Page 1 of 12 12311 ... LastLast
Results 1 to 15 of 166

Thread: HOTFIX INBOUND - Patch 10.1

  1. #1
    Awesome Incarnate Clare's Avatar
    Join Date
    Jun 2016
    Location
    Navezgane
    Posts
    7,566
    Rep Power
    1

    HOTFIX INBOUND - Patch 10.1

    **Update: confirmed as submitted and approved, will be released Monday**

    **Update2: Change of plan, it's out now**


    Hi all,

    I wanted to give you a heads up that a hotfix is on the way from the team. This will address 3 things the community has brought to out attention since the release of Patch 10.

    - Special Characters
    Translations of new items in the game were missing special characters making them difficult to search for or read. All translations should now read as normal.

    - Darkness
    Adjustments have been made to the lighting levels in the game.

    - Fog/Mist
    This will no longer enter buildings and will be less opaque overall.

    As will all hotfix announcements I only post once, they don't have the same submission and release posts full patches do, so keep an eye out for it!

    This hotfix will only address these 3 items in the game. All other issues reported so far are still being looked into. If you wish to report an issue yourself, please post in the Console Bug Reports section and I will get back to you asap - Do not post bug reports below!

    I also do not have info on feature updates or any bugs beyond what I have already posted on the forums.

    Please keep this thread civil and on topic, it is for the discussion of this hotfix ONLY.

    Thank you,
    Clare
    Last edited by Clare; 07-14-2017 at 11:27 PM.

  2. #2
    Survivor
    Join Date
    Jun 2017
    Posts
    87
    Rep Power
    0
    Brilliant news! Thanks Clare 👍

  3. #3
    Scavenger
    Join Date
    Jul 2017
    Location
    In my Room waiting for the next 7 Days to Die console patch.
    Posts
    38
    Rep Power
    0
    NOO! But i loved the Darkness and the dense mist. The game looked great thanks to those two new features. Made the game look creepy. Guess ill have to make sure not to apply said hot-fix. No clue why people cry about every little thing. Its like they say if it isnt broken dont fix it. And thanks for the heads up. And i am loving the new patch. TFP did an amazing job thank you.
    Last edited by LONEWOLF231; 07-14-2017 at 02:25 PM.

  4. #4
    Scavenger
    Join Date
    Jun 2017
    Posts
    34
    Rep Power
    0
    The mist was kinda cool in the buildings. You had broken windows and doors to make the mist travel inside. That was cool I have to say.

  5. #5
    Scavenger
    Join Date
    Sep 2016
    Posts
    36
    Rep Power
    0
    Will this only take effect on new maps?

  6. #6
    Scavenger
    Join Date
    Aug 2016
    Posts
    43
    Rep Power
    0
    Thank you! It was a real problem with visibility. Normally we have a person keeping watch for wandering hordes and animals, so it had lost a lot of effectiveness

  7. #7
    Scavenger
    Join Date
    Jul 2017
    Location
    In my Room waiting for the next 7 Days to Die console patch.
    Posts
    38
    Rep Power
    0
    Quote Originally Posted by TLH069 View Post
    The mist was kinda cool in the buildings. You had broken windows and doors to make the mist travel inside. That was cool I have to say.


    I highly agree. It added a sense of realism. But ohh well it was good till it lasted. Need to check out what other things people are complaining about. lol

    @Xlxfearlessxlx


    Really??? Never had a problem myself and i am flying solo. I can easily spot everything even through the dense mist. Its not hard at all. But ohh well guess the game got too hard for some people. What TFP needs to do rather than completely change the mist they should add an option to choose the density.
    Last edited by LONEWOLF231; 07-14-2017 at 02:40 PM.

  8. #8
    Nomad Platypusmuerte's Avatar
    Join Date
    Jun 2016
    Location
    Central FL
    Posts
    383
    Rep Power
    1
    Fantastic, but this doesnt fix those dang dogs? zomg! lol 8) Happy Friday

  9. #9
    Awesome Incarnate Clare's Avatar
    Join Date
    Jun 2016
    Location
    Navezgane
    Posts
    7,566
    Rep Power
    1
    Quote Originally Posted by Elliannia View Post
    Will this only take effect on new maps?
    Will double check, but as it's all atmospheric, it shouldn't need a new map. But will clarify for special characters etc.

    - - - Updated - - -

    To be clear, the mist/fog and darkness aren't going anywhere, we are just adjusting them to match A15.

    Darkness was a touch darker than the PC counterpart when brought over.
    Mist shouldn't have been that thick or inside buildings - this was fixed at a later date on PC, we're basically adding that in.

  10. #10
    Awesome Incarnate Clare's Avatar
    Join Date
    Jun 2016
    Location
    Navezgane
    Posts
    7,566
    Rep Power
    1
    Quote Originally Posted by Platypusmuerte View Post
    Fantastic, but this doesnt fix those dang dogs? zomg! lol 8) Happy Friday
    No adjustments being made there as of yet. They are working on removing waterland spawns as far as I know though.

  11. #11
    Scavenger
    Join Date
    Jul 2017
    Location
    In my Room waiting for the next 7 Days to Die console patch.
    Posts
    38
    Rep Power
    0
    Quote Originally Posted by Clare View Post
    Will double check, but as it's all atmospheric, it shouldn't need a new map. But will clarify for special characters etc.

    - - - Updated - - -

    To be clear, the mist/fog and darkness aren't going anywhere, we are just adjusting them to match A15.

    Darkness was a touch darker than the PC counterpart when brought over.
    Mist shouldn't have been that thick or inside buildings - this was fixed at a later date on PC, we're basically adding that in.


    Ohhh i see cool cool. Thanks for the Clarification Clare.

  12. #12
    Scavenger
    Join Date
    Jul 2017
    Location
    GTA
    Posts
    34
    Rep Power
    0
    First time I saw the fog inside my base i was cooking grilled meat at the camp fire and I thought, damn that is next level immersion.

  13. #13
    Tracker
    Join Date
    Aug 2016
    Posts
    181
    Rep Power
    1
    I liked the darkness....made lighting seem usefull.

  14. #14
    Refugee
    Join Date
    Apr 2017
    Posts
    5
    Rep Power
    0
    Anyone has issues like snow entered to their bases? I have a small bunker made with concrete and the snow still pass

  15. #15
    Scavenger
    Join Date
    Jul 2017
    Location
    GTA
    Posts
    34
    Rep Power
    0
    Quote Originally Posted by Darkhyron View Post
    Anyone has issues like snow entered to their bases? I have a small bunker made with concrete and the snow still pass
    Thats interesting about the snow, it does rain inside my base but only on the crafting table and forges though lol.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •