Page 1 of 22 12311 ... LastLast
Results 1 to 15 of 320

Thread: Alpha 16.3 B12 Stable Bug Report Thread

  1. #1
    Fun Pimps Staff The Fun Pimp's Avatar
    Join Date
    Nov 2013
    Posts
    551
    Rep Power
    2

    Alpha 16.3 B12 Stable Bug Report Thread

    Alpha 16.3 Patch is out!

    Hey Survivalist,
    We’ve just released Alpha 16.3 Patch. Which includes many of the most important bugs reported by the community.


    It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.

    We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update.

    Additionally, you can post balance and feedback in the current Dev diary.

    For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie

    Official Alpha 16.3 Release Notes!


    Changed
    • Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml
    • Socket generation rules in rwgmixer.xml
    • Challenge quests yield more skill points
    • Tuned in weapon bob when running and walking for new smooth bob code



    Fixed
    • The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively.
    • The issue where minibikes and the power.dat would not save properly is fixed.
    • A reason where the game freezes while "Creating player" is fixed.
    • The issue where minibikes and the power.dat would not save properly is fixed.
    • A reason where the game freezes while "Creating player" is fixed.
    • Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall
    • Vultures and Chickens artifact when rag doll rolling down a slope
    • Pushing back LOD2 swap distance on vault doors. (Raner)
    • Dedicated servers not added to history when connecting by IP/port
    • Localization now showing english values instead of localization keys if localization is not set for a key in the user language
    • Gore blocks have a chance of knocking you out of loot containers
    • Zombie state is not being saved properly for clients
    • Insta health on medkit not applied when healing others
    • Supply crates have a chance of dropping through terrain.
    • Concrete drys too indifferent
    • Forge craft halting when output is full is broken.
    • Players can kill chunk generation Griefing
    • Shotgun turret goes out of sync
    • Zombies rotate on ground again
    • Lowered radius of dart trap firing sounds.
    • Vultures can fly under water
    • Sleeper zombies have a chance to rotate when they wake up
    • Bears and wolves walk on water
    • RWG highway connection issues
    • Roads generating as Clay, Dirt, Gravel and Sand
    • Deep roadside hole in RWG
    • Odd hole in the road
    • Weird spikes in the road
    • Both turrets are missing firing sound
    • Check rebuilding road cave
    • Being stuck in 1*1 holes and then be catapulted
    • Zombies sometimes clip into the ground and blocks when they jump
    • Vultures and Chickens artifact when rag doll rolling down a slope
    • Player is invisible to others on death
    • Being disconnected while tabbed out of game causes menu unresponsiveness
    • Typo in rwgmixer prevents spawning of utility_celltower_02
    • Corrected up/downgrade issues with windows
    • "Start a Base" quest asks for too much wood
    • Some item types purchasable from traders cannot be sold back
    • Stag run/walk state in water is not viewed the same between client and hostP2P
    • Wolves dont properly attack zombies or stags
    • Game sometimes stopping to save power / vehicle data
    • Typo in rwgmixer prevents spawning of water_tower_02
    • Painting ramps with 1x2 textures like redwood makes it invisible
    • Wood debris (32) bad normal map metadata
    • Gamestage calculates offline days as survived days
    • Snowpack causing ceiling shadow on underground terrain blocks
    • When on a slope both bears have difficulty in attacking the player
    • Beverages do not restore stamina properly
    • Zombies not using ladders properly and float/walk away from the ladder
    • Planted crops/trees stop growing when chunk has been reloaded
    • ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices
    • When going underwater the Cannot Breathe Tooltip shows up
    • Feral and Radiated feral version of zombies don't count towards quest progression.
    • UFPS Stutter issues
    • Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn
    • All solid Wedge Inclines placed together front to back renders back side invisible




    Known Issues
    • On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
    • Smell is not working with the new stealth we will revisit it in a17
    • GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
    • Farming of crops other than yucca and hops affects performance
    • Precipitation and cold temp going through windows, glass blocks, doors, and hatches
    • Excessive use of trigger plates may cause servers to lag during hordes.
    • Gore block dupe
    • Turrets echo sounds for clients




    Request to community:
    • Blackscreen of death - still looking for savegames and outputlogs
    • Sleeper spawning issues continue - we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video
    • Creating Player hang issue - we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs



    Cheers Richard
    Last edited by Roland; 3 Weeks Ago at 07:59 PM.

  2. #2
    Inventor dwallorde's Avatar
    Join Date
    Apr 2014
    Location
    Canada
    Posts
    757
    Rep Power
    1
    First

  3. #3
    Survivor NIN's Avatar
    Join Date
    Sep 2016
    Location
    Ab Canada
    Posts
    62
    Rep Power
    0
    thanks for stable gents cheers
    2nd post

  4. #4
    Zombie Hunter Alphado-Jaki's Avatar
    Join Date
    Feb 2016
    Location
    Japan
    Posts
    472
    Rep Power
    1
    3rd.

    Really nice work, pimps.
    Thanks!!

  5. #5
    Refugee
    Join Date
    Jun 2017
    Posts
    14
    Rep Power
    0
    Quote Originally Posted by The Fun Pimp View Post
    Alpha 16.3 Patch is out!

    Hey Survivalist,
    We’ve just released Alpha 16.3 Patch. Which includes many of the most important bugs reported by the community.


    It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience.


    Cheers Richard
    Are u serious? Each time to start a new game... kinda odd

  6. #6
    Refugee
    Join Date
    May 2017
    Posts
    6
    Rep Power
    0

    can't found solar cell

    What about traders and solar cell. They are found only at the first visit, and after that they do not happen. I was pumped to level 200 and can not find them from the merchants. perk trader has been studied!

  7. #7
    Reconstructionist ozzysfang's Avatar
    Join Date
    Nov 2014
    Location
    got your 6
    Posts
    502
    Rep Power
    1
    If it's the stable build 12 and the map was exp. build 12 do you still recommend a new map?

    I mean I am just about to unlock steel...again
    for humanities sake?
    Last edited by ozzysfang; 3 Weeks Ago at 04:14 PM.

  8. #8
    Refugee
    Join Date
    Aug 2017
    Posts
    16
    Rep Power
    0
    Quote Originally Posted by ZyZZok View Post
    What about traders and solar cell. They are found only at the first visit, and after that they do not happen. I was pumped to level 200 and can not find them from the merchants. perk trader has been studied!

    This is false, they are just extreeeeemely rare.

  9. #9
    Refugee
    Join Date
    May 2017
    Posts
    15
    Rep Power
    0
    Quote Originally Posted by Dr00py_P3n15 View Post
    This is false, they are just extreeeeemely rare.
    This is actually true for me. The only chance of finding a solar cell is finding new traders. Once I find all of them, I won't be able to get any new solar cells.

  10. #10
    Refugee
    Join Date
    Sep 2016
    Location
    SW New York State
    Posts
    5
    Rep Power
    0

    Nonexistent

    Quote Originally Posted by ZyZZok View Post
    What about traders and solar cell. They are found only at the first visit, and after that they do not happen. I was pumped to level 200 and can not find them from the merchants. perk trader has been studied!
    I haven't seen a solar panel yet, except in the creative menu.

  11. #11
    Refugee
    Join Date
    Aug 2017
    Posts
    3
    Rep Power
    0
    Creating player bug fixed. Happiness.

  12. #12
    Refugee
    Join Date
    Mar 2016
    Posts
    3
    Rep Power
    0

    Trader 'Secret Stash' bug

    Quote Originally Posted by ZyZZok View Post
    What about traders and solar cell. They are found only at the first visit, and after that they do not happen. I was pumped to level 200 and can not find them from the merchants. perk trader has been studied!
    I and several other players have verified this bug. If you have the Secret Stash perk maxed out and visit a trader that has already restocked his inventory, you won't be offered any of the secret stash items regardless of how much time you wait in the game. I've experimented with raising the 'max inventory' and 'max items swapped' limits established on line 816 of the 'traders.xml' file, and I can finally get these 'secret stash' items to show up. I suspect that newly found traders have these items available because they do not limit the number of items in their inventory until they do their first restock. I could certainly be wrong, but fixing this bug might just be a matter of increasing 1 or both of the above limits so there's room in the trader inventory for these items to spawn based on the established probabilities.

  13. #13
    Community Moderator SylenThunder's Avatar
    Join Date
    Oct 2014
    Location
    SE Michigan, out in the sticks.
    Posts
    5,004
    Rep Power
    1
    Looks like lots of very nice fixes. Thanks!

  14. #14
    Community Moderator SylenThunder's Avatar
    Join Date
    Oct 2014
    Location
    SE Michigan, out in the sticks.
    Posts
    5,004
    Rep Power
    1
    Also.....


    Bug reporting form

    Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

    Summary: (short description of bug)
    Version:
    Platform: (PC or Mac)
    OS/Version: Windows/Linux/mac
    Game mode, mp host/mp client/sp /client on dedi

    Did you wipe old saves? (yes/No)
    Did you start a new save? (Yes/No)
    Did you validate your files? (Yes/No)
    Are you using any mods? (yes/No)


    Status: NEW

    Bug Description:

    Reproduce steps:
    Seed name=
    Co ords=

    1)
    2)
    3)

    Actual result: (description of what is occurring)

    Expected result: (what you expect to occur)

    [Attach bug screenshot and output log if any]
    Pastebin how to video, https://www.youtube.com/watch?v=CpTJMIJ1XnQ
    Pastebin link , https://pastebin.com/7wLyjkTT

    To take a screen shot use the f12 button , that saves it to you steam folder

    your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent.

    also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again
    Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it.
    If you use the f3 feature no need for cords in the screen shot as they are in that info.

  15. #15
    QA Lead
    Join Date
    May 2014
    Posts
    477
    Rep Power
    1
    Quote Originally Posted by ozzysfang View Post
    If it's the stable build 12 and the map was exp. build 12 do you still recommend a new map?

    I mean I am just about to unlock steel...again
    for humanities sake?
    A 16.3 b12 experimental map would not a need a wipe

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •