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Thread: Dedicated Servers or Increased Player Count on Console or Split Screen MP

  1. #1
    Community Moderator SylenThunder's Avatar
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    Exclamation Dedicated Servers or Increased Player Count on Console or Split Screen MP

    Ok, facts first.

    1. The console hardware really cannot handle it. (It's barely capable of what the game requires right now.)
    2. Setting up hosted servers are expensive. The dev's aren't big companies with loads of money to blow on starting up a server.
    3. There are not currently known plans to expand the game to allow more players in a session.
    4. Split-screen MP is also likely to be a pipedream. (Again, it's the hardware limitations here preventing it.)
    5. Your next-gen PS4 Pro or XB1-X does nothing to help the game support more players.

    Now, with that in mind, feel free to continue the discussion on the subject here. In the post below, I have compiled a list of the most recently started discussions. Future threads on the subject that are started elsewhere in the forum, are likely to be merged into this one. We don't need 100 discussions about the same topic, with a new one being started every few days. (A few exceptions like this one, will likely just be closed or removed.)

    If I have any new information on the subject, I'll update this post. As it stands right now, you're lucky to have what you've got. Initially the game was not even intended to be multi-player.

    Also, it should be noted that The Fun Pimps are NOT the developer of the console edition. It was ported by Iron Galaxy, and published by TellTale Games. TFP assists with console updates and fixes sometimes, but they are not the ones who made the console version.
    Last edited by SylenThunder; 10-02-2017 at 11:48 PM.

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    Community Moderator SylenThunder's Avatar
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    Dedicated/Multiplayer Discussions

    Here is a short list of some of the discussions started over the past year. (NOTE: I omitted threads that were too short to be an actual discussion in an effort to shorten the list.)



    [Console] Will we ever see more than 4 player support for console?
    Started by GrandmasterFunk, 1 Week Ago


    [Console] Dedicated Servers for PS4 ?
    Started by DersonThePerson, 07-03-2016


    [Console] Dedicaded server project ??
    Started by Rastapog, 07-01-2017


    Take a page from ark
    Started by darth_dudley, 07-01-2017


    Servers for console... Servers for console... Servers for console... Servers for ...
    Started by Kraks77, 06-30-2017


    multiplayer servers?
    Started by that1guy, 06-10-2017


    Rentable servers?
    Started by ohsnapitsafish, 06-12-2017


    Any discussion on player count increase in near future?
    Started by Platypusmuerte, 06-16-2017


    7D2D multiplayer
    Started by KAROLEK12212, 05-11-2017


    Any future support For Expanding Max Players Cap?
    Started by XxUnkn0wnxX, 05-02-2017


    Xbox One Dedicated Server
    Started by Ikarskarn, 04-24-2017


    Dedicated Servers & More Players! (Console)
    Started by TGambino6, 03-16-2017
    NOTE FROM CLAIRE IN THIS THREAD


    Dedicaded multiplayer serveur project on console version ?
    Started by Rastapog, 03-09-2017
    NOTE FROM CLAIRE IN THIS THREAD


    Can we have more players?
    Started by RedMenace, 02-05-2017


    Dedicated server support for XB1/PS4
    Started by DevilNuts, 01-30-2017
    NOTE FROM CLAIRE IN THIS THREAD


    More players should be allowed to play at once.
    Started by DaTalentedGamer, 01-21-2017


    Split screen
    Started by Unusualself, 01-21-2017


    Update to 8 player co-op?
    Started by Ghackt, 01-01-2017


    Do you think Ps4 will ever host more people?
    Started by CaptainBrunch, 10-24-2016


    Dedicated Servers ?
    Started by darkwarriors2014, 10-19-2016


    We need dedicated servers
    Started by Blue507406, 09-21-2016


    Local multiplayer 4 screen?
    Started by Shockreaver, 08-29-2016


    Are there any talks about playing with more players than 4 on the multiplayer server?
    Started by Bigwilly2587, 08-06-2016


    This game needs Dedicated servers on consle versions
    Started by St1505, 07-04-2016


    Thumbs up Dedicated Servers for PS4 ?
    Started by DersonThePerson, 07-03-2016


    Why would you not have public servers
    Started by Strydexter, 07-01-2016
    Last edited by SylenThunder; 08-22-2017 at 11:02 PM. Reason: Added threads

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    Hunter LHammonds's Avatar
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    I wonder if it would be possible at some point to "link" servers together similar to how Spigot does for Minecraft. Imagine joining a single server from the server list and it is a "hub world" where you can jump into multiple other servers via teleportation...such as one with PVP, one with PVE, etc. but everyone can chit-chat on the screen between the servers. Admins/Moderators able to handle multiple servers at one time. :-)

    EDIT: Sorry, thought I was in the PC "multiplayer"...good luck.

    LHammonds
    Last edited by LHammonds; 08-25-2017 at 09:57 PM. Reason: Oops

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    Community Moderator SylenThunder's Avatar
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    That's actually an interesting idea for both PC and console. Would require some modification on world generation to make them connect seamlessly.

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    Hunter
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    Sylen i was wondering if it would be posible to make it so we could "share" a save. So the save was hosted by the player first online. Its hard to explain for me so i will give an example.
    Me and a friend plays a save together, with me as the host. He would love to continue playing when i'm not on. If we could somehow share the save he could host the game when he was on first and when i was on first i could host the save. That way we both could play when we are on and not only when i am on.

    Would that be technically posible at all?

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    More than 4 people playing online

    I think we should be able to have at least 6 people in an online session because I have more than 4 friends and I can't play with all of them at once. I was wondering if there was any talk of increasing the amount of players who can join a session?

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    Community Moderator SylenThunder's Avatar
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    Quote Originally Posted by Kraks77 View Post
    Sylen i was wondering if it would be posible to make it so we could "share" a save. So the save was hosted by the player first online. Its hard to explain for me so i will give an example.
    Me and a friend plays a save together, with me as the host. He would love to continue playing when i'm not on. If we could somehow share the save he could host the game when he was on first and when i was on first i could host the save. That way we both could play when we are on and not only when i am on.

    Would that be technically posible at all?
    Technically possible, sure.
    Will it ever happen, unlikely. This is mostly due to the way console work in general, rather than a lack of effort put into it.
    This is why we need hosted servers you can rent.

    Quote Originally Posted by Cxrwin View Post
    I think we should be able to have at least 6 people in an online session because I have more than 4 friends and I can't play with all of them at once. I was wondering if there was any talk of increasing the amount of players who can join a session?
    Not sure why you started a new thread. I can only think that you must not have done much looking around first. Moved it over here for you.

    Feel free to take a look at the data I collected for you already that is at the top of this thread.

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    What exactly hardware wise is limiting the PS4 to only having 4 people and say not 6 people able to play together at once?

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    Community Moderator MutilatorJuice's Avatar
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    Quote Originally Posted by Cxrwin View Post
    What exactly hardware wise is limiting the PS4 to only having 4 people and say not 6 people able to play together at once?
    There's a few things that end up limiting us: game optimization, the unity engine being updated, the cpu and gpu. It has enough ram I believe. It may happen some day, but I doubt it

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    Community Moderator SylenThunder's Avatar
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    RAM on the consoles is borderline. Minimum recommended is 8GB, and that's what they have.
    CPU is a real killer also. It doesn't even meet the minimum required specification.
    I detail the specs quite a bit in this sticky post.

    At the current state of the game, you would need about 12GB to get up to 6 players.

    Once Unity is more developed/optimized for the consoles, it's possible you might see 6 players. It's still going to be difficult with a hard limit on the RAM though.

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    Tracker Jimmy the Tulip's Avatar
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    What's the cost of setting up dedicated servers? Is it something that could be crowd-funded?

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    Community Moderator SylenThunder's Avatar
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    Quote Originally Posted by Jimmy the Tulip View Post
    What's the cost of setting up dedicated servers? Is it something that could be crowd-funded?
    I covered this in a couple of the earlier threads.


    Quote Originally Posted by SylenThunder View Post
    ...
    Say a dedicated server costs $10 a month to run. Now you'll have, at most, 8-player co-op. (This isn't Ark, Battlefield, COD, or GTA, this is a co-op survival game.) Say we have 500,000 players worldwide who want to use these dedicated servers. We'll call an average and divide that by 6 since not every server is going to be at the full capacity of 8 players, and 4 can be managed locally. That's 83,334 servers required. Now add 25% for expansion, and you have 104,167. We'll just round that up to 105k. So you need to host 105k servers at $10 a server, that comes out to 1,050,000.
    So basically, at a minimum, the company is going to have to shell out a bit over a million dollars a month just for the hardware to give this to you.
    That doesn't even count the cost of developing the back end, or making it so that your lackluster console hardware is capable of keeping track of 8 people without overheating/crashing.

    And if you want to go throw the "well Ark can do X", go read this. Then go take a look at this. Give it a few for reality to set in.
    This game wasn't even originally intended to be multi-player. (source)
    ....

    Quote Originally Posted by SylenThunder View Post
    Quote Originally Posted by Gazz View Post
    Quote Originally Posted by Vasco8407 View Post
    The problem is that the consoles already struggle with 4 players.
    Yah, but that's playing as a non-dedicated server.
    A dedicated one wouldn't have to run a client or render anything.

    How much the gain would be? No idea. I'm no hardware guy.
    Theoretically, it wouldn't be much more difficult than running a dedi is for the PC.

    But the caveat, is that you would have to go through MS and Sony. As someone stated earlier somewhere, good luck getting them to allow random guy to connect his private server to their network.

    The costs I listed was low-balling it assuming the hardware is already in place to support it. The initial cost for the hardware would be extreme.
    Assuming TTG/IG don't have a datacenter that can handle the load, you're looking at a big build. Facilities would be a few million to set up. We'll include the network in that just to make things easier. Add $8,000-12,000 per blade. Each blade would likely be capable of supporting 20 or 30 virtual game servers. Based on that, you're looking at about 5,000 blade servers. Then you'll need backup and redundancy systems so double that number. If you low-ball it, that's about 80,000,000. I'm sure you can get a discount buying in bulk. Or maybe just lease a datacenter.


    Then, once it's all set up, who "owns" your little dedicated servers? Are they offered for free? Are the rented by players? How many players do you know that will repeatedly shell out $10-20 a month for a dedicated server? Planning and statistics will need to be done on all this before it's even considered.
    I can already see the outcry when it is offered, and players are expected to pay for the ability to use it.


    I'm not saying it's a bad idea. Just outlining that it's not nearly as easy as so many of you guys asking for it think. And we get a new thread with a new person asking every few days. If I caught them fast enough, they'd just get merged into one massive thread.

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    Persistent characters and dark souls like invasion system

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    Combo co-op online games

    There are so many forums to read, so I apologize if this is a repeated question. My husband and I are military and love playing online co-op games with many of our friends and family. We have been playing the couch co-op together, and we love this game. I just don't understand why the online co-op feature isn't available. I like Rocket League, Minecraft has been ruined for me since I started playing this game, so I don't really like playing that anymore. We are begging and asking you to please... PLEASE make this game an online split screen co-op game! I happen to know about 7 couples who are looking for combo co-op games... so it would boost your sales! So how about contributing to family game time, and make it available for online split screen play!

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    Refugee Sem_Kadosch's Avatar
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    morron shower thoughts

    Quote Originally Posted by SylenThunder View Post
    2. Setting up hosted servers are expensive. The dev's aren't big companies with loads of money to blow on starting up a server.

    So i'm probably a morron but what is this?

    https://www.gameservers.com/game_servers/7Days.php

    I'm perfectly aware that it's not a FUN PIMP service nor TTG, but if it exists on PC, if it's legal, working and available why can't we have the same thing for console?

    Even if there was some fees for the publisher and devs, couldn't that be balanced by the fees players will pay to have their own 24/7 servers? Plus it remove the problem of consoles' low hardware making it super hard to play with more than 4 players online?


    And are Telltale Games gonna open their own support forum at some point? Cause I would be very happy to let them know my thoughts on their behavior regarding the console version.

    Thank you for your time.

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