View Poll Results: Alpha 17

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  • A17-E will be released as soon as the issues are solved and the showstopping bugs fixed.

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  • -------------------------------------------------------

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  • Feat Freeze -> Hitler Vid -> MM gameplay

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  • -> Spider Meme -> Stream Blitz ->

    0 0%
  • -> Release Candidate -> A17-E

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  • -------------------------------------------------------

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  • FIRST POST UPDATED: August 10

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  • SECOND POST UPDATED: July 25

    0 0%
  • -----------------------------------------------------

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  • News for console versions is only announced by Clare in the console news forum.

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Thread: Developer Diary: Alpha 17

  1. #1141
    Ranger
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    Quote Originally Posted by Gazz View Post
    A17 will change stuff yet again and I'm sure several majorities of players (aka individuals) will take offense to that.
    I hereby swear not to take offense at A17 changes.

    Unless I don't like them, of course.

  2. #1142
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    This too, imagine a Workshop full of Mods that break your game because its a other Alpha version
    That's an Ark modder's normal patch day. LOL

    TBH, mod/workshop support is just a major hassle with the framework changes that still happen.
    A lot of pre-A16 prefabs/block mods would be completely trashed on release, for instance.
    A17 may be just as brutal on other parts of the game. Hard to tell at this point.

  3. #1143
    Colony Founder Maharin's Avatar
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    You vile fiend! You unstabled my alpha!

  4. #1144
    Ranger Jedo's Avatar
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    I tell you what, it is very disorienting when moderators (Roland?) (re-)move posts. I read a few pages at home over lunch, and I swear I got to page 105. I went back to the office to check again (because I'm horribly addicted), and I saw that it was down to 101. By the time I got to actually reading in this thread, it was trimmed to 99...

    ____________________
    Roland's Edit

    Sorry about that. Its just one of the drawbacks of ketchup... Here are some links if you want to read what was moved out (nothing was deleted):


    Heated discussion on minimap and hud options and other things

    Debate on whether zombies should be able to punch through steel etc.

    Modding discussion about zombie corpses turning into soil

    crap
    Last edited by Roland; 10-11-2017 at 09:56 PM.

  5. #1145
    Fun Pimps Staff madmole's Avatar
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    Last edited by Roland; 10-11-2017 at 09:35 PM.

  6. #1146
    Colony Founder Royal Deluxe's Avatar
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    nice

  7. #1147
    Ranger Omega-Factor's Avatar
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    Bad @ss

  8. #1148
    Zombie Hunter Henrique's Avatar
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    Great job guy's!
    The second pic looks like you changed the terrain a little!! More yellow and orange colors....

  9. #1149
    Zombie Hunter
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    V8 powered

    That frontend does not look very zombie friendly.

  10. #1150
    Nomad Odetta's Avatar
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    Quote Originally Posted by madmole View Post
    Hell ya, Lord Humongous would be proud. Is that a new Biome in the second pic or am I tripping?

  11. #1151
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by H3nriQ View Post
    Great job guy's!
    The second pic looks like you changed the terrain a little!! More yellow and orange colors....
    I changed the maple forest to more of a fall look.

  12. #1152
    Colony Founder Royal Deluxe's Avatar
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    Much more important, the lower tyre is not flying in the air ^^

    The trees look really better.

  13. #1153
    Super Moderator Roland's Avatar
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    So will the hog be able to plow through many of the obstacles that cause the minibike to stop or get hung up?

  14. #1154
    Tracker bayaholic's Avatar
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    Quote Originally Posted by madmole View Post
    The minibike's big brother. I like that a lot.

  15. #1155
    Colony Founder Clockwork Orange's Avatar
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    Yeah that bike looks sick, I am pretty hyped for A 17 probably even more so than I was for A 16.

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