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Thread: HOTFIX INBOUND - Patch 10.1

  1. #31
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    Quote Originally Posted by Clare View Post
    Confirmed as submitted and approved. Will release Monday.
    Nice!

  2. #32
    Awesome Incarnate Clare's Avatar
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    Quote Originally Posted by Elliannia View Post
    Will this only take effect on new maps?
    Got word that you shouldn't need to start a new map for these fixes

  3. #33
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    Hate to ask but does this patch include a fix for the toggable light thing?

  4. #34
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    Next update?

    Quote Originally Posted by Clare View Post
    Got word that you shouldn't need to start a new map for these fixes
    Thanks for the news clare, I have been curious for a while when the "summer update #2" is released, does the #1 imply that there will be more major console updates?

  5. #35
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    With the name of the title is implies we will get more updates this summer

  6. #36
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    Thanks Clare; good to know a fix is coming.

  7. #37
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    What about glitches in a game

    Me and a friend have this mine that has a lot of resources but alot of water every time we get in the water it kills us in an instance it's glitching land over water and acts like we are falling from a mountain lol
    Last edited by Deltawolfe77; 07-15-2017 at 07:06 AM.

  8. #38
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    the overheating issue should take top priority. minus temp cloths and red drink and i still stay at 120 taking damage. hope it gets fixed soon.

  9. #39
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    Ps4 downloaded 1.15 thought you said Monday Clare thanks for the patch

  10. #40
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    lhasfkasfkjhejk

    We make a zombie game and:
    -Hey guys the zombies are broken on A16, they don't aggro nor react to shots and wandering hordes just past right trough you and totally ignore you.
    *Ok but the fog works fine now doesn't?
    -Yes but is a zombie game, don't you think the zombies are more im...
    *But the new wolves are cute aren't?
    - Yes yes but the zombi...
    * Electricity FTW!...
    Please fix the damn zombies aggro the dogs AI, I know zombies don't have a brain but they just retarded now, And this is even more evident when you set the "run always" as default, they all run in circles like retaraded thanks
    PSDT: The 90% of this update is ok, I know is an ambitious update and is hard, and there is only so much to program and fix, but I just can believe your not making focus on the main theme of the game, The zombies. They where just fine at 15.2, now they are a joke. (A bad one)

  11. #41
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    The mist in the buildings was wierd. But the darkness isn't just crying about every little thing. It was to dark. On a clear sunny day at high noon, you still needed a light source to see in the shade. That's to dark

  12. #42
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    Quote Originally Posted by JTGlacticHero View Post
    Fog and snow shouldn't be in a building completely boarded up, nor should it be all the way to bed rock. So, it's not "taking away the immersion" it was a bug that need to be fixed an I'm glad it's going to be fix. It strains your eyes.
    This. Exactly this. I'm also glad they're fixing this bug.

  13. #43
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    MD5 mini solution.

    After having an hour to calm down from my recent base deletions I decided the best option would be to come back and enable cheat menu to spawn my stuff back..... it's only now I realise you can't enable the cheat menu after you start a game :-(

    Considering console suffers pretty badly from this glitch would it be possible to have the option to turn cheat mode on after the map has started so that we can at least have a fighting chance to build our stuff back with little inconvenience? To me this sounded like the obvious answer to my problem until I realised it can't be done :-(

  14. #44
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    Also my console is a brand new Xbox one S with an external 3TB WD. In the UK at around 15 degrees Celsius so it's actually cold. None of the theory that it's old dirty hot machines applies to this situation.

  15. #45
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    Yeah Clare any idea of when we'll get alpha 16 it's pretty badass on pc

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