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Thread: SDX 0.7.0 (Christmas 2016)

  1. #361
    Join Date
    Jan 2018
    Rep Power
    Is modding in the Goblin guy 16.4 still supported from SDX Tutorial ?

    I'm getting Nulls when trying to spawn the goblin in.

    I followed the Goblin tutorial to the letter, from the top of the SDX Tutorial down, and I cannot for life of me get the Goblin to spawn. He's in the list, and I hear zombie's groaning when I spawn him in manually in DM mode...

    But the console flies up and fills with errors..

    NullReferenceException: Object reference not set to an instance of an object
    at AnimationSDX.HasValidAnimation (System.String strAnimation) [0x00000] in <filename unknown>:0
    at AnimationSDX.HasValidAnimationAndEnabled (System.String strAnimation) [0x00000] in <filename unknown>:0
    at AnimationSDX.Update () [0x00000] in <filename unknown>:0


  2. #362
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Rep Power
    Have you added the animations (walk, run etc) in Unity? Make sure they're on the root GameObject for the goblin and not one of the child objects

  3. #363
    Community Moderator xyth's Avatar
    Join Date
    Dec 2016
    Florida, USA
    Rep Power
    The animation names listed on the Animation component in Unity need to match the animation names listed in xml EXACTLY. That's the most common cause of that error.

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