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Thread: A16 - 7D2D SDX Tutorials and Modding Kit

  1. #196
    Colony Founder sphereii's Avatar
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    Quote Originally Posted by Xian84 View Post
    I set the game directory to the game folder and the second build directory to the dedicated server. Then I clicked build and it worked fine for the regular game folder and it gave the above errors when it got the the dedicated server build.
    I'll take a look today

  2. #197
    Colony Founder sphereii's Avatar
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    mecanim and transmogrifier are updated to work with the need speed modifiers.

  3. #198
    Community Moderator xyth's Avatar
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    Are you pathing the second line to a "DedicatedServer install? Like one you pulled with SteamCMD? Just asking cause that doesnt look like it in the screenshot above. I've instrumented my dedi this way and it works fine.

  4. #199
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    Quote Originally Posted by sphereii View Post
    mecanim and transmogrifier are updated to work with the need speed modifiers.
    Tried to install on the dedicated server installed through the library->tools and downloaded SteamCMD and installed the dedicated that way and ran into the following problem with mecanim on both installs: Untitled.jpg

  5. #200
    Community Moderator xyth's Avatar
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    Did you delete the old backup folder before running sdx the first time? I just updated my dedi to the latest exp version, changed the settings to map to the new working folder, deleted the old backup, and it ran correctly. Animationsdx and the transMorg loaded correctly as well.
    Last edited by xyth; 12-12-2018 at 04:51 PM.

  6. #201
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    Quote Originally Posted by xyth View Post
    Did you delete the old backup folder before running sdx the first time? I just updated my dedi to the latest exp version, changed the settings to map to the new working folder, deleted the old backup, and it ran correctly. Animationsdx and the transMorg loaded correctly as well.
    I don't know what was going on I had to delete the backup and uninstall the dedicated and reinstall it fresh and then it worked fine. Thank you for the help.

  7. #202
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    Is the tutorial for this the same with alpha 17? I get to the beginner mod with the cube and the katana, but can't get either to load. I tried with selecting the cubesample mod in sdx, didnt work, and placing the mod in the mods folder, also didnt work. Any help appreciated.

  8. #203
    Community Moderator xyth's Avatar
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    The process is the same, but you need Unity 2018.2 and the updated export script.
    http://github.com/7D2D/Templates-and...ssetBundles.cs
    Last edited by xyth; 12-31-2018 at 12:31 AM.

  9. #204
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    Can i use Unity 2018.3 and once i download and unzip the export script, where does that go? I see it says the unity project's asset folder. Is that for every project I work on?
    Last edited by rickyralph; 12-31-2018 at 03:40 AM.

  10. #205
    Community Moderator xyth's Avatar
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    Quote Originally Posted by rickyralph View Post
    Can i use Unity 2018.3 and once i download and unzip the export script, where does that go? I see it says the unity project's asset folder. Is that for every project I work on?
    I recommend using Unity 2018.2 as some of the features of .3 will not be supported by the game which is built on 2018.2 Place a copy of the export script in the root asset folder of each project you create.

  11. #206
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    Awesome, thank you so much Xyth. Have watched some of your tutorials with unity, super awesome and can't wait to try.

  12. #207
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    Hello. I was trying to extract from A17.4 but gives me an: "unable to read the bundle file! (invalid file or unknown version?)" What could I be doing wrong? Thank you.

  13. #208
    Community Moderator xyth's Avatar
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    What tool are you using to extract from which file?

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