View Poll Results: Alpha 17

Voters
0. You may not vote on this poll
  • A17 will be released when the bugs are fixed

    0 0%
  • 0 0%
  • Feature Freeze -> Hitler Video ->

    0 0%
  • Madmole gameplay -> Spider Meme ->

    0 0%
  • A17-E Release Candidate ->

    0 0%
  • Stream Event -> A17-E Released

    0 0%
  • -------------------------------------------------------

    0 0%
  • DEV DIARY 1ST PAGE UPDATED: Oct 15

    0 0%
  • -------------------------------------------------------

    0 0%
Page 538 of 2421 FirstFirst ... 3843848852853653753853954054858863810381538 ... LastLast
Results 8,056 to 8,070 of 36303

Thread: Developer Discussions: Alpha 17

  1. #8056
    Inventor
    Join Date
    Mar 2017
    Posts
    797
    Rep Power
    1
    Quote Originally Posted by Ouch Quit It View Post
    Coughs * VIDEO * Coughs
    If I was madmole and recieved 23 pages of whiny complaints over a non finalized HP bar I,d make everyone wait a LONG time for another video. In fact as much as i love the vids I hope he takes his sweet time.

  2. #8057
    Hunter Aribo's Avatar
    Join Date
    Apr 2016
    Location
    North East UK
    Posts
    124
    Rep Power
    0
    Quote Originally Posted by ZombieHorde View Post
    Not impressed....until the sledgehammer calls lightning, allows me to fly, can be thrown and automatically comes back to me at will.
    Quote Originally Posted by ZombieHorde View Post
    So, reading all the updated (debatable) improvements on post 1, it's not mentioning AI improvements anywhere. Don't get me wrong, I'm loving most of what I'm seeing, however considering AI was touted as THE reason to upgrade to A17, is it still happening? Or just like most politicians primary promises, has it been dumped?
    Quote Originally Posted by DaVegaNL View Post
    This. This is what I've been trying to find out over the past few months. Given that A16 came out ~4 months ago, if AI improvements were going to be implemented in A17, one would assume one would have heard about this by now.
    Quote Originally Posted by beerfly View Post
    Since pimps anounce and show stuff that is viewable to public, I think they with answer when they have something to show.
    But an early answer is always welcome.
    Lol, if you been around since the start, seen the changes and whats been implemented then you know within your heart it Will be done, always. Updates are much faster these days = ) even if its months lol

    - - - Updated - - -

    Quote Originally Posted by SnowDog1942 View Post
    If I was madmole and recieved 23 pages of whiny complaints over a non finalized HP bar I,d make everyone wait a LONG time for another video. In fact as much as i love the vids I hope he takes his sweet time.

    Indeed!

  3. #8058
    Hunter Aribo's Avatar
    Join Date
    Apr 2016
    Location
    North East UK
    Posts
    124
    Rep Power
    0
    But the red pill is gone = ( bring it back this green Vits take ages lol

  4. #8059
    Hunter Aribo's Avatar
    Join Date
    Apr 2016
    Location
    North East UK
    Posts
    124
    Rep Power
    0
    Quote Originally Posted by unholyjoe View Post
    speaking of zombies being dumb.... i seen a few zombie games on steam where they actually boasted having dumb zombies that merely wonder around randomly unless they see hear or smell lunch.

    i mean really ... think about it... see a zombie, throw a rock to him and he/she will circle it forever until you kill it or get away. seems ok to me. and you all thought it was a bug. <rolls eyes around in innocence>
    Seeing that you mentioned this, I noticed the original feral doesn't beat the fat-cop up anymore when hes puked on = (

    Fun Pimps keep up with classic gems, Please bring this one back.

  5. #8060
    Colony Founder
    Join Date
    Mar 2017
    Posts
    1,192
    Rep Power
    1
    Quote Originally Posted by DaVegaNL View Post
    This. This is what I've been trying to find out over the past few months. Given that A16 came out ~4 months ago, if AI improvements were going to be implemented in A17, one would assume one would have heard about this by now.
    A month ago you would have said: "Given that A16 came out ~3 months ago, if a new buff system was going to be implemented in A17, one would assume one would have heard about this by now"

    But nice try getting some information out of them

    Quote Originally Posted by ZombieHorde View Post
    Not impressed....until the sledgehammer calls lightning, allows me to fly, can be thrown and automatically comes back to me at will.
    Mod the crossbow to look like a hammer, mod the reload animation to show nothing and mod *bolts* to look like a hammer. in A17 you can add a ragdoll effect. So assign an impulse to yourself whenever you press right mouse button and you can fly as well. That's 2/3rd of Mjölnir
    Last edited by meganoth; 01-09-2018 at 03:49 PM.

  6. #8061
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    12,453
    Rep Power
    2
    All moot. None of us could lift it anyway...

  7. #8062
    Refugee
    Join Date
    Dec 2016
    Posts
    4
    Rep Power
    0

    Question AI & Difficulty

    I've not read every single post, so apologies if I've missed someone mentioning these topics, but

    - Any indication that there will be AI improvements in A17, so zombies don't spin in circles or turn and attack the wall on the opposite side of the room

    - Any changes that will let us make it harder / blood moons last longer, I've increased the maxspawn in xml on the blood moon to 20,000 but it seems to have an upper limit around a thousand or so, which by day 21 we can kill within an hour or two of game time (playing on hardest setting with always run on and base stage level +4). Or does anyone have any additional tips for increasing difficulty beyond arbitrary restrictions on game play ( we already only allow ourselves to take over existing structures, above ground all the time)

    Thanks,

  8. #8063
    Ranger
    Join Date
    Nov 2014
    Posts
    265
    Rep Power
    0
    Quote Originally Posted by ZombieHorde View Post
    So, reading all the updated (debatable) improvements on post 1, it's not mentioning AI improvements anywhere. Don't get me wrong, I'm loving most of what I'm seeing, however considering AI was touted as THE reason to upgrade to A17, is it still happening? Or just like most politicians primary promises, has it been dumped?
    Zombies aren't supposed to be smart.

    - - - Updated - - -

    Quote Originally Posted by Siveria View Post
    I hope food spoilage never happens to be honest. It'd ruin the game for me. If it does happen I hope there is an option in modded options to turn it off. Just like weather survival needs to be in there as a on/off thing because to me it adds nothing to the game other than pointless inventory tetris.
    To each his own. We all play differently. Some play this game to kill zombies, other play it as an adult version of Minecraft.

  9. #8064
    Refugee
    Join Date
    Dec 2016
    Posts
    4
    Rep Power
    0
    Quote Originally Posted by betam4x View Post
    Zombies aren't supposed to be smart.

    - - - Updated - - -
    Ooh I wouldn't expect complex tactics, just pure blood lust see food chase food... not see food spin in circle until something hits them, then attack opposite wall even as their food is repeatedly sinking an axe into their back.

  10. #8065
    Inventor
    Join Date
    Mar 2017
    Posts
    797
    Rep Power
    1
    Quote Originally Posted by Vollmer View Post
    I've not read every single post, so apologies if I've missed someone mentioning these topics, but

    - Any indication that there will be AI improvements in A17, so zombies don't spin in circles or turn and attack the wall on the opposite side of the room

    - Any changes that will let us make it harder / blood moons last longer, I've increased the maxspawn in xml on the blood moon to 20,000 but it seems to have an upper limit around a thousand or so, which by day 21 we can kill within an hour or two of game time (playing on hardest setting with always run on and base stage level +4). Or does anyone have any additional tips for increasing difficulty beyond arbitrary restrictions on game play ( we already only allow ourselves to take over existing structures, above ground all the time)

    Thanks,
    Not a fix all but....

    Change zombiestevecrawler to a different walk type... so they dont slowly crawl in...it helps more zeds come quicker

    increase all fat cop explosion entity damage and range....

    remove the basic zombie horde night group as the 4th part of the night and add in gamestaged...

    Oh and replace a weak zombie like cheerleader in the final gamestage with zombieanimalbear
    Last edited by SnowDog1942; 01-09-2018 at 03:54 PM.

  11. #8066
    Leader Tin's Avatar
    Join Date
    Feb 2014
    Location
    In between
    Posts
    5,297
    Rep Power
    1
    Quote Originally Posted by betam4x View Post
    Zombies aren't supposed to be smart.
    Well how dumb do you want them? So dumb they can't get from point A to point B in open terrain without spinning in a circle on some invisible object while having you in their sight? Do you want them so dumb they can't even try to break through walls or doors or windows to get at a food source? How dumb are you (and others) talking?

    Me personally, I want them to be, at the very least, as smart as dogs or cats when trying to get food. Climb stairs, Fences, Trees, Ladders, being able to walk around objects out in the open without getting stuck and just running in circles just because. Attempt to bust down objects in their way when prey is close at hand. lol even a Mouse or an Ant can transverse a maze to get to a food source..

    I mean come on.. They are at the least smart enough in just about every movie/book to recognize other zeds from a live human and transverse distances in a decent enough manner and go around objects in their path to get at us.

  12. #8067
    QA Tester unholyjoe's Avatar
    Join Date
    Apr 2014
    Location
    south central U.S. in Arkansas
    Posts
    2,092
    Rep Power
    1
    Quote Originally Posted by ZombieHorde View Post
    True regarding the Unity port.

    In regards to zombie intelligence, I suppose there are a few things that need to happen, depending on the zombie lore. If zombies are completely braindead and just animated flesh with one desire = eat human flesh, then at the very least, the need to be able to pile up (swam each other) to get you if you are on a ledge directly above them or dig in droves to your underground base.

    However, if we consider them somewhat like animals with a basic instinct and a slight version of a brain (at least a brain-step), then even the dumbest animals can find alternative routes around obstacles or change their body shape (bend or crawl) to get under or over a block. With a human just infected, maybe he/she still has some engineering smarts about him/her and can get the general sensible use of basic tools (club) or that if I fell this tree, that perch will fall.

    But it's not just about zombie lore, but mainly about the entertainment of the game.
    i would like to see ledge fishing countered with true dangerous vultures that (NO dont pick up players) but will dig claws into a player and higher chance for infection and thus when flying in swooping action would also knock down a player. imagine getting knocked off of your safety ledge by a stinking bird

    dont get that wrong i am not against players on a ledge as its one of my tactics.. but right now the only hazard we have is vultures (depending on location vultures just arent in every biome and should have chance to be in any) and spitters (i hate spitters, we were brought up to not spit)

  13. #8068
    Leader Aldranon's Avatar
    Join Date
    May 2014
    Location
    Somewhere in a universe near you.
    Posts
    5,451
    Rep Power
    1
    Quote Originally Posted by Tin View Post
    Me personally, I want them to be, at the very least, as smart as dogs or cats when trying to get food.
    I had to smile at this, you thought it was trivial but M.I.T. finally did this with their open-source AI project. Its about as smart as a cat and dog. Cats are smarter but dogs socialize better, so you want both for a good AI. Which is what they are working on.

    So if someone (you?) wants to look into their open source (if it still is open) have at it!
    Last edited by Aldranon; 01-09-2018 at 04:21 PM.

  14. #8069
    Leader Tin's Avatar
    Join Date
    Feb 2014
    Location
    In between
    Posts
    5,297
    Rep Power
    1
    Quote Originally Posted by Aldranon View Post
    I had to smile at this, you thought it was trivial but M.I.T. finally did this with their open-source AI project. Cats are smarter but dogs socialize better, so you want both for a good AI. Which is what they are working on.

    So if someone (you?) wants to look into their open source (if it still is open) have at it!
    Ohh No No.. I don't think it's trivial at all. They will find a way if presented an opportunity to get what they want. Instinct or Intelligence which ever you want to call it.

  15. #8070
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    12,453
    Rep Power
    2
    Quote Originally Posted by Tin View Post
    Well how dumb do you want them? So dumb they can't get from point A to point B in open terrain without spinning in a circle on some invisible object while having you in their sight? Do you want them so dumb they can't even try to break through walls or doors or windows to get at a food source? How dumb are you (and others) talking?

    Me personally, I want them to be, at the very least, as smart as dogs or cats when trying to get food. Climb stairs, Fences, Trees, Ladders, being able to walk around objects out in the open without getting stuck and just running in circles just because. Attempt to bust down objects in their way when prey is close at hand. lol even a Mouse or an Ant can transverse a maze to get to a food source..

    I mean come on.. They are at the least smart enough in just about every movie/book to recognize other zeds from a live human and transverse distances in a decent enough manner and go around objects in their path to get at us.
    +1

    I suspect it’s the same crowd that want no underground threats that also are happy with super dumb zeds to reduce their threat above ground as well. It always makes me smirk when people who knowingly purchased a zombie survival game complain about being interrupted by zombies spawning and harassing them all the time. They’re probably in heaven when the zeds start running in circles and they can just build in peace...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •