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Thread: SDX 0.7.0 (Christmas 2016)

  1. #361
    Refugee
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    Is modding in the Goblin guy 16.4 still supported from SDX Tutorial ?

    I'm getting Nulls when trying to spawn the goblin in.

    I followed the Goblin tutorial to the letter, from the top of the SDX Tutorial down, and I cannot for life of me get the Goblin to spawn. He's in the list, and I hear zombie's groaning when I spawn him in manually in DM mode...

    But the console flies up and fills with errors..



    NullReferenceException: Object reference not set to an instance of an object
    at AnimationSDX.HasValidAnimation (System.String strAnimation) [0x00000] in <filename unknown>:0
    at AnimationSDX.HasValidAnimationAndEnabled (System.String strAnimation) [0x00000] in <filename unknown>:0
    at AnimationSDX.Update () [0x00000] in <filename unknown>:0


    //

  2. #362
    Colony Founder HAL9000's Avatar
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    Have you added the animations (walk, run etc) in Unity? Make sure they're on the root GameObject for the goblin and not one of the child objects

  3. #363
    Community Moderator xyth's Avatar
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    The animation names listed on the Animation component in Unity need to match the animation names listed in xml EXACTLY. That's the most common cause of that error.

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