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Thread: Simple UI Plus

  1. #16
    Colony Founder JaxTeller718's Avatar
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    I LOVE this mod but im a sad panda no MP support

    Thank you for the quick update though.

  2. #17
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    Quote Originally Posted by stedman420 View Post
    It sounds like you need to turn EAC off using the game launcher.

    How would you put it in a MP game, and if I would have to play in window mode and my friend in full screen there would be drama that I put the 4: 3 mod?

  3. #18
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    thank you

  4. #19
    Colony Founder JaxTeller718's Avatar
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    i have what is probably a stupid question. if i made the secure chests storage bigger using the loot xml does that save whats in it or does that portion need the assembly file as well. i have the backpack working for MP i was just wondering if the container would save on an mp as well.

  5. #20
    Tracker stedman420's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    i have what is probably a stupid question. if i made the secure chests storage bigger using the loot xml does that save whats in it or does that portion need the assembly file as well. i have the backpack working for MP i was just wondering if the container would save on an mp as well.
    Only the backpack needs the .dll file. The player built storage and the minibike storage only need xml edits to work.

    And no such thing as a stupid question Lol

  6. #21
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    Thanks for the fast update stedman.

  7. #22
    Hunter gwydion62's Avatar
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    Items in the backpack vanished (last 3 rows only!) after relogin...
    A16.1

  8. #23
    Tracker stedman420's Avatar
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    Quote Originally Posted by gwydion62 View Post
    Items in the backpack vanished (last 3 rows only!) after relogin...
    A16.1
    Which mod version are you using?

    Did the Assembly-CSharp.dll get copied over to the right place? This usually only happens if the Assembly-CSharp.dll I've included is not used.

  9. #24
    Hunter gwydion62's Avatar
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    Quote Originally Posted by stedman420 View Post
    Which mod version are you using?

    Did the Assembly-CSharp.dll get copied over to the right place? This usually only happens if the Assembly-CSharp.dll I've included is not used.
    Yes, it was not there...
    I try it again ;-)
    Thanks

  10. #25
    Refugee JustSharkbait's Avatar
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    Thanks for this mod! Enjoying it a lot. Keep up the good work.

  11. #26
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    Fantastic stuff. Really loving both the mod itself, as well as how quickly you updated it. Thanks so much.

    One piece of constructive criticism: it's kind of difficult on my screen (1440p) to immediately see which slot is active. If it were up to me, the green highlighting on the outside of the box would be a little thicker.

    It's not a big deal (and honestly it doesn't even really matter when I have all my "usual" belt items equipped), but sometimes I don't have the usuals for whatever reason. So, it would be helpful to see which one is selected just a little bit easier.

    Thanks again for an awesome mod!

  12. #27
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    Thanks for this, it's excellent. Works perfectly.

  13. #28
    Tracker stedman420's Avatar
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    @All
    Thanks for all the kind words it's very much appreciated.


    @SuperAwesome
    Quote Originally Posted by SuperAwesome View Post
    One piece of constructive criticism: it's kind of difficult on my screen (1440p) to immediately see which slot is active. If it were up to me, the green highlighting on the outside of the box would be a little thicker.

    It's not a big deal (and honestly it doesn't even really matter when I have all my "usual" belt items equipped), but sometimes I don't have the usuals for whatever reason. So, it would be helpful to see which one is selected just a little bit easier.
    This will definitely be taken into consideration for the next update.

    In the meantime if you want you can change it back to default thickness by opening the controls.xml and editing the following line under S420_item_stack (line #6 I believe)
    CHANGE
    Code:
    			<sprite depth="3" name="background" sprite="menu_empty2px" width="83" height="83" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
    TO
    Code:
    			<sprite depth="3" name="background" sprite="menu_empty3px" width="83" height="83" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
    Basically your just changing "menu_empty2px" to "menu_empty3px"

  14. #29
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    @stedman

    Great idea, thanks so much. Assuming I don't get used to the change soon I'll try the controls.xml change you've suggested.

    Either way, awesome mod =)

  15. #30
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    Thanks for the mod works great

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