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Thread: [09/02] Message from the Team - Summer Update #2 [Patch 11 Notes]

  1. #1
    Awesome Incarnate Clare's Avatar
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    [09/02] Message from the Team - Summer Update #2 [Patch 11 Notes]


    SUMMER UPDATE #2


    Hi everyone!

    Patch 11 - Summer Update #2 - has been put into submission! As usual I have some notes to keep you going and anticipating the release once it is approved by MS and Sony!

    Last time we did this, there was a little bit of a hype train started in the announcement post. Lets keep the hype to a minimum in this thread. I've created a hype train for those who wish to jump on board over here...

    https://7daystodie.com/forums/showth...579#post725579

    ...so this thread can remain a serious discussion about the upcoming patch. Of course there's also the usual bits...

    - NOTES only apply to the fix DIRECTLY ABOVE them, unless otherwise stated
    - do NOT post bug reports below. They belong in the CONSOLE BUG REPORT section.
    - keep posts CIVIL and RESPECTFUL when discussing or giving feedback about the patch.
    - please keep the post ON TOPIC. This post is for the discussion of this patch ONLY.
    - I do NOT have further info on future features beyond what is in the notes or updates on MD5, Multiplayer issues and other fixes, when I have those updates they will get their own post.

    Now, onto the notes!

    ----------------------

    7 Days to Die [Console]
    Release Notes
    Patch 11.0
    PS4 Version 1.16
    XB1 Version 1.0.16.1


    Patch 11 is right around the corner and, just like Patch 10, we’ve got a load of new features and bug fixes in store for you! We have had a blast implementing and testing them on console and can’t wait for you all to get your hands on it! Check out the list below to see what’s in Patch 11.


    New Features
    For those of you who follow development of the PC version of 7 Days to Die, the features below will probably look pretty familiar! ALL of these features will require you start a new game to experience them.

    New Navezgane Map and Locations
    Navezgane has been upgraded with a variety of changes, including:
    · Almost 2 square kilometers of new explorable space
    · New highly embellished height map with huge mountains in every biome
    · New giant desert canyon
    · New prefabs
    · New locations using old prefabs

    New Random World Generation Locations
    Newly generated random games can contain over 15 new locations! These include:
    · A hidden bomb shelter
    · An oil refinery
    · A funeral Home
    · A prison
    · The Red Mesa Government Installation
    · Buzz’s Bar
    · …and many more!

    Traders
    Traders have moved into zombie country and set up shop! They carry a variety of products, some of which you cannot get anywhere else in the game. They live in indestructible compounds that are open during daylight hours (6:05 – 21:50) and closed after dark. Players loitering inside the compound after close of business will be kicked out (aka automatically teleported outside of the compound).

    Traders also provide rentable vending machines where players can sell their own goods to other players and even other unseen NPC survivors (see below for details). There are five different traders in the new Navezgane map and there will be at least one trader in every random gen world.ne trader in every random gen world.

    Vending Machines
    Vending Machines are new blocks in Patch 11. Vending Machines come in three flavors: beverage vending machines, rentable trader-protected vending machines found at Trader Settlements, and player-owned vending machines. Traders usually have beverage vending machines and several rentable vending machines in their compounds.

    Beverage vending machines can be found at various locations and POIs. You can buy items from them using Dukes Casino Tokens but cannot sell items. The choice of items is limited to food and drink.

    Rentable Vending machines can be rented for a fee (2500 Duke Tokens). The rent lasts 30 days. During this time, the Player can add items from his or her inventory to the vending machine. Prices can be increased above Standard Price or reduced (down to 20% of Standard Price). Other players in a game can purchase items from rented vending machines and, sometimes, sometimes items will be “bought” by NPCs (NPCs in this regard exist only as buyers; they can’t be seen or interacted with). Note that upon expiration of rent, all items still in the machine are lost!

    Player-owned vending machines can be purchased from Traders after taking one point in the Secret Stash perk. These exist permanently in the spot a player places them in or until they are destroyed. Items placed in these vending machines are lost when the vending machine is destroyed.

    Mining and Ore Updates
    Worlds in all new games will contain random underground mineral veins where you can find all the old ores plus new rare mineral deposits (diamonds, gold, and silver). Players can hunt these veins out using new gravel patches on the surface that will indicate that there is ore below. New mineral types can be sold at the Trader Stations.will contain random underground mineral veins where you can find all the old ores plus new rare mineral deposits (diamonds, gold, and silver). Players can hunt these veins out using new gravel patches on the surface that will indicate that there is ore below. New mineral types can be sold at the Trader Stations.


    Bug Fixes and Improvements

    Gameplay
    · Fixed an issue that would cause ammo to disappear if it were assembled by a player with no free slot in their inventory
    · Fixed an issue that would cause the hoe to appear broken in the UI after it had been fixed
    · Fixed an issue that caused the flashlight to turn off when the player would perform another action
    · Fixed an issue that made it possible for a player to have more than one infection at the same time
    · Fixed an issue that would occasionally cause in-game time to freeze when starting up an online multiplayer game after resuming from a suspended state
    · Fixed an issue that would occasionally cause in-game time to pass while the player was in Rest Mode
    · Fixed an issue that allowed there to be a small chance a player would spawn into the Wasteland in a randomly generated map
    · Fixed an issue that allowed zombies to set the player and each other on fire underwater
    · Fixed an issue that allowed items dropped on the ground after the Lootable Gore Block was destroyed to be picked up from a long distance
    · Fixed an issue that caused a player’s wellness to fluctuate upon getting snowberry poisoning
    · Fixed an issue that caused characters to seem as though they had close on when they didn’t
    · Fixed an issue that would occasionally cause players to become stuck in blocks
    · Fixed an issue that would occasionally cause bedrolls to be destroyed after placement on an Iron Desk

    Art/Audio
    · Fixed an issue that caused the wooden spike to be missing several rotations
    · Fixed an issue that caused artificial lights to dim for the client as the host moved further away from them in a local multiplayer game

    System/Stability
    · Fixed an issue that would cause the game to crash when a client in an online multiplayer game would log in after quitting the previous session as they were dying
    · Fixed an issue that caused an unresponsive state in a local multiplayer game if both controllers were disconnected while the game was suspended
    · Fixed an issue that caused the game to crash after the player would drop 3 or more candles
    · Fixed an issue that caused the game to crash when a player would try to equip and assemble or scrap an item simultaneously


    We hope you all are as excited as we are for Patch 11! We can’t wait to see what you think!

  2. #2
    Refugee
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    Keep going strong

    September just keeps getting better with games, keep up the good work

  3. #3
    Refugee
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    Quote Originally Posted by Clare View Post
    ALL of these features will require you start a new game to experience them
    Excellent work and thank you for this! I have one question though; Since this patch doesn't bring the new zombies and traps into the game do I have to start a new game after they will arrive?

  4. #4
    Scavenger
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    Will the current worlds be able to use these or we have to start a new world? Also if I use the same seed as I've been using will it be completely different due to all new locations and trader locations?

  5. #5
    Ranger
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    Holy ballz! Thank you soooooi much fun pimps!

  6. #6
    Refugee
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    Ty

    Thank you for the hard work you guys put in the game is amazing

  7. #7
    Scavenger
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    Woooot!!

  8. #8
    Refugee
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    Wow. Nice work...
    console edition is taking off!

  9. #9
    Refugee
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    Omg traders!!!!! Thank you to the devs. This patch is amazing.

  10. #10
    Refugee
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    Oh my, I feel like I'm going to get a heart attack, this is a great way to start the weekend, woke up reached for the phone and saw a notification for this post! Someone pinch me as I might be still sleeping, this is freaking awesome!!

  11. #11
    Hunter
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    Awesome! Cant wait for this! I'm guessing since it's not mentioned though that we wont get any new zombies in this patch? [not complaining! Love this patch! Just want to clarify!]

    Trying to decide now how to design my brand new base in this new playthrough!

  12. #12
    Hunter
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    Sounds great clare. With new poi's would that mean new blocks aswell? I could use a corner block for the wedge and wedge tip, and inside rounded block would also be great, so we Can make round holes.
    What about the things only available in creative will they be unlocked in normal mode?

    I know u probably cant answer thise question, so i'm just speculating here.

    Again its great and thanks. I was running out of things to build in my current save, even though i just made a giant hole in the ground.

  13. #13
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    :O this all sounds amazing I can't wait to play the new patch when it comes out, and great work once again I love the game so much and it's only getting better

  14. #14
    Hunter PantsThief's Avatar
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    Oh this all looks too good! New POI's, traders.
    No word on increase draw distance? Bummer.
    But definitely excited about the rest

  15. #15
    Ranger
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    Yay, the prison POI!

    Now I can truly role play my Walking Dead fantasies, all I need now is a Rick Grimes skin pack. CORAALL!

    Great work developers, you have my undying gratitude. I thought the last update was going to be hard to beat but this definitely tops it in my opinion.

    Can't wait to delve back in and explore all these new locations and POI's, I'm keeping my fingers crossed that we get the new heat map changes and improvements as well. That would be icing on the cake, for sure!

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