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Thread: [MODLETS] - TSBX Collection

  1. #1
    Colony Founder TSBX's Avatar
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    [MODLETS] - TSBX Collection

    Here's an index of various modlets I've been working on. I have a ton of ideas, and for some of them I'm just waiting for the game to catch up or stop changing, so keep checking back!

    Modlet Name:
    Description:
    Download Link:
    Mod Version:
    Game Version:
    Last Modified:
    Headshot Multipliers
    Modlets that increase headshot damage
    (+25%/50%/75%/100% flavors)
    1.1
    17.4
    Nov 28th, 2018
    No ADS Crosshair
    Removes cross-hairs while aiming down the sight with ranged weapons but does not affect the Wooden Bow
    1.0
    17.4
    May 30th, 2019
    Last edited by TSBX; 3 Weeks Ago at 12:37 AM.

  2. #2
    Colony Founder TSBX's Avatar
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    Reserved
    Last edited by Crater Creator; 11-23-2018 at 04:42 AM.

  3. #3
    Colony Founder TSBX's Avatar
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    Last edited by Crater Creator; 11-23-2018 at 04:42 AM.

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    Colony Founder JaxTeller718's Avatar
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    I
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    wanna make baby?

  5. #5
    Reconstructionist CyrusBlaze's Avatar
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    I went about this a slightly different way with my tweaks. (Have not heavily tested it but should work... maybe)

    Instead of adjusting the weapons, I added a Level 0 skill to the various headshot skills to give a baseline headshot amount that increases based on skill level.

  6. #6
    Inventor wolverine576's Avatar
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    Getting this error

    Code:
    2018-11-23T11:16:29 6.479 INF [MODS] Trying to load from TSBX_RangedHeadshot_50
    2018-11-23T11:16:29 6.481 ERR Unknown element found: info (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 2)
    2018-11-23T11:16:29 6.482 ERR Unknown element found: config_mods (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 14)
    2018-11-23T11:16:29 6.482 WRN [MODS] TSBX_RangedHeadshot_50/ModInfo.xml does not contain exactly one ModInfo entry, ignoring
    2018-11-23T11:16:29 6.482 WRN [MODS] Failed loading mod from TSBX_RangedHeadshot_50

  7. #7
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    Quote Originally Posted by wolverine576 View Post
    Getting this error

    Code:
    2018-11-23T11:16:29 6.479 INF [MODS] Trying to load from TSBX_RangedHeadshot_50
    2018-11-23T11:16:29 6.481 ERR Unknown element found: info (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 2)
    2018-11-23T11:16:29 6.482 ERR Unknown element found: config_mods (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 14)
    2018-11-23T11:16:29 6.482 WRN [MODS] TSBX_RangedHeadshot_50/ModInfo.xml does not contain exactly one ModInfo entry, ignoring
    2018-11-23T11:16:29 6.482 WRN [MODS] Failed loading mod from TSBX_RangedHeadshot_50
    Getting same error as above. Melee & ranged

  8. #8
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    I've installed to my common/7daystodie/mods folder and moved the ranged and headshot 100 to the main mods directory but it still takes multiple headshots. Does this require a mod installer ? or do I need to enable Mods somewhere ?

    Thanks - haven't used Mods before

  9. #9
    Inventor wolverine576's Avatar
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    Quote Originally Posted by Seaside View Post
    I've installed to my common/7daystodie/mods folder and moved the ranged and headshot 100 to the main mods directory but it still takes multiple headshots. Does this require a mod installer ? or do I need to enable Mods somewhere ?

    Thanks - haven't used Mods before
    This Modlet is throwing an error at the moment, till TSBX fixes

  10. #10
    Hunter
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    i havent tested it, but it may be that TSBX is using a more complicated ModInfo.xml structure than the game expects (it looks like his is formatted to work with SDX and the game doesnt need/know what some of it is)

    The Modlets that i have seen working all follow a simpler format
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <xml>
        <ModInfo>
            <Name value="Name of Mod Here" />
            <Description value="Some flavor text" />
            <Author value="Author" />
            <Version value="1.0.0" />
        </ModInfo>
    </xml>
    Maybe replacing the contents of the Modinfo.xml with something like this will get it working for you all until TSBX can fix and confirm.

  11. #11
    Colony Founder TSBX's Avatar
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    I'll be back in front of a PC later on today, sorry gang!

  12. #12
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    Thanks for the replies. Maybe I'll just wait and see if it gets fixed .
    Guess its not me then.

  13. #13
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    just looked it over and i see some typos in the items.xml files. Seems the appends are not open/closed?

  14. #14
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    Ignore, just looked at the code he has and it's not right.
    Last edited by Buggi; 11-27-2018 at 04:23 AM.

  15. #15
    Colony Founder TSBX's Avatar
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    Sorry for the delay, had family in town for Thanksgiving and that wasn't conducive to wrapping my head around this stuff. Ended up finding a much better way to do what I intended, and I learned a lot along the way. OP updated.

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