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Thread: A16 - Scratched 'Skyscratcher' from Scratch (Preview)

  1. #91
    Colony Founder Pille's Avatar
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    @Guppycur
    Quote Originally Posted by Guppycur View Post
    Food trucks. Fountain. Scenary. Surrounding stairs leading up. Minor construction.
    Nice ideas Guppy!

    @Kaiser502
    Quote Originally Posted by Kaiser502 View Post
    I luv you man. This is awsome. Agian great from a distance as well.
    Lol, thanks.

    @Laz Man
    I've used the following density values to create a 1:4 incline (one block height difference per 4 blocks) (note the densities of the air blocks are important):


    (Side view)




    Another example with some math. explanations:


    (Side view)



    Edit:
    I forgot the transitions (1:4 incline):

    Last edited by Pille; 11-02-2017 at 05:26 PM.

  2. #92
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Pille View Post
    I've made progress with the asphalt and air densities. Now I should be able to create every possible incline. Only the transition from asphalt to concrete looks a bit odd but
    That's when you change the concrete block density to -92; although I'm unsure of the affect it'll have when next to a changed terrain block...

  3. #93
    Guppycurian Forum Whore Guppycur's Avatar
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    Rwg does the densities mostly flawless, and since you're talking maths...

    Kinyajuu Kinyajuu Kinyajuu

    Oh great one, please shed some light on the subject, eludicate the mystery of density matching...

  4. #94
    Colony Founder Pille's Avatar
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    Quote Originally Posted by Guppycur View Post
    That's when you change the concrete block density to -92; although I'm unsure of the affect it'll have when next to a changed terrain block...
    Unfortunately, this doesn't work. Using negative density values, you'll get such overhangs:



    Quote Originally Posted by Guppycur View Post
    Rwg does the densities mostly flawless, and since you're talking maths...

    Kinyajuu Kinyajuu Kinyajuu

    Oh great one, please shed some light on the subject, eludicate the mystery of density matching...
    Maybe we have to look at a mirror in order to conjure Kinyajuu man.^^

    Edit:
    Added new picture to #94:
    Last edited by Pille; 11-02-2017 at 05:52 PM.

  5. #95
    Colony Founder n2n1's Avatar
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    I don't know how to solve the problem in this particular case, but good case i shall remind, if who don't knows:
    - density block which is located on top of the block also affects the result (even if this block is air), he seems to be pulling the lower block.

    PS: I can't recall exactly, but the neighboring blocks are also affected. Sometimes, the Block can tighten(suck) Terrain and it will look like the desired result (...almost). I tried this but was not satisfied. In addition, there is now we a have terrain with the texture of the concrete - i think with this, it is possible to come up with something.

    PPS: A! sorry - i didn't notice the picture #91
    Last edited by n2n1; 11-02-2017 at 06:15 PM.

  6. #96
    Guppycurian Forum Whore Guppycur's Avatar
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    You know, if that were dirt or gravel, that would actually look cool...

    ...but yeh, it's a magic combination of the surrounding blocks, for sure. I use -92 on concrete when it's near grass for driveways.

  7. #97
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by Pille View Post
    @Guppycur

    Nice ideas Guppy!

    @Kaiser502

    Lol, thanks.

    @Laz Man
    I've used the following density values to create a 1:4 incline (one block height difference per 4 blocks) (note the densities of the air blocks are important):


    (Side view)




    Another example with some math. explanations:


    (Side view)



    Edit:
    I forgot the transitions (1:4 incline):

    Math for the win, thank you Pille!

  8. #98
    Tracker TopMinder's Avatar
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    Hello Pille,
    Yesterday i have imported your Tower on my
    building-server. I must say WOW. That must been
    a lot of work for you, and it looks really good.
    It´s almost a Town in this building. I like your
    Decorations like Painting, Ceilings and the Pipes etc etc.
    I was a long time away from 7 days, and i must say that
    the Invention here is like a tank driving over me.
    I thought the Beamer on my house was a good idea, but
    yours is 1000x better ^^. All i think of is already happened here.
    One question i have. How do you get the lights shining in
    your Prefab ? I thought that it doesn´t work without mod.

  9. #99
    Colony Founder Pille's Avatar
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    Thanks and welcome back to 7 days.

    To answer your question - Afaik there is no ingame way. You have to load your prefab into the editor and set the meta value of the light blocks to 2 as shown here:


  10. #100
    Tracker TopMinder's Avatar
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    Ok, thank you for your answer.
    I will try this in my next Prefab.
    Thinking about the next Project,
    until now i don´t know where to work on.
    Nach dem Prefab ist vor dem Prefab ^^
    Schönen Abend noch.

  11. #101
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by Laz Man View Post
    Math for the win, thank you Pille!
    Your equation is spot on. Thank you!


  12. #102
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    Quote Originally Posted by Laz Man View Post
    Your equation is spot on. Thank you!
    I get a feeling that bumpy ramps will soon be a thing of the past, your not the only one who found that post amazingly useful.

    My new goal is to ask Pille a question BEFORE he answers it haha

  13. #103
    Colony Founder Pille's Avatar
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    NP guys. I guess, there are more secrets to reveal. So let me know if you discover something interesting.


    Quote Originally Posted by Slaan View Post
    My new goal is to ask Pille a question BEFORE he answers it haha
    Good luck with that.

    Quote Originally Posted by Laz Man View Post
    Looking nice. I hope we see more of your work very soon (no pressure^^).


    My motivation is back. Therefore, it's time to continue the project. The plan is to finish one room per day.

    26th building session (small unspectacular laboratory)


    27th building session (another boring lab)



    If you've any ideas for lab equipments, feel free to share them with me.
    Last edited by Pille; 11-24-2017 at 05:34 AM.

  14. #104
    Colony Founder Pille's Avatar
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    Time to continue...

    28th building session (dead undead):


  15. #105
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    Quote Originally Posted by Pille View Post
    Time to continue...

    28th building session (dead undead):

    Looking good. How many more floors you have left

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