archetypes.xml
    Code:
    <!-- Begin GuppyTypes -->
    
    	<archetype name="gupZombieClimber" male="false" hair_color="60,25,23" eye_color="241,246,241" skin_color="64,64,64" type="Player" stance="Like" voice_set="trader">
    		<base_mesh_parts>
    			<part slot="head" layer="base" mesh="female_base_face">
    				<!--<texture name="female_head" color="skin"/>-->
    				<texture name="female_hair_overlay" color="skin"/>
    				<texture name="female_eyebrow_curve" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="255,15,15,255"/>
    				<texture name="male_head_zombie" color="skin" />
    			</part>
    			<part slot="eyes" layer="inner" mesh="male_base_eyelashes">
    				<texture name="female_eyelashes" color="hair"/>
    			</part>
    			<part slot="head" layer="inner" mesh="male_base_hair">
    				<!--<texture name="unisex_armor_cloth_hood" color="150,120,90"/>-->
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="eyes" layer="base" mesh="male_base_eyes">
    				<texture name="unisex_eye_shaded" color="100,0,0"/>
    				<texture name="unisex_iris" color="eye"/>
    				<texture name="unisex_eye_bloodshot" color="eye"/>
    			</part>
    			<part slot="hands" layer="base" mesh="female_base_hands">
    				<texture name="female_hands" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="chest" layer="base" mesh="female_base_chest">
    				<texture name="female_torso" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="chest" layer="inner" mesh="female_clothes_overalls">
    				<texture name="unisex_clothes_army_shirt" color="255,255,255"/>
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="legs" layer="base" mesh="female_base_legs">
    				<!--<texture name="female_pants_01" color="150,120,90"/>-->
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="feet" layer="base" mesh="female_base_feet">
    				<texture name="female_feet" color="80,80,80"/>
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    		</base_mesh_parts>
    		<preview_mesh_parts>
    		</preview_mesh_parts>
    		<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
    			<gene name="neckUp_Down" value="0"/>
    			<gene name="neckLeft_Right" value="0"/>
    			<gene name="neckTiltLeft_Right" value="0"/>
    			<gene name="headUp_Down" value="0"/>
    			<gene name="headLeft_Right" value="0"/>
    			<gene name="headTiltLeft_Right" value="0"/>
    			<gene name="jawOpen_Close" value="0"/>
    			<gene name="jawForward_Back" value="0"/>
    			<gene name="jawLeft_Right" value="0"/>
    			<gene name="mouthLeft_Right" value="0"/>
    			<gene name="mouthUp_Down" value="0"/>
    			<gene name="mouthNarrow_Pucker" value="0"/>
    			<gene name="tongueOut" value="0"/>
    			<gene name="tongueCurl" value="0"/>
    			<gene name="tongueUp_Down" value="0"/>
    			<gene name="tongueLeft_Right" value="0"/>
    			<gene name="tongueWide_Narrow" value="0"/>
    			<gene name="leftMouthSmile_Frown" value="0"/>
    			<gene name="rightMouthSmile_Frown" value="0"/>
    			<gene name="leftLowerLipUp_Down" value="0"/>
    			<gene name="rightLowerLipUp_Down" value="0"/>
    			<gene name="leftUpperLipUp_Down" value="0"/>
    			<gene name="rightUpperLipUp_Down" value="0"/>
    			<gene name="leftCheekPuff_Squint" value="0"/>
    			<gene name="rightCheekPuff_Squint" value="0"/>
    			<gene name="noseSneer" value="0"/>
    			<gene name="leftEyeOpen_Close" value="0"/>
    			<gene name="rightEyeOpen_Close" value="0"/>
    			<gene name="leftEyeUp_Down" value="0"/>
    			<gene name="rightEyeUp_Down" value="0"/>
    			<gene name="leftEyeIn_Out" value="0"/>
    			<gene name="rightEyeIn_Out" value="0"/>
    			<gene name="browsIn" value="0"/>
    			<gene name="leftBrowUp_Down" value="0"/>
    			<gene name="rightBrowUp_Down" value="0"/>
    			<gene name="midBrowUp_Down" value="0"/>
    		</expression>
    		<dna>
    			<gene name="height" value="0.6"/>
    			<gene name="headSize" value="1"/>
    			<gene name="headWidth" value="1"/>
    			<gene name="handsSize" value="1"/>
    			<gene name="feetSize" value="1"/>
    			<gene name="muscle" value="0"/>
    			<gene name="weight" value="0.16"/>
    			<gene name="gluteusSize" value="0"/>
    			<gene name="earsSize" value="0"/>
    			<gene name="earsPosition" value="1"/>
    			<gene name="earsRotation" value="0.5"/>
    			<gene name="noseSize" value="0"/>
    			<gene name="noseCurve" value="0.01"/>
    			<gene name="noseWidth" value="0"/>
    			<gene name="noseInclination" value="1"/>
    			<gene name="nosePosition" value="1"/>
    			<gene name="nosePronounced" value="0"/>
    			<gene name="noseFlatten" value="1"/>
    			<gene name="chinSize" value="1"/>
    			<gene name="chinPronounced" value="1"/>
    			<gene name="chinPosition" value="0"/>
    			<gene name="mandibleSize" value="1"/>
    			<gene name="jawsSize" value="0"/>
    			<gene name="jawsPosition" value="1"/>
    			<gene name="cheekSize" value="0.005"/>
    			<gene name="cheekPosition" value="0.87"/>
    			<gene name="lowCheekPronounced" value="0"/>
    			<gene name="lowCheekPosition" value="1"/>
    			<gene name="foreheadSize" value="1"/>
    			<gene name="foreheadPosition" value="0.03"/>
    			<gene name="lipsSize" value="1"/>
    			<gene name="mouthSize" value="1"/>
    			<gene name="eyeRotation" value="0.5"/>
    			<gene name="eyeSize" value="0"/>
    			<gene name="breastSize" value="0"/>
    		</dna>
    	</archetype>
    entityclasses.xml
    Code:
      <entity_class name="gupZombieClimber" extends="zombieUMA">
        <property name="Archetype" value="gupZombieClimber"/>
        <property name="MaxHealth" value="800"/>
    	<property name="LootListOnDeath" value="15" />
    	<property name="HandItem" value="handZombie02"/>
        <property name="Class" value="EntityZombie"/>
        <property name="WalkType" value="8"/>
        <property name="WanderSpeed" value="0.08"/>
        <property name="ApproachSpeed" value="1.1"/>
        <property name="NightWanderSpeed" value="0.08"/>
        <property name="NightApproachSpeed" value="1.1"/>	
        <property name="CanClimbLadders" value="false"/>
    	<property name="CanClimbVertical" value="true"/> 
        <property name="SoundRandom" value="Enemies/Spider_Zombie/spiderroam"/>
        <property name="SoundAlert" value="Enemies/Spider_Zombie/spideralert"/>
        <property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack"/>
        <property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain"/>
        <property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath"/>
        <property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalescoutsense"/>
        <property name="WanderSpeed" value="0.08"/>
        <property name="ApproachSpeed" value="2.5"/>
        <property name="NightWanderSpeed" value="0.08"/>
        <property name="NightApproachSpeed" value="2.5"/> 
      </entity_class>
    Last edited by Guppycur; 11-28-2016 at 09:06 AM.

  8. #8
    Guppycurian Forum Whore Guppycur's Avatar
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    gupMartha



    archetypes.xml

    Code:
    	<archetype name="gupMartha" male="false" hair_color="9,9,9" eye_color="241,246,241" skin_color="160,225,255" type="Player" stance="Like" voice_set="trader">
    		<base_mesh_parts>
    			<part slot="head" layer="base" mesh="female_base_face">
    				<texture name="male_hair_overlay" color="hair"/>
    				<texture name="female_eyebrow_round" color="hair"/>
    				<texture name="male_head_zombie" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="head" layer="inner" mesh="female_hair_bun">
    				<texture name="female_shaggy_hair" color="hair"/>
    				<texture name="female_shaggy_hair_highlights" color="148,131,120,255"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="face" layer="base" mesh="female_mouth_parts">
    				<texture name="female_head" color="222,222,151"/>
    			</part>
    
    			<part slot="eyes" layer="inner" mesh="male_base_eyelashes">
    				<texture name="female_eyelashes" color="hair"/>
    			</part>
    			<part slot="eyes" layer="base" mesh="male_base_eyes">
    				<texture name="unisex_eye_shaded" color="100,0,0"/>
    				<texture name="unisex_iris" color="eye"/>
    				<texture name="unisex_eye_bloodshot" color="eye"/>
    			</part>
    			<part slot="hands" layer="base" mesh="female_base_hands">
    				<texture name="female_hands" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="chest" layer="base" mesh="female_base_chest">
    				<texture name="female_torso_nude" color="skin"/>
    				<texture name="unisex_tattoo_skull_arm" color="0,0,0"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="chest" layer="inner" mesh="female_armor_hide_chest">
    				<texture name="unisex_letter_jacket" color="255,255,255,255"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="legs" layer="base" mesh="female_base_legs">
    				<texture name="female_legs" color="80,80,80"/>
    			</part>
    			<part slot="legs" layer="inner" mesh="female_clothes_denim_pants">
    				<texture name="female_pants_01" color="104,98,84,255"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="feet" layer="base" mesh="female_base_feet">
    				<texture name="female_feet" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    		</base_mesh_parts>
    		<preview_mesh_parts>
    		</preview_mesh_parts>
    		<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
    			<gene name="neckUp_Down" value="0"/>
    			<gene name="neckLeft_Right" value="0"/>
    			<gene name="neckTiltLeft_Right" value="0.2"/>
    			<gene name="headUp_Down" value="0.7"/>
    			<gene name="headLeft_Right" value="0"/>
    			<gene name="headTiltLeft_Right" value="0"/>
    			<gene name="jawOpen_Close" value="0.2"/>
    			<gene name="jawForward_Back" value="0"/>
    			<gene name="jawLeft_Right" value="0"/>
    			<gene name="mouthLeft_Right" value="0"/>
    			<gene name="mouthUp_Down" value="0"/>
    			<gene name="mouthNarrow_Pucker" value="1"/>
    			<gene name="tongueOut" value="0"/>
    			<gene name="tongueCurl" value="0"/>
    			<gene name="tongueUp_Down" value="0"/>
    			<gene name="tongueLeft_Right" value="0"/>
    			<gene name="tongueWide_Narrow" value="0"/>
    			<gene name="leftMouthSmile_Frown" value="-2"/>
    			<gene name="rightMouthSmile_Frown" value="0"/>
    			<gene name="leftLowerLipUp_Down" value="0"/>
    			<gene name="rightLowerLipUp_Down" value="0"/>
    			<gene name="leftUpperLipUp_Down" value="0"/>
    			<gene name="rightUpperLipUp_Down" value="0"/>
    			<gene name="leftCheekPuff_Squint" value="0"/>
    			<gene name="rightCheekPuff_Squint" value="0"/>
    			<gene name="noseSneer" value="2"/>
    			<gene name="leftEyeOpen_Close" value="1"/>
    			<gene name="rightEyeOpen_Close" value="-1"/>
    			<gene name="leftEyeUp_Down" value="0"/>
    			<gene name="rightEyeUp_Down" value="0"/>
    			<gene name="leftEyeIn_Out" value="0"/>
    			<gene name="rightEyeIn_Out" value="0"/>
    			<gene name="browsIn" value="0"/>
    			<gene name="leftBrowUp_Down" value="0"/>
    			<gene name="rightBrowUp_Down" value="0"/>
    			<gene name="midBrowUp_Down" value="0"/>
    		</expression>
    		<dna>
    			<gene name="height" value="0.235"/>
    			<gene name="headSize" value="0.755"/>
    			<gene name="headWidth" value="0.44"/>
    			<gene name="handsSize" value="0.38"/>
    			<gene name="feetSize" value="0.51"/>
    			<gene name="muscle" value="0.395"/>
    			<gene name="weight" value="0.68"/>
    			<gene name="gluteusSize" value="0.64"/>
    			<gene name="earsSize" value="0.5"/>
    			<gene name="earsPosition" value="0.5"/>
    			<gene name="earsRotation" value="0.5"/>
    			<gene name="noseSize" value="1"/>
    			<gene name="noseCurve" value="1"/>
    			<gene name="noseWidth" value="0.535"/>
    			<gene name="noseInclination" value="0.42"/>
    			<gene name="nosePosition" value="1"/>
    			<gene name="nosePronounced" value="0.52"/>
    			<gene name="noseFlatten" value="0"/>
    			<gene name="chinSize" value="1"/>
    			<gene name="chinPronounced" value="0.805"/>
    			<gene name="chinPosition" value="1"/>
    			<gene name="mandibleSize" value="1"/>
    			<gene name="jawsSize" value="0"/>
    			<gene name="jawsPosition" value="1"/>
    			<gene name="cheekSize" value="0.01"/>
    			<gene name="cheekPosition" value="0"/>
    			<gene name="lowCheekPronounced" value="0"/>
    			<gene name="lowCheekPosition" value="0"/>
    			<gene name="foreheadSize" value="0.01"/>
    			<gene name="foreheadPosition" value="1"/>
    			<gene name="lipsSize" value="0"/>
    			<gene name="mouthSize" value="1"/>
    			<gene name="eyeRotation" value="1"/>
    			<gene name="eyeSize" value="1"/>
    			<gene name="breastSize" value="1"/>
    		</dna>
    	</archetype>
    entityclasses.xml

    Code:
      <entity_class name="gupMartha" extends="zombieUMA">
        <property name="Archetype" value="gupMartha"/>
        <property name="WalkType" value="1" />
        <property name="LootListOnDeath" value="15" />
      </entity_class>
    Last edited by Guppycur; 11-28-2016 at 09:06 AM.

  9. #9
    Guppycurian Forum Whore Guppycur's Avatar
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    gupBiff



    archetypes.xml

    Code:
    	<archetype name="gupBiff" male="true" hair_color="50,50,50" eye_color="241,246,241" skin_color="150,225,255" type="Player" stance="Dislike" voice_set="trader">
    		<base_mesh_parts>
    			<part slot="head" layer="base" mesh="male_base_face">
    				<texture name="male_head_zombie" color="150,225,255"/>
    				<texture name="male_balding_overlay" color="hair"/>
    				<texture name="male_eyebrow_flat" color="0,0,0"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="head" layer="inner" mesh="male_hair_pomp">
    				<texture name="male_shaggy_hair" color="hair"/>
    			</part>
    			<part slot="eyes" layer="base" mesh="male_base_eyes">
    				<texture name="unisex_eye_shaded" color="100,0,0"/>
    				<texture name="unisex_iris" color="eye"/>
    				<texture name="unisex_eye_bloodshot" color="eye"/>
    			</part>
    			<part slot="hands" layer="base" mesh="male_base_hands">
    				<texture name="male_hands" color="skin"/>
    			</part>
    			<part slot="chest" layer="base" mesh="male_base_chest">
    				<texture name="male_torso" color="skin"/>
    				<texture name="male_tanktop" color="170,190,190"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="legs" layer="base" mesh="male_base_legs">
    				<texture name="male_legs" color="skin" />
    				<texture name="male_shorts" color="170,190,190"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    			<part slot="feet" layer="base" mesh="male_base_feet">
    				<texture name="male_feet" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="255,0,0,225"/>
    			</part>
    		</base_mesh_parts>
    		<preview_mesh_parts>
    		</preview_mesh_parts>
    		<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
    			<gene name="neckUp_Down" value="0"/>
    			<gene name="neckLeft_Right" value="0"/>
    			<gene name="neckTiltLeft_Right" value="0"/>
    			<gene name="headUp_Down" value="0"/>
    			<gene name="headLeft_Right" value="0"/>
    			<gene name="headTiltLeft_Right" value="2"/>
    			<gene name="jawOpen_Close" value="0"/>
    			<gene name="jawForward_Back" value="2"/>
    			<gene name="jawLeft_Right" value="0"/>
    			<gene name="mouthLeft_Right" value="1"/>
    			<gene name="mouthUp_Down" value="3"/>
    			<gene name="mouthNarrow_Pucker" value="0"/>
    			<gene name="tongueOut" value="0"/>
    			<gene name="tongueCurl" value="0"/>
    			<gene name="tongueUp_Down" value="0"/>
    			<gene name="tongueLeft_Right" value="0"/>
    			<gene name="tongueWide_Narrow" value="0"/>
    			<gene name="leftMouthSmile_Frown" value="0"/>
    			<gene name="rightMouthSmile_Frown" value="0"/>
    			<gene name="leftLowerLipUp_Down" value="0"/>
    			<gene name="rightLowerLipUp_Down" value="0"/>
    			<gene name="leftUpperLipUp_Down" value="0"/>
    			<gene name="rightUpperLipUp_Down" value="0"/>
    			<gene name="leftCheekPuff_Squint" value="-2"/>
    			<gene name="rightCheekPuff_Squint" value="-2"/>
    			<gene name="noseSneer" value="4"/>
    			<gene name="leftEyeOpen_Close" value="0"/>
    			<gene name="rightEyeOpen_Close" value="0"/>
    			<gene name="leftEyeUp_Down" value="0"/>
    			<gene name="rightEyeUp_Down" value="0"/>
    			<gene name="leftEyeIn_Out" value="0"/>
    			<gene name="rightEyeIn_Out" value="0"/>
    			<gene name="browsIn" value="0"/>
    			<gene name="leftBrowUp_Down" value="0"/>
    			<gene name="rightBrowUp_Down" value="0"/>
    			<gene name="midBrowUp_Down" value="0"/>
    		</expression>
    		<dna>
    			<gene name="height" value="1"/>
    			<gene name="headSize" value="1"/>
    			<gene name="headWidth" value="0"/>
    			<gene name="handsSize" value="1"/>
    			<gene name="feetSize" value="0.94"/>
    			<gene name="muscle" value="1.5"/>
    			<gene name="weight" value="0.525"/>
    			<gene name="gluteusSize" value="0.5"/>
    			<gene name="earsSize" value="0"/>
    			<gene name="earsPosition" value="1"/>
    			<gene name="earsRotation" value="0"/>
    			<gene name="noseSize" value="0"/>
    			<gene name="noseCurve" value="0"/>
    			<gene name="noseWidth" value="0.005"/>
    			<gene name="noseInclination" value="0.98"/>
    			<gene name="nosePosition" value="0.5"/>
    			<gene name="nosePronounced" value="-2"/>
    			<gene name="noseFlatten" value="1"/>
    			<gene name="chinSize" value="1"/>
    			<gene name="chinPronounced" value="1"/>
    			<gene name="chinPosition" value="0"/>
    			<gene name="mandibleSize" value="1"/>
    			<gene name="jawsSize" value="0.5"/>
    			<gene name="jawsPosition" value="0"/>
    			<gene name="cheekSize" value="0"/>
    			<gene name="cheekPosition" value="0"/>
    			<gene name="lowCheekPronounced" value="0"/>
    			<gene name="lowCheekPosition" value="1"/>
    			<gene name="foreheadSize" value="1"/>
    			<gene name="foreheadPosition" value="0.5"/>
    			<gene name="lipsSize" value="-1"/>
    			<gene name="mouthSize" value="1"/>
    			<gene name="eyeRotation" value="-1"/>
    			<gene name="eyeSize" value="1"/>
    			<gene name="breastSize" value="0"/>
    		</dna>
    	</archetype>
    entityclasses.xml

    Code:
      <entity_class name="gupBiff" extends="zombieUMA">
        <property name="Archetype" value="gupBiff"/>
        <property name="WalkType" value="2" />
        <property name="MaxHealth" value="1600"/>
        <property name="HandItem" value="handGupHulk"/>	
        <property name="LootListOnDeath" value="15" />
        <property name="WanderSpeed" value="0.5"/>
        <property name="ApproachSpeed" value="2.5"/>
        <property name="NightWanderSpeed" value="0.5"/>
        <property name="NightApproachSpeed" value="2.5"/> 	
        <property name="AITask-1" value="BreakBlock"/>
        <property name="AITask-2" value="Territorial" param1="10"/>
        <property name="AITask-3" value="ApproachAndAttackTarget" param1="EntityPlayer"/>
        <property name="AITask-4" value="ApproachSpot"/>
        <property name="AITask-5" value="Wander"/>
        <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer"/>
        <property name="AITarget-2" value="BlockingTargetTask"/>
        <property name="AITarget-3" value="SetNearestCorpseAsTarget" param1="EntityPlayer"/>
        <property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityPlayer"/>	
      </entity_class>
    items.xml
    Code:
      <item id="2452" name="handGupHulk">
        <property name="Extends" value="handMaster"/>
        <property name="IsDeveloper" value="true"/>
        <property class="Action0">
          <property name="Delay" value="0.2"/>
          <property name="DamageEntity" value="35"/>
          <property name="DamageBlock" value="800"/>
          <property name="Buff" value="stunned"/>
          <property name="Buff_chance" value="0.5"/>
        </property>
      </item>
    Last edited by Guppycur; 11-28-2016 at 06:19 AM.

  10. #10
    Guppycurian Forum Whore Guppycur's Avatar
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    gupSally



    archetypes.xml

    Code:
    	<archetype name="gupSally" male="false" hair_color="30,29,28" eye_color="241,246,241" skin_color="75,125,120" type="Player" stance="Like" voice_set="trader">
    		<base_mesh_parts>
    			<part slot="head" layer="base" mesh="female_base_face">
    				<texture name="female_head_zombie" color="skin"/>
    				<texture name="female_hair_bun" color="hair"/>
    				<texture name="female_eyebrow_round" color="hair"/>
    				<texture name="female_head_lipstick" color="66,23,30,255"/>
    				<texture name="female_eyeliner" color="8,0,0,255"/>
    				<texture name="female_head_wound" color="116,70,70,255"/>
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="face" layer="base" mesh="female_mouth_parts">
    				<texture name="female_head_zombie" color="255,255,255"/>
    			</part>
    			<part slot="eyes" layer="inner" mesh="female_base_eyelashes">
    				<texture name="female_eyelashes" color="hair"/>
    			</part>
    			<part slot="head" layer="inner" mesh="female_hair_long">
    				<texture name="female_shaggy_hair" color="hair"/>
    				<texture name="female_shaggy_hair_highlights" color="hair"/>
    			</part>
    			<part slot="eyes" layer="base" mesh="male_base_eyes">
    				<texture name="unisex_eye_shaded" color="100,0,0"/>
    				<texture name="unisex_iris" color="eye"/>
    				<texture name="unisex_eye_bloodshot" color="eye"/>
    			</part>
    			<part slot="hands" layer="base" mesh="female_base_hands">
    				<texture name="female_hands" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="chest" layer="base" mesh="female_base_chest">
    				<texture name="female_torso" color="skin"/>
    				<texture name="female_torso_wound" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="250,15,15,255"/>
    			</part>
    			<part slot="legs" layer="base" mesh="female_base_legs">
    				<texture name="female_legs_nude" color="skin"/>
    				<texture name="female_armor_leather_pants" color="255,0,0,255"/>
    	
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    			<part slot="feet" layer="base" mesh="female_base_feet">
    				<texture name="male_feet" color="skin"/>
    				<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
    			</part>
    		</base_mesh_parts>
    		<preview_mesh_parts>
    		</preview_mesh_parts>
    		<expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
    			<gene name="neckUp_Down" value="0"/>
    			<gene name="neckLeft_Right" value=".5"/>
    			<gene name="neckTiltLeft_Right" value="-0.5"/>
    			<gene name="headUp_Down" value="0"/>
    			<gene name="headLeft_Right" value="0"/>
    			<gene name="headTiltLeft_Right" value="0"/>
    			<gene name="jawOpen_Close" value="0.141"/>
    			<gene name="jawForward_Back" value="0"/>
    			<gene name="jawLeft_Right" value="0"/>
    			<gene name="mouthLeft_Right" value="0"/>
    			<gene name="mouthUp_Down" value="0"/>
    			<gene name="mouthNarrow_Pucker" value="0"/>
    			<gene name="tongueOut" value="0"/>
    			<gene name="tongueCurl" value="0"/>
    			<gene name="tongueUp_Down" value="0"/>
    			<gene name="tongueLeft_Right" value="0"/>
    			<gene name="tongueWide_Narrow" value="0"/>
    			<gene name="leftMouthSmile_Frown" value="-3.5"/>
    			<gene name="rightMouthSmile_Frown" value="-0.53"/>
    			<gene name="leftLowerLipUp_Down" value="-1"/>
    			<gene name="rightLowerLipUp_Down" value="-1"/>
    			<gene name="leftUpperLipUp_Down" value="0"/>
    			<gene name="rightUpperLipUp_Down" value="0"/>
    			<gene name="leftCheekPuff_Squint" value="0.1"/>
    			<gene name="rightCheekPuff_Squint" value="0.1"/>
    			<gene name="noseSneer" value="0"/>
    			<gene name="leftEyeOpen_Close" value="0"/>
    			<gene name="rightEyeOpen_Close" value="0"/>
    			<gene name="leftEyeUp_Down" value="0"/>
    			<gene name="rightEyeUp_Down" value="0"/>
    			<gene name="leftEyeIn_Out" value="0"/>
    			<gene name="rightEyeIn_Out" value="0"/>
    			<gene name="browsIn" value="0"/>
    			<gene name="leftBrowUp_Down" value="-1.23"/>
    			<gene name="rightBrowUp_Down" value="-1.23"/>
    			<gene name="midBrowUp_Down" value="2.43"/>
    		</expression>
    		<dna>
    			<gene name="height" value="0.5"/>
    			<gene name="headSize" value="0.5"/>
    			<gene name="headWidth" value="0.5"/>
    			<gene name="handsSize" value="1.5"/>
    			<gene name="feetSize" value="1.5"/>
    			<gene name="muscle" value="0"/>
    			<gene name="weight" value="-1"/>
    			<gene name="gluteusSize" value="0"/>
    			<gene name="earsSize" value="0.61"/>
    			<gene name="earsPosition" value="0.62"/>
    			<gene name="earsRotation" value="0.5"/>
    			<gene name="noseSize" value="1"/>
    			<gene name="noseCurve" value="3"/>
    			<gene name="noseWidth" value="1"/>
    			<gene name="noseInclination" value="1"/>
    			<gene name="nosePosition" value="0.68"/>
    			<gene name="nosePronounced" value="-1.5"/>
    			<gene name="noseFlatten" value="2"/>
    			<gene name="chinSize" value="0.5"/>
    			<gene name="chinPronounced" value="0.5"/>
    			<gene name="chinPosition" value="0.5"/>
    			<gene name="mandibleSize" value="0.95"/>
    			<gene name="jawsSize" value="0.975"/>
    			<gene name="jawsPosition" value="2.5"/>
    			<gene name="cheekSize" value="0.94"/>
    			<gene name="cheekPosition" value="0.495"/>
    			<gene name="lowCheekPronounced" value="0.5"/>
    			<gene name="lowCheekPosition" value="0.57"/>
    			<gene name="foreheadSize" value="1.5"/>
    			<gene name="foreheadPosition" value="0.455"/>
    			<gene name="lipsSize" value="1.3"/>
    			<gene name="mouthSize" value="1"/>
    			<gene name="eyeRotation" value="0.505"/>
    			<gene name="eyeSize" value="0.995"/>
    			<gene name="breastSize" value="-1"/>
    		</dna>
    	</archetype>
    entityclasses.xml


    Code:
      <entity_class name="gupSally" extends="zombieUMA">
        <property name="Archetype" value="gupSally"/>
        <property name="WalkType" value="3" />
        <property name="LootListOnDeath" value="15" />
      </entity_class>
    Last edited by Guppycur; 11-28-2016 at 06:24 PM.

  11. #11
    Guppycurian Forum Whore Guppycur's Avatar
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  12. #12
    Guppycurian Forum Whore Guppycur's Avatar
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    I was playing with Biff... hilarity ensued... he's about as dumb as a bag of rocks, but will tear some blocks up.

  13. #13
    QA Tester schwanz9000's Avatar
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    Quote Originally Posted by Guppycur View Post
    I was playing with Biff... hilarity ensued... he's about as dumb as a bag of rocks, but will tear some blocks up.
    Will we be getting a video of said hilarity?

  14. #14
    Colony Founder LuckyStar's Avatar
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    That Biff is hysterical.

    I actually knew a guy named Bim years ago.

    Total meat-head. Nothing going on between his ears.

    Looks just like him.

  15. #15
    Guppycurian Forum Whore Guppycur's Avatar
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    That's funny; when I was making "Martha", it took me a while to figure out where I got the name from; I know a lady who looks like her, I guess I subconsciously named her based on the real person.

    ...who, btw, wasn't too far disgusting from the zombie.

    @Schwanz: It was just for testing; right now they run around breaking random blocks back and forth, with no clear purpose. They're destructive, but I'm going to put them in the horde rotation on my server to see if the behavior changes a bit (with the gps homing that horde night brings).

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