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Thread: SDX 0.7.0 (Christmas 2016)

  1. #1
    Survivor Domonix's Avatar
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    SDX 0.7.0 (Christmas 2016)

    Hey everyone,

    SDX 0.7.1 Is now available.

    Hal is the current maintainer of SDX and you have him to thank for this release

    Changes:
    Added: Auto-creation of empty mods.dll if required
    Added: Handle XPath variables when patching XML (handles XUI errors)
    Added: QoL features to give feedback on errors or handle them automatically
    Added: Assets are copied to the game's Mod folder to allow the removal of the sdxconfig file
    Added: Button for creating and starting with the sdxconfig file if required
    Added: Refresh button for Launcher

    Download
    Documentation
    The Official Website


    - Dom
    Last edited by Domonix; 08-28-2017 at 09:44 AM.

  2. #2
    Inventor Darkstardragon's Avatar
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    Just what i wanted for Christmas!

  3. #3
    Colony Founder Spider's Avatar
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    Santa is real its a Christmas merical.

  4. #4
    Colony Founder Mortelentus's Avatar
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    Glad we could help, dom! Wonderful tool. Lets see what people come up with in SDX 7dtd thread!

  5. #5
    Colony Founder Spider's Avatar
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    So will the SDX 0.6 Mods still work?

    - - - Updated - - -

    Also is there any instructions or a video available?
    Last edited by Spider; 12-25-2016 at 01:04 PM.

  6. #6
    Colony Founder Pacco's Avatar
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    most of the sdx 6 mods wont work anymore, but not because of sdx but because of the changes where made in 7dtd with a15, sdx keeps mostly the same, only the sdxMods folder is not needed anymore.....your mods now have to go into the targets folder in the sdx directory......
    like this: Desktop\SDX_0.7.0_RC10\Targets\7DaysToDie\Mods

  7. #7
    Colony Founder Spider's Avatar
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    I feel like someone just gave me the most awesome couch from Ikea but lost the instructions
    Last edited by Spider; 12-25-2016 at 01:10 PM.

  8. #8
    Colony Founder Pacco's Avatar
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    Quote Originally Posted by Spider View Post
    I feel like someone just gave me the most awesome couch from Ikea but lost the instructions
    maybe itīs worth taking a look here: http://sdxmod.com/docs.html

  9. #9
    Colony Founder Doombringer101's Avatar
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    Quote Originally Posted by Domonix View Post
    Hey everyone,

    So after a long wait, I'm proud to announce the latest update to SDX.

    SDX 0.7 introduces a new plugin and target system that allows it to support games other than 7 Days To Die.
    It currently ships with a Plugin for 7D2D with targets for the Client and Server. I plan to open source this plugin in the future.

    SDX can now be downloaded from the official website http://sdxmod.com/

    Many thanks to those who support SDX and help with the testing.

    Merry Christmas and have fun modding!


    - Dom
    Oh nice Dom!!!
    Fantastic work and Merry Christmas from a fellow Brisbanite

  10. #10
    Colony Founder Spider's Avatar
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    Quote Originally Posted by Pacco View Post
    maybe itīs worth taking a look here: http://sdxmod.com/docs.html
    ROFL have your read that? I wouldn't consider that instructions for anything. There's some info there about hooking up a SDX server but other than that I don't see how any of that helps me start up a SDX MOD. Wheres the

    Step1 -Extract files from Zip.
    Step2 -Start SDX by clicking SDX Launcher
    Step3 -blah blah blah
    Step4 -blah blah blah

    That's instructions. I don't even see where it says what you just said-
    "only the sdxMods folder is not needed anymore.....your mods now have to go into the targets folder in the sdx directory......"
    That's more information than I got from reading that whole page. Some actual instructions on how to install and start up a SDX Mod is needed greatly

  11. #11
    Colony Founder Mortelentus's Avatar
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    Considering the day of year, i doubt any of us will be doing any guide until tomorrow. I know there will be videos about advanced features, and maybe some other text guides behond dedi servers. I'm already surprised dom managed to push live during such a weekend, you'll have to be patient.

    But inside your sdx folder there should already be a "targets/7daystodie" folder where your mods should go. The folder structure of each mod remains roughly the same, unless you're using patcher, wich you probably wont for your first tests... I'll be glad to help as soon as i get my personal stuff ou of the way

    Anywyas you've seen more then me, i haven't seen the latest RC since i'm not home yet...
    Last edited by Mortelentus; 12-25-2016 at 01:42 PM.

  12. #12
    Colony Founder Spider's Avatar
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    Got the Mod to show in the Launcher Window but get this when I build

    Arg: -config=C:\Users\John\AppData\Local\Temp\tmp25BA.tm p
    ConfigPath: C:\Users\John\AppData\Local\Temp\tmp25BA.tmp
    Target: 7 Days To Die [1.0]
    EVENT: Begin task: Backup game files
    Copy: GameDir\Data\Config -> C:\Users\John\Desktop\SDX_0.7.0\Backups\7 Days To Die\Data\Config

    Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'GameDir\Data\Config'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
    at SDX.Compiler.BackupFilesTask.BackupFiles()
    at SDX.Compiler.BackupFilesTask.Execute()
    at SevenDaysToDiePlugin.Plugin.RunTasks(List`1 tasks, CompilerConfig config)
    at SevenDaysToDiePlugin.Plugin.RunAction(String action, CompilerConfig config)
    at SDXC.Program.Run(SDXCompilerSettings settings)
    at SDXC.Program.Main(String[] args)

  13. #13
    Colony Founder Mortelentus's Avatar
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    Did you configure the target folder? Top right corner, if UI remains the same. It used to be required ti make a first compile without mods, might also be worth a shot

  14. #14
    Colony Founder Spider's Avatar
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    I put the game directory location in the "Setting" screen and tried building with no mods but i get this

    Arg: -config=C:\Users\John\AppData\Local\Temp\tmp9AD2.tm p
    ConfigPath: C:\Users\John\AppData\Local\Temp\tmp9AD2.tmp
    Target: 7 Days To Die [1.0]
    EVENT: Begin task: Backup game files
    EVENT: Begin task: Import UnityEngine.dll
    ERROR: C:\Steam\steamapps\common\7 Days To Die/7DaysToDie_Data/Managed\UnityEngine.dll does not exist
    ERROR: Task Import UnityEngine.dll failed
    Action completed at: 12/25/2016 9:58:46 AM
    EVENT: Complete.

    Shouldn't "\7 Days To Die/7DaysToDie_Data/Managed" be "\7 Days To Die\7DaysToDie_Data\Managed"? Just guessing have no clue really lol

  15. #15
    Colony Founder Mortelentus's Avatar
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    When i get home i'll check it with a fresh copy. Maybe tape the test.

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