View Poll Results: Alpha 17

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  • A17-E will be released as soon as the issues are solved and the showstopping bugs fixed.

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  • -------------------------------------------------------

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  • Feat Freeze -> Hitler Vid -> MM gameplay

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  • -> Spider Meme -> Stream Blitz ->

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  • -> Release Candidate -> A17-E

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  • -------------------------------------------------------

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  • FIRST POST UPDATED: August 10

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  • SECOND POST UPDATED: July 25

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  • -----------------------------------------------------

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  • News for console versions is only announced by Clare in the console news forum.

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Thread: Developer Diary: Alpha 17

  1. #1306
    Zombie Hunter
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    Not sure about the speed reduction the cycle might do 5m/s and the hog can do 15m/s so minibike might do 10m/s seems well scaled if the storage options are equally staged with the vehicles

    I understand saving some memory by cutting the minibike out but it depends on the vehicles availabilty and if the player movement and stamina is adjusted if a cycle is easily available

  2. #1307
    Ranger
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    Quote Originally Posted by bayaholic View Post
    Or, keep it all. I would love to have a 10 car garage.
    Park the daddy so long in your garage.... lol
    Attachment 22973

  3. #1308
    Hunter Kobalt Blue's Avatar
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    Quote Originally Posted by SittingDuck View Post
    And while you are on that donīt forget a
    RAILS!!!!! Oh, wait. I think I need to duck while sitting. (Slam head on desk...)

  4. #1309
    Refugee Thebigbang's Avatar
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    The new motorcycle looks great! Has reminded me of the vehicles of "Mad Max".

    Good job, wanting to know that more things will come!

  5. #1310
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by graphite View Post

    We dont know the details so hold fire on what your allowing and not allowing on your server as the rule of not being possible would scrap most of the game from your server.
    Yeah not likely. I play with like minded people who prefer realism. But thank you for the advice. Besides can't make a rule for something that doesn't exist so the point is moot right now. I'm just making it known, like everyone else here, that I support finding these vehicles in the world and not allowing us to craft them magically.

  6. #1311
    Fun Pimps Staff madmole's Avatar
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  7. #1312
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by ZombieToad View Post
    Ah I see. I havent checked out any mods to be honest. I might when the game is done since there will be a lot more there.

    We will have to wait to see what the pimps introduce and how, if any, bench crafting will be implemented. It stands to reason that they may do a good enough job to not require modders to mess with anything.

    Jax raised a very good point though regarding the hog. My worry is that in RWG if Hogs are spawns they should be rare enough to make them worth the hunt, but not too rare that u cant find them. If they are everywhere that will look a bit daft.

    Having to make the Hog, actually I dont think thats a bad thing too. Maybe a separate repair kit, and to bridge two towers, how about finding the chassis in the world and have to repair that before you can add on wheels and other stuff.

    The bikes in the world could be smashed up entities that you would have to sit there with a 5 minute timer on your repair kit in order to get it going.

    A repair skill could be transferable to ovens, fridges, other electronics, bikes, and cars.

    Its an interesting challenge for The Pimps.
    Im not against us being able to build it at all. I love that idea. But with MM saying that assembly is gone from it for upgrades it would just seem a bit silly to let us craft the parts, then just magically craft the bike. But I guess this is the removal of ANOTHER step in crafting. So remove assembling it and just allow us to craft it. I wonder if gun parts are next?

    Im sorry if I sound bitter over it, I just hate losing MORE pieces of the puzzle for the sake of simplicity. We have lost a lot already for that cause.

    - - - Updated - - -

    Clicks link

    Sees 12 minute video!!!!!

    Thank you sir, digging in right now.

  8. #1313
    Zombie Hunter Henrique's Avatar
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    Quote Originally Posted by madmole View Post
    TFP AWESOME!!
    Love the way you put each trader with there own special goods to sell!
    Taming wolf is going to be BadAss!!

    In TFP I Trust.........

  9. #1314
    Tracker Kam R.'s Avatar
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    I see you completely switched the maple forest into an autumn-y theme. Asking as prefabber here: Will green grassy ground blocks still exists then?

  10. #1315
    Colony Founder JaxTeller718's Avatar
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    Hot damn i was WAS just mentioning ways of acquiring the Hog, and you already recorded and mentioned having to quest to get parts and have the traders possibly build it for you. That is an ace idea. Bravo on it.

    LOVE all the ideas and the art, love the option you guys are keeping open for future crops and the art and very interested in the taming idea. Can't wait to be working in the hut and have a dog bark outside. Going to be eerie! Definitely reminds me of my favorite scene in Terminator when the machines come bursting through the camp and the dogs are going nuts!

    Thanks for the video Joel. Looking forward to what you have cooked up and again THANK YOU FOR THE HOG!! FINALLY I can assemble a crew and ride the open road of the Apocalypse!

  11. #1316
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    Im not against us being able to build it at all. I love that idea. But with MM saying that assembly is gone from it for upgrades it would just seem a bit silly to let us craft the parts, then just magically craft the bike. But I guess this is the removal of ANOTHER step in crafting. So remove assembling it and just allow us to craft it. I wonder if gun parts are next?

    Im sorry if I sound bitter over it, I just hate losing MORE pieces of the puzzle for the sake of simplicity. We have lost a lot already for that cause.

    - - - Updated - - -

    Clicks link

    Sees 12 minute video!!!!!

    Thank you sir, digging in right now.
    We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.

    The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.

    I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.

    You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.

  12. #1317
    Zombie Hunter Henrique's Avatar
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    Hey MM i have one question!!
    Will you give us the option of turning off the 7 day Horde Night in the future?

    TFP I Trust!!

  13. #1318
    Gray Thematic Gipothegip's Avatar
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    Dunno why I didn't notice until it was in the video, but anybody else notice a resemblance between Trader Bob's Compound and Fallout's Junktown?

  14. #1319
    Inventor Kalex's Avatar
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    Quote Originally Posted by COLDBLOODDEaD View Post
    Alot of us were really looking forward to the behemoth, I know personally I've been obsessing over it, even made an account to post this lol
    And a lot of us were dreading it, not because of what it could do, but rather how poorly it fits in with the game thematically.

  15. #1320
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    Quote Originally Posted by madmole View Post
    The list and forum would explode if I told all. I'm going to start rolling out videos now and try to get you guys semi caught up at least.
    You dirty little tease! Stop talking and just give it to us! .

    Oh hell... I need a forum break maybe...

    Quote Originally Posted by madmole View Post
    We're moving things around. There is only so much storage for attributes and such. Would you rather have a "bike seat" that does nothing really, or be able to add armor to that bolt on slot? The initial release we just sort of filled those slots with stupid ♥♥♥♥ and nerfed things to simualate growth. Yes gun parts are probably going bye bye to make room for real mods. Nobody ever liked tearing guns down and combining ♥♥♥♥ just to un-nerf its intended use. This is just another sharp stick, I promise you you will not miss. The real fun is crafting something decent, then upgrading it to something badass. That is the overarching goal here.

    The good news? Player gun crafting. Then you seek out legendary "parts" to add to them, etc. Those slots wasted on barrels handgrips, etc can be used for diablo like mod slots.

    I mean nobody gets excited about finding an old handgrip in a box. But finding a full firearm that can be used is much more useful. Instead of tearing it down, repairing each part, combining a few parts, etc (all tedium), you would combine/repair two whole guns into one. Its the same mechanic without the micro assembly nonsense. That part would be used to install mods, which is way more rewarding. Real mods that are coded in to do cool ♥♥♥♥, not just simple un-nerfs to get a useless gun barely usable.

    You can disagree, but all it is, is people getting used to old fluff that we used to fill out an incomplete system. The finished system with mods and legendary weapons will be way cooler. But its still in its conceptual stage at this point, but whatever we decide on for guns is going to be the same system for vehicles.
    Absolutely fan-freaking-tastic! Crafting did seem to be loaded with fillers so it's awesome to hear this news! I'm definitely looking forward to being more excited about loot found and reduce the, "meh" factor of loot.

    Thanks!

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