View Poll Results: Alpha 17 HP

Voters
0. You may not vote on this poll
  • █████████████████████████████████

    0 0%
  • It's Done When Its HP Bar Runs Out

    0 0%
  • █████████████████████████████████

    0 0%
  • When the xp bar fills, the HP bar will take a hit

    0 0%
  • News for console versions is only announced by Clare in the console news forum.

    0 0%
  • FIRST POST UPDATED: April 24

    0 0%
  • SECOND POST UPDATED: April 24

    0 0%
Page 540 of 1077 FirstFirst ... 404404905305385395405415425505906401040 ... LastLast
Results 8,086 to 8,100 of 16142

Thread: Developer Diary: Alpha 17

  1. #8086
    Colony Founder JaxTeller718's Avatar
    Join Date
    Aug 2015
    Location
    The Clubhouse
    Posts
    3,436
    Rep Power
    1
    Quote Originally Posted by Kinyajuu View Post
    Jax, DaVeg, I know the old gun part system inside and out. It was very limiting.

    All you are hearing seems to be "removal of gun parts". Well think of it this way, each of those parts were basically a limited version of what mods are. The new mod system even uses the old assembly screen.

    Only one actual item ID in the xml has to be used for all item mods. The mods are stored in another xml file and have an upper limit of 32,000(ish) possible mods. In the old gun system a pistol could only have a single item assigned as it's "barrel"

    Now, using tagging and mods, a pistol COULD have 50 different types of barrels. All that do various things aside from editing the same set of stats. One could add damage and take away magazine size; One could have less damage but give you 1hp per shot when you hit an entity; One could give you any level in any skill for a specified time after a kill. 3 off the top of my head that are possible in the new mod system, and that's just scratching the surface..

    The limited nature of gun "parts" evolved into a mod system that can now work on any item in the game, not just tools and weapons. The new system can mimic the old system exactly if that is the desire, but, it can also do much much more.
    BOOM! And like that Kin makes a believer out of me. Love how this sounds and thank you for taking the time to clarify it a bit more. My head was definitely somewhere else.

    This sounds VERY exciting, especially for modding potential.

  2. #8087
    Hood Ornament Gamida's Avatar
    Join Date
    May 2015
    Location
    The Rock
    Posts
    3,272
    Rep Power
    1
    Quote Originally Posted by Ouch Quit It View Post
    I think from what I am reading that some of these buff/ mods that can be put on a weapon are going to kill the realism of the game.
    If I'm understanding this correctly you will be able to put a healing buff onto your weapon and use it to heal people? Really that is the stupidest thing ever.
    I am hoping I am wrong....please don't say ..just don't use that buff in game on your weapon.
    I am hoping that the mods for weapons are legit actual attachments. Like scopes, duckbills, extended mags and semi auto from single shot for rifle for example.
    Please don't put in unrealistic stupid mods and make it an arcade game. That would ruin the game.
    I would stop playing the game...that reminds me of COD when they added those dumbass buffs in black ops...never played a COD game again.

    Please keep the realism of actual real life items.

    Ouch
    I can see if someone was shooting another player with just a regular bullet then it doesn't make sense but I have seen mods that have tranquilizer guns. Even in vanilla game you can cure the infection with honey...honey...I mean someone out there must have figured out what is in honey that cures and extracted it to use in a tranq dart. So why couldn't you shoot that at a buddy and cure him.
    Now curing a broken leg with a dart...that wouldn't make sense.

  3. #8088
    Inventor toores's Avatar
    Join Date
    Dec 2013
    Location
    Estonia
    Posts
    799
    Rep Power
    1
    Quote Originally Posted by JaxTeller718 View Post
    BOOM! And like that Kin makes a believer out of me. Love how this sounds and thank you for taking the time to clarify it a bit more. My head was definitely somewhere else.

    This sounds VERY exciting, especially for modding potential.
    I'm puzzled by how you came to your assumptions that made you think it's going to be worse then current "gun parts" in the first place.

  4. #8089
    Reconstructionist beerfly's Avatar
    Join Date
    Feb 2016
    Posts
    620
    Rep Power
    1
    Quote Originally Posted by unholyjoe View Post
    as Arnold would say...
    "whut you talk'n bout?"

    LOL you know this is normal everyday behavior. you been around long enough to see the pattern and see the men with white straight jackets on the loose.

    always be speculations and complainers (game sells are falling or should have been done by now and not enough spawns, too many spawns , no lasers or rockets to the moon etc....)

    then there is hype and hysteria because someone heard something therefore the world is ending

    devs come out and share some goodies and then speculations are tripled and the questions

    then there is of course.... When will a?? be officially released for experimental so we can test it before everyone else

    and then the... When will a?? bugs be fixed cuz i cant test it while its broke...

    last but not least... havent seen or heard from a dev in 5 minutes,,, did they take the money and run?


    so yeah, its just another normal day in forum paradise... LMAO but its all the fault of the pimps for making a damn interesting game regardless of the complaints. without them we wouldnt have this forum to watch the wheels go round and rounddddd
    I`ve always liked your point of view. Complaining moves the progress bar ahead and ahead, braking records. A dev said once even they didn`t think game will go too far, but here you go. Cant wait for new stuff too, new bugs and glitches are welcome. When ready. Really ready.

  5. #8090
    Inventor toores's Avatar
    Join Date
    Dec 2013
    Location
    Estonia
    Posts
    799
    Rep Power
    1
    I'm guessing, with the new system, it's possible to vary melee animation/attack speed as well? Any new melee animations coming?

  6. #8091
    Fun Pimps Staff Kinyajuu's Avatar
    Join Date
    Oct 2013
    Location
    Undisclosed bunker somewhere on planet earth
    Posts
    299
    Rep Power
    2
    Quote Originally Posted by JaxTeller718 View Post
    BOOM! And like that Kin makes a believer out of me. Love how this sounds and thank you for taking the time to clarify it a bit more. My head was definitely somewhere else.

    This sounds VERY exciting, especially for modding potential.
    Good deal. I would never work on a system that dumbed down gameplay. That's just not my style.

    Quote Originally Posted by toores View Post
    I'm guessing, with the new system, it's possible to vary melee animation/attack speed as well? Any new melee animations coming?
    Yes, and we're looking into the animation speed stuff as things come online.

  7. #8092
    Colony Founder Maharin's Avatar
    Join Date
    Jan 2015
    Location
    Michigan, USA
    Posts
    3,607
    Rep Power
    1
    So could a mod give an item to an enemy hit by the ammo? So maybe have a chance to put your projectile into the inventory of the enemy so when you kill them you can retrieve some of your arrows/bolts/lead bits?

  8. #8093
    Reconstructionist
    Join Date
    Mar 2017
    Posts
    673
    Rep Power
    1
    Quote Originally Posted by Demonoid74 View Post
    A bow mod that creates wooden sticks everytime you hit a zombie

    or more seriously in that subject...could a mod ADD an arrow to the zombies loot table? so you actually have a chance at arrow recovery?
    An idea I'd like to record for posterity. Especially if Posterity's name is Kinyajuu, who is the one who could fulfill that wish

    EDIT: Maharin, stop using Uncle Well's time machine to copy my posts!

    Quote Originally Posted by beerfly View Post
    P.S. After so much good info on the new weapon system I hope that speculations and complains will stop.
    Good joke. Carry on

  9. #8094
    Colony Founder Maharin's Avatar
    Join Date
    Jan 2015
    Location
    Michigan, USA
    Posts
    3,607
    Rep Power
    1
    Quote Originally Posted by meganoth View Post
    EDIT: Maharin, stop using Uncle Well's time machine to copy my posts!
    I'm sorry, I'll try to remember that yesterday so it doesn't happen again before.

  10. #8095
    Colony Founder
    Join Date
    Sep 2014
    Posts
    2,527
    Rep Power
    1
    Finishing moves:


    One thing that I would like to see is finishing moves.

    I saw in one of the videos that Madmole posted on Alpha 16 of were he attacked a zombie with a hatchet and then finished it with his fist.
    OFC it was just an accident due to the hatchet wearing out and simply fell away, leaving him with just his fist.

    But it was so cool seeing that and really quick to.

  11. #8096
    Nomad Jacoviz's Avatar
    Join Date
    Jan 2017
    Posts
    359
    Rep Power
    0
    Quote Originally Posted by Kinyajuu View Post
    we're looking into the animation speed stuff as things come online.
    Oh Yes, this is beautiful. Would Madmole show us the new animations? And would they bč only in 3rd person or 1st?
    Last edited by Jacoviz; 01-08-2018 at 02:27 PM.

  12. #8097
    Colony Founder
    Join Date
    Jul 2016
    Posts
    1,600
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    Can we stop this before Janna brings out her coloring books?
    Which ones do you want? Butterflies, Dragons, Flowers, or the special ones?

  13. #8098
    Reconstructionist
    Join Date
    Mar 2017
    Posts
    569
    Rep Power
    1
    Will adding in prefabs ever be as easy as browsing them in the steam workshop and subscribing. This would blow my mind.

    In addition, will prefabs ever be easy to create by someone using a straight forward tool... way more streamlined than what is available now?

  14. #8099
    Fun Pimps Staff Gazz's Avatar
    Join Date
    Jun 2014
    Location
    In your brains. Thinking your thoughts.
    Posts
    7,567
    Rep Power
    2
    Quote Originally Posted by Maharin View Post
    So could a mod give an item to an enemy hit by the ammo? So maybe have a chance to put your projectile into the inventory of the enemy so when you kill them you can retrieve some of your arrows/bolts/lead bits?
    That would not work. Wrong order of events.
    But you could increase a counter on the enemy and pay out x% of the so recorded projectiles onLooting.

    An action to move items around is earmarked - but first some minor details like hit points and stamina need to work forwards and backwards and with all the bells and whistles. =P

    A lot of the triggers and stuff that are in the game won't even be used in the vanilla game...
    Last edited by Gazz; 01-08-2018 at 03:48 PM.

  15. #8100
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    Spending some Time at Portia
    Posts
    10,617
    Rep Power
    2
    Quote Originally Posted by SnowDog1942 View Post
    Will adding in prefabs ever be as easy as browsing them in the steam workshop and subscribing. This would blow my mind.

    In addition, will prefabs ever be easy to create by someone using a straight forward tool... way more streamlined than what is available now?
    There was a plan for blueprints that would make it so you simply gather the necessary materials to “feed” the blueprint until it is done. If this plan comes to fruition then NPCs will be able to help with building, blueprints will be able to be shared via Steam Workshop, and using this option would incredibly streamline building for those who want that.

    This feature may not come until after gold, however, if it comes at all. Same with shopping for prefabs on Workshop. Workshop and full mod support is planned for closer to final release or shortly thereafter

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •