Page 3 of 8 FirstFirst 12345 ... LastLast
Results 31 to 45 of 106

Thread: Creating and Exporting Models from Unity for use in 7D2D

  1. #31
    Refugee Okami's Avatar
    Join Date
    Oct 2014
    Location
    Russia
    Posts
    10
    Rep Power
    0

    Import custom NPC models with animation

    Hi, could you say, or make tutorial how import custom model of NPC, with animations(like in Starvation)?
    Or how change vanilla skins of zombies, etc.
    Thanks.)

  2. #32
    Refugee
    Join Date
    Dec 2016
    Posts
    6
    Rep Power
    0
    Hello, I would like to ask you to make a video lesson on how to properly make a zombie animation for the game
    7 Days to Die I've reviewed a lot of videos in YouTube but nothing like that! I tried to do it myself but nothing came of it ..... If there is an opportunity to make a video lesson I will be very thankful for you in advance !!

  3. #33
    Refugee
    Join Date
    Jul 2017
    Posts
    26
    Rep Power
    0
    Quote Originally Posted by Okami View Post
    Hi, could you say, or make tutorial how import custom model of NPC, with animations(like in Starvation)?
    Or how change vanilla skins of zombies, etc.
    Thanks.)

    I would like to second Okami's request!

  4. #34
    Community Moderator xyth's Avatar
    Join Date
    Dec 2016
    Location
    Florida, USA
    Posts
    1,824
    Rep Power
    1

    Animation SDX

    Well, its been a while since I posted here. I've been teaching myself how to animate objects and entities in Unity and get them to work in 7D2D. I've made dozens of entities; zombies, animals, machines, NPC's etc, that use SphereII's new SDX animation mod. I don't totally sux at it now, so its close to time to make some new tutorial videos on these processes. I'll probably start with simple objects like machines and workstations, and move towards zombie and animal animations.

    I have some time off around the holidays, so will plan to make some then. Here is a video of something I made earlier today. Its a bit rough in the transitions, but that can be polished if he finds work somewhere. Enjoy...

    https://youtu.be/9EGfGh3c_so

    SubZero.jpg

  5. #35
    Ranger bigstep70's Avatar
    Join Date
    Feb 2017
    Location
    Building Worlds.
    Posts
    278
    Rep Power
    0
    Quote Originally Posted by xyth View Post
    I've made dozens of entities; zombies, animals, machines, NPC's etc
    The snowman video... Its just so wrong in so many ways.
    Like, I was actually uncomfortable watching it hover-glide around and spider scream at you... .oO((chills down spine))
    I was never "Down" with Santa and Rudolf is just a glorified mule-deer so I always could rely on good old Frosty.
    But... now?. Nope.
    I don't think snow, let alone snowmen, will ever hold the same childhood wonder and happyness for me.
    Thanx (lol)

  6. #36
    Community Moderator xyth's Avatar
    Join Date
    Dec 2016
    Location
    Florida, USA
    Posts
    1,824
    Rep Power
    1
    Quote Originally Posted by bigstep70 View Post
    The snowman video... Its just so wrong in so many ways.
    Like, I was actually uncomfortable watching it hover-glide around and spider scream at you... .oO((chills down spine))
    I was never "Down" with Santa and Rudolf is just a glorified mule-deer so I always could rely on good old Frosty.
    But... now?. Nope.
    I don't think snow, let alone snowmen, will ever hold the same childhood wonder and happyness for me.
    Thanx (lol)
    Haha, he even scarier now that hes finished. Still need to get a ranged effect working, but there are issues with that.

  7. #37
    Community Moderator xyth's Avatar
    Join Date
    Dec 2016
    Location
    Florida, USA
    Posts
    1,824
    Rep Power
    1
    Uploaded the first in a series of tutorials on legacy entity animation for 7D2D. Starting very basic, and will build from there. This tutorial requires a basic mastery of making an SDX mod and exporting an object, such as was covered in previous tutorials. https://youtu.be/pX3FjXu7ZlM

    Enjoy...

    Moving the animation tutorials to their own thread.
    Last edited by xyth; 01-04-2018 at 03:23 PM.

  8. #38
    Refugee
    Join Date
    Jan 2018
    Posts
    5
    Rep Power
    0

    Post HEEEEELP My 3d model sees so in the game

    I took a vanilla model and added new textures with 3D coat and this appears in the game

    ej 1.jpg

    using unity 5.3.8p2

    ej 2.jpg


    and the XML code


    ej.jpg

  9. #39
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    22,342
    Rep Power
    1
    Check the error at the bottom of unity. Might be why your inspector window is empty too.

    - - - Updated - - -

    In the xml there's a space between piconew? and piconewprefab.

  10. #40
    Refugee
    Join Date
    Jan 2018
    Posts
    5
    Rep Power
    0

    Thanks!! just one more problem

    thank you very much,!! I can see it now if I just have a problem with the gun sight

    zoom.jpg

    And my config

    unity.jpg config.jpg

  11. #41
    Refugee
    Join Date
    Dec 2017
    Location
    Finland
    Posts
    10
    Rep Power
    0

    Replying to an old thread... I know...

    Quote Originally Posted by weedmen View Post
    thank you very much,!! I can see it now if I just have a problem with the gun sight

    zoom.jpg

    And my config

    unity.jpg config.jpg
    I have noticed the same problem... Seems that the vanilla guns have some kind of script which turns the model off (like when you attach a flashlight to a new gun you turn the object off in Unity - the game turns it on) otherwise they would, as far as my newbie understanding of Unity,act the same way your model does...

    have been searching for a solution to no avail so, I would like to know this too...

  12. #42
    Colony Founder n2n1's Avatar
    Join Date
    Oct 2015
    Location
    Alpha 16.4
    Posts
    2,067
    Rep Power
    1
    Hello!
    My plan is to export the model (using UABE) to correct the mesh and import back.
    But I have a question.
    With the help of which i can change the mesh? (move the vertex and delete some). Is Unity itself capable of this, or do i need to use third-party utilities ?
    Last edited by n2n1; 04-01-2018 at 10:06 AM.

  13. #43
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    22,342
    Rep Power
    1
    3rd party.

    - - - Updated - - -

    What mesh, my Russian friend?

  14. #44
    Colony Founder n2n1's Avatar
    Join Date
    Oct 2015
    Location
    Alpha 16.4
    Posts
    2,067
    Rep Power
    1
    I want to try to get a blue barrel from the chemistry station.
    I would like to pull the mesh and erase all around the barrels. Then export the mesh in place the other object (which I don't need).

    To be honest, i've already done something like that, but the textures are still wrong...
    I did it with the Blender, it was tedious because it was unfamiliar to me utility...

    ...For some reason i decided that i can edit the mesh directly in Unity...
    I am interested in, what tools used for create models for SDX-mods ?
    Last edited by n2n1; 04-01-2018 at 03:21 PM.

  15. #45
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    22,342
    Rep Power
    1
    https://7d2dsdx.github.io/Tutorials/index.html

    ...if you haven't already seen it.

    Um, anything that creates obj, fbx, 3ds, etc files...

    Me, I cheat. I'd just bring barrels into unity and texture as needed. =)

    Can't change meshes, but I can combine existing objects to make unoptimized objects. =)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •