View Poll Results: Alpha 17

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  • A17-Exp Release: Estimated End of July/ Beginning of August 2018

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  • Feat Freeze -> Hitler Vid -> MM gameplay

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  • -> Spider Meme -> Stream Blitz ->

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  • -> Release Candidate -> A17-E

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  • FIRST POST UPDATED: July 11

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  • SECOND POST UPDATED: June 29

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  • -----------------------------------------------------

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  • News for console versions is only announced by Clare in the console news forum.

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Thread: Developer Diary: Alpha 17

  1. #8071
    Hunter ParaSyt's Avatar
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    Quote Originally Posted by The Gronk View Post
    A transmutation gun would be fun. Turn zombies into bears and bears into some very confused looking bandits :-)
    Or instead of tires how about a gun that shoots darts that turns bandits, players, and survivors into zombies and visa versa. A dart gun that can cure and infect.

  2. #8072
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    Well I'm glad if the game adds cool mods to guns but keeps it somewhat "real".

    Also with all the talk of buffs and wellness changes and sickness and health meta. I'm wondering will bandages/medkits ever be usable on friends? Like how other games (Killing Floor 2, DayZ) make it so healing friends is more beneficial than healing yourself kinda thing? (Obviously this wouldnt be in affect in single player)

  3. #8073
    Hunter bob the big blob of goo's Avatar
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    You can apply health to your friend if you equip it. If I missed the point, just smile and move on.

  4. #8074
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    Quote Originally Posted by bob the big blob of goo View Post
    You can apply health to your friend if you equip it. If I missed the point, just smile and move on.
    You can???

  5. #8075
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by ParaSyt View Post
    Or instead of tires how about a gun that shoots darts that turns bandits, players, and survivors into zombies and visa versa. A dart gun that can cure and infect.
    For (UMA) players this would mean using a skin overlay. That's probably still somewhere from the old UMA zombies.
    For NPC (they all have their own models) no idea. Not my bailiwick.

    The AI is currently not part of this new system so there is no easy way to make a survivor "think" like a zombie.
    Once factions are in that may change quickly because the AI itself wouldnt really change.

    The actual characteristics like immunities are easy enough but then such an entity would need a different hand item (weapon).

    So... nothing is ever simple if you dig into the details.

  6. #8076
    Leader Aldranon's Avatar
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    Quote Originally Posted by Odetta View Post
    Can I make a gun that turns zombies into tires? And vice versa?

    You know, for a wizard mod.
    If I can get a mod that turns zombies into ONE round. Or better yet a mod that catches the spent brass!!!! OMG! I win! I won the forum!!

  7. #8077
    Hunter ParaSyt's Avatar
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    Quote Originally Posted by Gazz View Post
    For (UMA) players this would mean using a skin overlay. That's probably still somewhere from the old UMA zombies.
    For NPC (they all have their own models) no idea. Not my bailiwick.

    The AI is currently not part of this new system so there is no easy way to make a survivor "think" like a zombie.
    Once factions are in that may change quickly because the AI itself wouldnt really change.

    The actual characteristics like immunities are easy enough but then such an entity would need a different hand item (weapon).

    So... nothing is ever simple if you dig into the details.
    Oh yeah I mean like poof them into a normal zombie of any kind. Making them the same model zombified would be cool but I kinda understand that would be a large task for something very small.

  8. #8078
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    @Kinyajuu
    Thanks a lot for the News and Updates you made in the last Days. It feels good to get some new informations.

    The Buff System sounds awesome, the Potential behind it is simply stunning.
    I really hope you go deep into diversity and depth with that system.

    Not speaking of the extreme ones like vampire Guns or Granatespamming sledgehammers.

    But for example different Kinds of +/- Mods for Weapons.

    Example:
    Adds more Firepower, creates bigger Recoil
    Adds less Recoil, takes away Firerate.

    Such things. it would really make it an interesting System that would provide lots Effort to "master" ingame and thus keeping us busy

    Keep up the Good work.

  9. #8079
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    Quote Originally Posted by The Gronk View Post
    So a sledgehammer that spawns grenades upon impact would be doable? :-)
    So we are calling in the Gods? But he broke is hammer!!

    - - - Updated - - -

    Quote Originally Posted by dhlmaster View Post
    Buff=wood target=guppycur timer=30:00
    30 hours seems a painfully long time.

  10. #8080
    Inventor beerfly's Avatar
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    Quote Originally Posted by Tilleen View Post
    30 hours seems a painfully long time.
    Maybe for a reason.

    P.S. After so much good info on the new weapon system I hope that speculations and complains will stop. We had more than enough info to understand all is gonna be better. I repeat - all of it.

  11. #8081
    Nomad dhlmaster's Avatar
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    Quote Originally Posted by Tilleen View Post
    30 hours seems a painfully long time.
    Oh, wow... I was going for 30 minutes. I figured he could do whatever he needed in that time. 30 hours is a bit excessive.

  12. #8082
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by beerfly View Post
    Maybe for a reason.

    P.S. After so much good info on the new weapon system I hope that speculations and complains will stop. We had more than enough info to understand all is gonna be better. I repeat - all of it.
    as Arnold would say...
    "whut you talk'n bout?"

    LOL you know this is normal everyday behavior. you been around long enough to see the pattern and see the men with white straight jackets on the loose.

    always be speculations and complainers (game sells are falling or should have been done by now and not enough spawns, too many spawns , no lasers or rockets to the moon etc....)

    then there is hype and hysteria because someone heard something therefore the world is ending

    devs come out and share some goodies and then speculations are tripled and the questions

    then there is of course.... When will a?? be officially released for experimental so we can test it before everyone else

    and then the... When will a?? bugs be fixed cuz i cant test it while its broke...

    last but not least... havent seen or heard from a dev in 5 minutes,,, did they take the money and run?


    so yeah, its just another normal day in forum paradise... LMAO but its all the fault of the pimps for making a damn interesting game regardless of the complaints. without them we wouldnt have this forum to watch the wheels go round and rounddddd

  13. #8083
    Nomad dhlmaster's Avatar
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    Quote Originally Posted by beerfly View Post
    Maybe for a reason.

    P.S. After so much good info on the new weapon system I hope that speculations and complains will stop. We had more than enough info to understand all is gonna be better. I repeat - all of it.
    I'm happy about the news. I can't wait to play around with modding some of the new stuff

  14. #8084
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by dhlmaster View Post
    Oh, wow... I was going for 30 minutes. I figured he could do whatever he needed in that time. 30 hours is a bit excessive.
    30 hrs.... he needs the emergency room.

  15. #8085
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Kinyajuu View Post
    Jax, DaVeg, I know the old gun part system inside and out. It was very limiting.

    All you are hearing seems to be "removal of gun parts". Well think of it this way, each of those parts were basically a limited version of what mods are. The new mod system even uses the old assembly screen.

    Only one actual item ID in the xml has to be used for all item mods. The mods are stored in another xml file and have an upper limit of 32,000(ish) possible mods. In the old gun system a pistol could only have a single item assigned as it's "barrel"

    Now, using tagging and mods, a pistol COULD have 50 different types of barrels. All that do various things aside from editing the same set of stats. One could add damage and take away magazine size; One could have less damage but give you 1hp per shot when you hit an entity; One could give you any level in any skill for a specified time after a kill. 3 off the top of my head that are possible in the new mod system, and that's just scratching the surface..

    The limited nature of gun "parts" evolved into a mod system that can now work on any item in the game, not just tools and weapons. The new system can mimic the old system exactly if that is the desire, but, it can also do much much more.
    BOOM! And like that Kin makes a believer out of me. Love how this sounds and thank you for taking the time to clarify it a bit more. My head was definitely somewhere else.

    This sounds VERY exciting, especially for modding potential.

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