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Thread: Alpha 16 Experimental B113 is Out!

  1. #1
    Fun Pimps Staff The Fun Pimp's Avatar
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    Alpha 16 Experimental B113 is Out!

    Hey Survivalist,
    We’ve just released Alpha 16 Experimental B113 and could really use your help finding the last remaining big issues. If you’ve played B105 or B112 from our previous posts see the fixes below for more info.

    As always TFP is interested in all constructive criticism and feedback, but what we're really looking for in this thread are the following:
    • Show stopping game play bugs (Hopefully with reproduction steps)
    • Crashes (Try and get reproduction steps and post your output_log.txt files - usually found here: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\output_log.txt - directly in your forum post. Note: You will find all output_logs time stamped there, even from old games. You can also attach your zipped up crash dump file too.)
    • Chunk Generation Bugs. People please give us the coordinates of where they were in the world when they run into a chunk generation error plus the game seed. Copy and pasting the error alone and the output log is not sufficient to help with a fix.
    • Additionally, you can post balance and feedback in the current Dev diary.


    We don’t want incompatibility bugs with alpha 15.2 so please remember to start a new game with each experimental update.

    Here's how to opt in and play the latest experimental branch.

    Open your steam client.
    1. Click on Games/View Games Library
    2. Right click ‘7 Days to Die’ and select properties
    3. From the new popup dialogue box select the ‘BETAS’ Tab
    4. Under ‘Select the beta you would like to opt into’ latest_experimental

    The game will then update and download the latest experimental build Alpha 16 Experimental

    Switching back to the latest main stable build is as easy as repeating steps 1-4 and on step 4 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest stable build.

    Official Alpha 16 Release notes!

    Cheers Richard


    Added
    • Recipes for glass ramps.



    Changed
    • Updated wood, scrap and vault hatches to work with advanced rotations.
    • Snow and forest biomes are colder.
    • Players core temperature change faster.
    • Moved End Tables to the Decor group.
    • Reduced the amount of meat harvested from animals.
    • Wood cube frames are 3d again, but optimized so they don't cause errors.
    • Terrain ping pong to do one more check for "bounce ups" instead of clamping them.
    • Temporarily disabled wolf running attack to stop clipping through several voxels.
    • Slightly slowed wolf running speed.
    • Dire wolves are rarer.



    Fixed
    • Double mouse cursor after using map.
    • Map not showing crosshair cursor while hovering waypoints.
    • Updated the description of Misc Crafting.
    • Wrong upgrade patch on concreteWedgeIncline.
    • Description for looseBoardsTrapBlock3x3.
    • Players can walk through the chem stations.
    • Wood spikes cost more to repair than to make. (this time for real)
    • Some upgrades are leading to the wrong kind of concrete.
    • Control binding tooltips stay if controls dialog is closed with ESC while tooltip is showing.
    • Pressing enter during sign editing causes random effects (reset key bindings to default to apply fix)
    • Quests refer to pigs, not boars.
    • RWG Index out of range error.
    • Snake death animation.
    • Delayed sleeper spawn.
    • Sleepers spawn instantly when active beroll is picked up.
    • Sleeper volumes with small pre-trigger area allow seeing spawn ins.




    KNOWN ISSUES (No more reports needed, thank you)
    • Hunted Status not working properly
    • Clipping issues with bears, wolves, and spider zombies
    • Unintended harvest amounts on destroying boulders.
    • Aggressive animals violating safe zone.
    • Too many Airdrop crates spawning and crates spawning underground
    • Road Issues
    • Scavenger + Quality Joe not working
    • Gore pile dupe
    • Blade trap doesn't damage cops or irradiated cops (Might be intended)
    • Throwing rocks does not distract zombies
    • Trader Issues: Missing Trader, missing POI, odd hours, etc.
    • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    • Boar Head Hitbox not working
    • Teleport to ground level when under doors, under certain blocks, or loading in after having quit from an underground location.
    • Issues with filling buckets and bottles with water
    • Wet concrete not drying
    • Animals and zeds don't aggro from being hit with a ranged attack after a certain distance
    • Sleeper spawning issues continue
    • Minibike steering issue using a gamepad controller
    • Pink Water



    Important Server Config Info
    • There are new options in the server cfg that need to be added for Blood Moon Enemy. Compare it to the server cfg file found in your 7 days directory.
    • enemysensememory also got completely removed
    • enemyspawnmode is now true/false and not a number
    Last edited by Roland; 06-17-2017 at 04:55 PM.

  2. #2
    Colony Founder wolfbain5's Avatar
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    just started and... incoming buzzard

    20170616154525_1.jpg

  3. #3
    Refugee
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    there is a issue with the minibikes using a controller. this is not caused by a16. rather its been a issue sense forever and i figured it would have been fixed with the added official controller support..but it is not.

    whenever im on a minibike using a controller. i cant seem to go straight. im always swerving ether to the left or right.
    i can fix this by changing the left analog stick to W,A,S,D but this disables the cursor.

  4. #4
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    Trader Closed Mid-Day

    From time to time the Trader is closed during the day is that inteded?

  5. #5
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    Wood hatch placement is still off.

    Edit: Never mind. you edited the model for the hatch which wasn't broken, instead of fixing the model placement in xml. Smooth.
    Last edited by Yondering; 06-16-2017 at 11:45 PM.

  6. #6
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    nice job TFP, some real nice stuff there. on a different note...

    #1 still experiencing spawn in issues when coming back into game. I am in a bunker but when i leave and come back it spawns me in above ground.

    #2 Friends are still experiencing mouse issues when opening inventories/boxes. serious mouse lag and twitching. making the game unplayable for them even after trying all the suggested tips and tricks to cure the problem. One friend in particual runs an i3 3.30ghz with a gtx 610 and 8 gig of ram. a15.2 and starvation mod was playable for her, since the opt in of experimental however, has been unable to play.

    thanks for the patch TFP, Keep up the great work!

  7. #7
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    Hi guys, great work so far on the experimental release and patches, i want to share an issue we had today, when it was airdrop day and we got constant planes for about 15mins and they didnt stop until we left the server (private server hosted), we got a tonne of supplies so i cant complain to much haha. AirDropFrequency=3.

  8. #8
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    Alt-tabbing out during hub generation forces the player into the game, severe stuttering.

  9. #9
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    Sadly still an issue with Distant Chunks not Loading in / either crashing the Chunk (falling through the map) or disappearing POI's

    https://7daystodie.com/forums/showth...ailing-to-load

  10. #10
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    Quote Originally Posted by Ewo View Post
    No mention about the scavenging + quality joe issue?
    Just tested in 113. Bug still present.

    Methods to reproduce:

    - Dedicated server
    - Give self 99 scavenging
    - Open 25 gunstore crates
    - Note purple items
    - Log out, Log in
    - Open 25 more gunstore crates
    - Note grey items
    - Give self 1 more scavenging
    - Note purple items

  11. #11
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    Quote Originally Posted by Rhaikh View Post
    Just tested in 113. Bug still present.

    Methods to reproduce:

    - Dedicated server
    - Give self 99 scavenging
    - Open 25 gunstore crates
    - Note purple items
    - Log out, Log in
    - Open 25 more gunstore crates
    - Note grey items
    - Give self 1 more scavenging
    - Note purple items
    Yeah, I was able to reproduce this several times over. Have to limit points and not put effort into scavenging so that I don't hit 100 and I when I log in have points left to put into it so that it actually works.

  12. #12
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    Quote Originally Posted by pteth View Post
    nice job TFP, some real nice stuff there. on a different note...

    #1 still experiencing spawn in issues when coming back into game. I am in a bunker but when i leave and come back it spawns me in above ground.

    #2 Friends are still experiencing mouse issues when opening inventories/boxes. serious mouse lag and twitching. making the game unplayable for them even after trying all the suggested tips and tricks to cure the problem. One friend in particual runs an i3 3.30ghz with a gtx 610 and 8 gig of ram. a15.2 and starvation mod was playable for her, since the opt in of experimental however, has been unable to play.

    thanks for the patch TFP, Keep up the great work!
    I just started a fresh game after fresh install and was happy to not have the bug where it puts you above ground upon re-log. Are you on a MP server or SP?

  13. #13
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    distracting zombies with pebbles doesn't seem to be working, am I doing anything wrong? Could it be just the slope between the zombie and me?

    https://youtu.be/LnXVW4NPsYE

    music from annoying buddy with mic lol

    Also zombies still spawn within the player's view

    UPDATE: I think putting zombies on always run also sets feral mode on... option to disable feral mode WOULD BE HIGHLY APPRECIATED!
    Last edited by shaun279; 06-16-2017 at 09:46 PM.

  14. #14
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    Quote Originally Posted by desolace View Post
    I have no idea what have you done but the optimisation is much worse, I almost can't play A16 when A15 was fine. FPS drops etc. and my PC is much better than game requirements. Btw. I had bugged chunks at the beginning when spawned in a new created world.
    Even cursor is laggy, and UI, dragging items thro inventory/toolbelt like mini freezes.

  15. #15
    Survivor The0n3's Avatar
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    gore pile dupe still works, please fix or put in known issues. People on the server only need to find one of something to have unlimited, kinda game breaking.

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