View Poll Results: Alpha 17

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  • A17-E will be released as soon as the issues are solved and the showstopping bugs fixed.

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  • Feat Freeze -> Hitler Vid -> MM gameplay

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  • -> Spider Meme -> Stream Blitz ->

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  • -> Release Candidate -> A17-E

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  • FIRST POST UPDATED: August 10

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  • SECOND POST UPDATED: July 25

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  • News for console versions is only announced by Clare in the console news forum.

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Thread: Developer Diary: Alpha 17

  1. #406
    Hunter
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    I just wish they would make core systems like combat, spawning and AI work properly before expanding on the late game or adding new cosmetic stuff. New features are cool, but I'd rather see a more coherent vision for/implementation of the base systems, instead of the placeholders we have now. I don't mean they should be fully optimized and completely bug free, but after all these years, it would be nice to have melee combat that doesn't feel like hitting the air, hit boxes that make sense and zombies that can navigate around a rock lying on the ground without getting stuck in some AI loop.

    As it stands, my fear is that TFP will keep adding half-working features and by the time "beta" rolls around (if ever), it will turn out there's just too much to fix in the core game to ever reach proper release status.

    I guess we'll have to wait and see what the new team members bring to the table, and to be fair I had quite a bit of fun in this game already, but after all these years I'm growing quite skeptical of TFP's ability to chew through what they bit off.

  2. #407
    Tracker KronosKronight's Avatar
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    I think the devs should be fixing the bits that are still not quite right with the game. Stick in the stuff that did not make A17.

    After that I think they should start pushing to clean up the game ready for a beta run. Also with better mod support and server support.

  3. #408
    Hunter
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    I'ld just be happy with raiders/npcs with different weapons who you can either attack or they attack you randomly.

    If talking blocks/buildings/new items though then new things i think would suit this world would be ..........

    1) Science lab with zombies in cages where the scientists were looking for a cure.

    2) Scientist zombies [chance for beakers, paper, goggles etc as loot]

    3) Buildings with self defence systems in place. We have blade traps, auto turrets etc so put them in established buildings for that extra fear factor. We already have some with mines/fake floors so having rooms with auto turrets or blade traps would add to the immersion that this world used to be populated and people defended their buildings at one time.

  4. #409
    Super Moderator Roland's Avatar
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    Here are some official images from A17 that Madmole posted on his twitter feed. I'm reposting them here since they are A17 related and I will place a link in the OP so that people will see how this thread will work going forward:

    Here is a new wallpaper that Joel created for A17.




    Here is the model for a new trader going into A17.


  5. #410
    Hunter
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    Thanks for the information Roland

  6. #411
    Hunter
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    Zombie probably ate my eyes, can't see the images...

  7. #412
    Inventor
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    Quote Originally Posted by Rashnudamz View Post
    1) Science lab with zombies in cages where the scientists were looking for a cure.

    2) Scientist zombies [chance for beakers, paper, goggles etc as loot]

    3) Buildings with self defence systems in place. We have blade traps, auto turrets etc so put them in established buildings for that extra fear factor. We already have some with mines/fake floors so having rooms with auto turrets or blade traps would add to the immersion that this world used to be populated and people defended their buildings at one time.
    Idea 1 is already in the game, in a building I always call nakatomi tower (you probably can guess which one I mean). The other two ideas are excellent and I want to quote them so that they get burned into the memory of everyone reading this thread.

    Quote Originally Posted by Hrod Land View Post
    As it stands, my fear is that TFP will keep adding half-working features and by the time "beta" rolls around (if ever), it will turn out there's just too much to fix in the core game to ever reach proper release status.
    Just to post a different viewpoint: I have played lots of games with proper release status and many of them gave me a fraction of the fun 7days delivered till now. I'm pretty sure beta phase will be the most boring phase of the game development and probably most players that post here will have lost interest by the time it releases, better hit boxes or not. I'm pretty sure I will be fed up with A16 in a few weeks or months, but the new features of A17 will bring me back into the game. This "refresh" will be permanently lost once beta comes around.

  8. #413
    Colony Founder Spectral Force's Avatar
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    Quote Originally Posted by madmole View Post
    Hi Guys, I just wanted open up discussion of Alpha 17. Sorry we have been tight lipped about it, but I wanted to try something different this time where we talk about finished or work in progress features rather than stuff we simply planned. This leads to less frustration because usually once something is started we finish it, where its easy to plan a bunch of stuff and have it slip through the cracks, which is disappointing for all of us.

    I will say we're ramping up the team, we've hired two new senior programmers, a concept artist, an environment artist, a designer, and we have about 5 new full time world builders. I'll begin showing stuff on youtube real soon. I have two keyboards hooked up at the same time now so I can annoy people if I want, or use the quiet keyboard if I want



    A17 News

    Wallpaper and Trader Bob Images
    I would like the inclusion of the mechanical keyboard! Also if you go to alpha 18, I would like to request a middle ground of information sharing from the dev team. As a friendly suggestion, maybe a list of goals that them would like to accomplish. If the goal is met, strike it through and post your video. Everyone understands this is an alpha, some better than others. People love to complain, it's just human nature. It's gone from one extreme to other. I understand your frustration when you don't make a goal and people cry about. Having an idea of what might be coming in each next release always keeps me engaged. I truly appreciate the personal time you've spent creativing those videos to share. I've enjoyed them all. There are many more people happy about the progress then there are complaining, the complainers just scream louder, and since there's laws against using cattle prods on people... Hope this is something you consider for the next alpha. Thanks for your time.

  9. #414
    Hunter CptLaserPants's Avatar
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    Honestly I kinda hope they aren't too set on a bicycle or Harley. We already have a two wheeled vehicle, and as much as they refer to texture space I'd prefer something different.

    Simple and diverse is all I care about. A mini-bike, 2 seater buggy, a boat, and *maybe* a gyrocopter. That's all I really ask for.

  10. #415
    Ranger
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    So pumped for the new wall paper <3 Im hyped

  11. #416
    Nomad Orsey's Avatar
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    Quote Originally Posted by Roland View Post


    More screenshots and video is needed, my lord!

  12. #417
    Colony Founder Royal Deluxe's Avatar
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    Spoiler: 
    Spoiler

    Spoiler: 
    they exists for a reason

    Spoiler: 
    I am 2 Seasons behind in that serie

  13. #418
    Zombie Hunter
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    Random thoughts...

    I would like to explore a sidecar for the minibike that you can detach and launch as a boat.

    But i understand if water mechanics and physics need to be in a better place than they are currently.

    Working on making water conservation more difficult for all game stages to increase the difficulty by making choosing base loactions more important than they are currently.

    Adding different water types so some are only used in recipes i think could be a way forward.

    I think the abilty to channel and flow water and use it for power and /or mining (High pressure blasting) is a bit much of an ask but you never know.

  14. #419
    Ranger
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    Son talked me into starting a new game last Friday. Normal difficulty. Day 3, mid-day, sneaking (about to start digging for a treasure, but hadn't so much as broken the first dirt block yet) and pounced upon by a dog horde. At least 5. Wasn't "hunted" nor even detected. The howl came at approximately the same time as the attack, in that I turned to face them but hadn't quite stood up when I was mauled to death. (was expecting one, not a whole pack...day 3...)

    Seriously, can we go back to the animal packs not appearing so early in the game, and adjust day hordes to not vector straight at the player? Especially when they're running and the player is stealthed, it's really obnoxious and unfair. I'd go so far as to say an animal horde shouldn't even be a thing until high game stage. Maybe a bunny horde wouldn't be so bad, chased by a single wolf? I digress.

    Remember, it's a game. It's supposed to be fun.

    As I've said before, elitists feel free to NOT dispense your advice. I've read it all before and won't be impressed by you one bit. I'm campaigning for the future new players whom this will most affect.

  15. #420
    Scavenger Magoguitarrista's Avatar
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    Quote Originally Posted by JCrook1028 View Post
    Google "carriage doors". Also, the doors in game are 3 blocks wide, perfect size for the cars which are 2 blocks wide I believe?
    Yes I know but they are too "tight" I mean, you can clearly can see that ingame while entering some military bases and stuff, the simulated "garage doors" they make wit iron bars are much bigger, also in "family" houses you can see the garage doors (made in wood) not functional being the model I told you, the ones that opens from down to above like this one;

    This is much bigger than 3 blocks, clearly, they'r also pretty weak, they are nowhere near a normal door, they should rework that, or add tiers, or sizes.

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