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Thread: SDX 0.7.0 (Christmas 2016)

  1. #16
    Refugee sickray34s's Avatar
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    Merry Xmas everyone time to get coding

  2. #17
    Colony Founder Spider's Avatar
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    Thanks Mortelentus and Merry Christmas. Thanks for all your hard work.

    Its like I'm a fat kid that cant get the candy open. rrrrrr so close lol

  3. #18
    Zombie Hunter
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    ААААААААААААААААААААААААААААААААААААААА!!))))))))) )))))))))))))

  4. #19
    Hunter Hurricane43's Avatar
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    Here is Pacco video for a tutorial... Merry Christmas and thanks a lot for all the hard work...

    https://youtu.be/sibtpBnvRuQ

  5. #20
    Hunter swidler's Avatar
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    will no longer here)))) Went to develop Nuclear Dawn.

  6. #21
    Colony Founder Spider's Avatar
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    Quote Originally Posted by Hurricane43 View Post
    Here is Pacco video for a tutorial... Merry Christmas and thanks a lot for all the hard work...

    https://youtu.be/sibtpBnvRuQ
    Awesome thank you so much

  7. #22
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    I have a problem. when I trying to build I have the error:
    EVENT: Run sub task: Run Xml Patcher mod scripts
    ERROR: No assembly from BuildAndRunPatchModsTask
    INFO: Auto assigning item ids...
    than I start the game and after some time i get error:
    2016-12-25T22:55:27 85.620 INF XUI loading took 5413ms
    2016-12-25T22:55:27 85.622 INF WorldStaticData.Init() needed 22.707s
    DirectoryNotFoundException: Could not find a part of the path "C:\Steam\SteamApps\common\7 Days To Die\SDX070\Data\UMATextures\ArchMutatedZombe_0_d.p ng".
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
    at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,Sy stem.IO.FileShare,int)
    at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
    at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
    at UMA.ArchetypeTextureCache.SaveToFile (System.String archetypeName, Boolean archetypeIsPlayer, Int32 atlasIndex, UnityEngine.Texture2D diff, UnityEngine.Texture2D spec, UnityEngine.Texture2D nrm) [0x00000] in <filename unknown>:0
    at UMA.ArchetypeTextureCache.AddTexturesToCache (System.String archetypeName, Boolean archetypeIsPlayer, UnityEngine.Texture[] textures, Int32 atlasIndex) [0x00000] in <filename unknown>:0
    at UMA.TextureProcessPROCoroutine+<workerMethod>c__It erator0.MoveNext () [0x00000] in <filename unknown>:0
    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
    Rethrow as Exception: Exception in WorkerCoroutine: UMA.TextureProcessPROCoroutine
    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
    at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
    at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0
    at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0
    at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0
    What need to do? T.T

  8. #23
    Colony Founder Pacco's Avatar
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    Try to put the uma textures folder manualy where it searching for it......
    SDX070\Data\UMATextures

  9. #24
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    Quote Originally Posted by Pacco View Post
    Try to put the uma textures folder manualy where it searching for it......
    SDX070\Data\UMATextures
    I do it and the error is still there.

  10. #25
    Survivor Domonix's Avatar
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    Hey all,

    Documentation has been updated. Hopefully it's more informative now

    Cheers,

    - Dom

  11. #26
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    Quote Originally Posted by Domonix View Post
    Hey all,

    Documentation has been updated. Hopefully it's more informative now

    Cheers,

    - Dom
    That's a huge work, thanks for all!

  12. #27
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    So, where do I download Starvation from ?

  13. #28
    Colony Founder Mortelentus's Avatar
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    Starvation full sdx version will be uploaded shortly, but there's a thread for that... We're testing the new feature before uploading

  14. #29
    Hunter swidler's Avatar
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    Quote Originally Posted by Mortelentus View Post
    Starvation full sdx version will be uploaded shortly, but there's a thread for that... We're testing the new feature before uploading
    Awesome.

  15. #30
    QA Tester schwanz9000's Avatar
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    The install instructions has changed from last night... we don't need to rename folders or the .exe anymore?

    Are the instructions for dedicated servers changing too? There is nothing about servers mentioned in there.

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