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Thread: Alpha 16 Q&A with Madmole: Volume 12

  1. #31
    Reconstructionist
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    Hey MadMole and TFP great work ,thank you for taking to the time to do these Q&A's , My dad and i love the game . we play everyday

    My question is : Have you considered legendary recipes ? like a Katana ! that would require massive resources to get Tamahagane . like 1000 coal 1000 clay and 1000 iron = 5 pieces of tamahagane and 7 pieces would be required to make a sword (Soshu Kitae) , and brass for the hilt leather and bone for the handle , maybe even a special bone retrieved only from the giant berserk zombie , or perhaps it would require 3 schematics one for the blade one for the hilt guard and one for the handle? any how love the game keep up the great work , and thank you

    Jon Dillinger , like the bank robber

  2. #32
    Zombie Hunter legionpete's Avatar
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    The medical skill seems to be a much under used skill. Is there any reason why all other items in the game have a quality level but not medicine? Will that skill ever get fleshed out to the point a person could basically be a doctor for a team in that they make the medicine and even apply it to injured team mates?
    Last edited by legionpete; 02-27-2017 at 02:10 PM.

  3. #33
    Refugee
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    No Legs?

    Hey MM, absolutely love the game and all the communication from the team. I've bought 4 extra copies and gave them to some friends, and 7DTD has quickly become my favorite game currently out!

    Question: Can we get legs for our characters when we look down? Right now if we look down it feels like you are just a floating head with a pair of hands and this really breaks immersion. I think this could also help people losing their sense of direction while mining underground.

    Thank you for all of your effort, keep up the amazing work!!

  4. #34
    Colony Founder Omnimetatron's Avatar
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    MM, as an artist, on what aspect of the aesthetics of the game has it been the most rewarding to work?

  5. #35
    Reconstructionist A Nice Cup of Tea's Avatar
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    The painting system is looking great.

    Is there any chance of implementing a similar system to let the players dye clothing and/or armour into a variety of colours and patterns?

  6. #36
    Super Moderator Roland's Avatar
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