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Thread: A16 - Halicopter Pickup Service

  1. #16
    Reconstructionist Orsey's Avatar
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    Where I can get this one launcher with like this wiev?

  2. #17
    Colony Founder HAL9000's Avatar
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    Quote Originally Posted by sphereii View Post
    It's... highly effective teasing.

    That looks awesome from the distance.
    Yeah it looks cool but it's an FPS killer. All those chunks stay in the world so they get rendered... not great for performance. I need to find a way of keeping them in memory but not in the game world so the fire can burn on the distant POI to save draw calls. Probably going to have to find a way of simulating another player for the fire and keep the chunks there so they don't interfere with gamplay.

    Quote Originally Posted by layarion View Post
    hmm powered doors seems to break the smart inventory by not letting it put items on the hotbar first. It still remembers the last position though.

    whats the "halsadmin" stuff? and dll fixes?
    Not sure what you mean with the hotbar? Got a quick video?

    The HalAdmin stuff is just admin tweaks I do while debugging. The DLL fixes is the other mod in the OP that you download. It prevents the vanilla DLL freaking out about custom entities.

    Quote Originally Posted by Orsey View Post
    Where I can get this one launcher with like this wiev?
    The SDX Launcher? It's on the main page for SDX

  3. #18
    Reconstructionist layarion's Avatar
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    Nvm it seems to work fine on new worlds.

  4. #19
    Hunter
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    When I click build in SDX I get--

    INFO: Built in 66ms
    e:\SDX\Targets\7DaysToDie\Mods\HalDllUpdates\Patch Scripts\PatcherHalDll.cs(5,11): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'SDX' (are you missing an assembly reference?)
    e:\SDX\Targets\7DaysToDie\Mods\HalDllUpdates\Patch Scripts\PatcherHalDll.cs(7,11): error CS0234: The type or namespace name 'Payload' does not exist in the namespace 'SDX' (are you missing an assembly reference?)
    e:\SDX\Targets\7DaysToDie\Mods\HalQuadcopter\Patch Scripts\HalicopterPatcher.cs(5,11): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'SDX' (are you missing an assembly reference?)
    e:\SDX\Targets\7DaysToDie\Mods\HalQuadcopter\Patch Scripts\HalicopterPatcher.cs(7,11): error CS0234: The type or namespace name 'Payload' does not exist in the namespace 'SDX' (are you missing an assembly reference?)
    ERROR: Failed to compile PatchMods
    ERROR: Task Compile mod patcher scripts failed

    Action completed at: 8/15/2017 11:49:34 PM
    EVENT: Complete.

  5. #20
    Colony Founder HAL9000's Avatar
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    Hi Jeraal,

    You need to copy the SDX.Core.dll and SDX.Payload.dll from the SDX folder into <gameLocation>\7DaysToDie_Data\Managed folder

    There's also a bug with SDX and A16 where you need to delete the XUI config files out of the backup folder. I think there's install instructions over on the main thread

  6. #21
    Refugee
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    can anyone tell me where and how to install the mod for single player.. sry im still new

  7. #22
    Hunter
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    Thanks to Iayarions suggestion to replace the XUI files with originals after deleting them, doing a build in SDX resulted in no errors. Game loaded without errors. Save loaded without errors. Now, how do I use these Halicopters? How do I build them? I scrolled through the recipes but didn't see them.

    Edit: Nevermind. I just logged back in and it was there. Either I overlooked it, or needed a restart for some reason.
    Last edited by Jeraal; 08-17-2017 at 12:48 AM.

  8. #23
    Reconstructionist layarion's Avatar
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    it says a16, but does it still work for 16.2 just fine?

  9. #24
    Hunter
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    Didn't test extensively, but it picked up a crate on one side of town and successfully delivered to my base on the other side.

  10. #25
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    just for info.
    In 16.3(B12) the loot id=99 is now being used in vanilla. The supply crate appended to loot.xml in halicopter.xml is set to id=99.

  11. #26
    Colony Founder HAL9000's Avatar
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    Quote Originally Posted by zLoki View Post
    just for info.
    In 16.3(B12) the loot id=99 is now being used in vanilla. The supply crate appended to loot.xml in halicopter.xml is set to id=99.
    Thanks zLoki, I think that was a typo in the mod as it should be using 199. I've updated the OP with the updated link

  12. #27
    Colony Founder SlicksGirl's Avatar
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    does this work on a dedi yet?
    is it available for a16?

  13. #28
    Colony Founder HAL9000's Avatar
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    Quote Originally Posted by SlicksGirl View Post
    does this work on a dedi yet?
    is it available for a16?
    Hi SlicksGirl,

    I haven't tried dedi but I'd guess not as there's a lot more hoops you have to jump through for mods with custom entities on dedi servers. A16 SP is available in the OP

  14. #29
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    Quote Originally Posted by HAL9000 View Post
    Hi SlicksGirl,

    I haven't tried dedi but I'd guess not as there's a lot more hoops you have to jump through for mods with custom entities on dedi servers. A16 SP is available in the OP
    It seems to work fine as is on dedicated, I also changed the code to get back the crate instead of destroying it

  15. #30
    Colony Founder HAL9000's Avatar
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    Quote Originally Posted by cde2006 View Post
    It seems to work fine as is on dedicated, I also changed the code to get back the crate instead of destroying it
    Good to know thanks!

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