View Poll Results: Alpha 17 Release Date: Not in January

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Thread: Developer Diary: Alpha 17!!!

  1. #8041
    Colony Founder Tin's Avatar
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    Quote Originally Posted by Kinyajuu View Post
    medi gun like in r6 siege? yeah, should be doable



    Yes, there is an event action that can be called from any buff, item, or entity that can make an entity ragdoll at will.


    Absolutely.
    Yus! Even more Fun Times are ahead

  2. #8042
    Fun Pimps Staff Kinyajuu's Avatar
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    Quote Originally Posted by Jacoviz View Post
    Hi, i Just wanted to ask: would the mods be visibile and different each other in the weapons or they would only be numerically present?
    Not 100% sure at this time. I'm making the system that allows gazz and others to do most things from xml now. There is an AttachPrefab action that can be tossed on an event, so it's doable. Will likely depend on the mod.

  3. #8043
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    Quote Originally Posted by Kinyajuu View Post
    Not 100% sure at this time. I'm making the system that allows gazz and others to do most things from xml now. There is an AttachPrefab action that can be tossed on an event, so it's doable. Will likely depend on the mod.
    Ok thanks, and with this mods system we would have a way to put different Camo paints on weapons?

  4. #8044
    Fun Pimps Staff Kinyajuu's Avatar
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    Quote Originally Posted by Jacoviz View Post
    Ok thanks, and with this mods system we would have a way to put different Camo paints on weapons?
    It's been discussed but not yet certain.

  5. #8045
    Colony Founder The Gronk's Avatar
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    Quote Originally Posted by Kinyajuu View Post
    Not 100% sure at this time. I'm making the system that allows gazz and others to do most things from xml now. There is an AttachPrefab action that can be tossed on an event, so it's doable. Will likely depend on the mod.
    So a sledgehammer that spawns grenades upon impact would be doable? :-)

  6. #8046
    Fun Pimps Staff Kinyajuu's Avatar
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    Quote Originally Posted by The Gronk View Post
    So a sledgehammer that spawns grenades upon impact would be doable? :-)
    lol, maybe? *jots down a note*

  7. #8047
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    Quote Originally Posted by Kinyajuu View Post
    It's been discussed but not yet certain.
    Happy to hear this. How much possibilities can open to the workshop like rust..

  8. #8048
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Kinyajuu View Post
    lol, maybe? *jots down a note*
    How much wood could a guppy get if a guppy could get wood.

  9. #8049
    Survivor dhlmaster's Avatar
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    Quote Originally Posted by Guppycur View Post
    How much wood could a guppy get if a guppy could get wood.
    Sorry to hear about your personal problems. I think there is a pill that helps with that.

  10. #8050
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by dhlmaster View Post
    Sorry to hear about your personal problems. I think there is a pill that helps with that.
    Item mods seem to be working fine. =)

  11. #8051
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Guppycur View Post
    Item mods seem to be working fine. =)
    Can we stop this before Janna brings out her coloring books?

  12. #8052
    Survivor dhlmaster's Avatar
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    Quote Originally Posted by Guppycur View Post
    Item mods seem to be working fine. =)
    Buff=wood target=guppycur timer=30:00

  13. #8053
    Reconstructionist Demonoid74's Avatar
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    How much wood could a wood chuck chuck , if a wood chuck could chuck Norris?
    that is the real question...

  14. #8054
    Ranger Odetta's Avatar
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    Can I make a gun that turns zombies into tires? And vice versa?

    You know, for a wizard mod.

  15. #8055
    Colony Founder Tin's Avatar
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    Quote Originally Posted by Demonoid74 View Post
    How much wood could a wood chuck chuck , if a wood chuck could chuck Norris?
    that is the real question...
    pft We all know a woodchuck can't..
    Spoiler: 
    Chuck Norris! That's just silly

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