View Poll Results: Alpha 17

Voters
0. You may not vote on this poll
  • A17 will be released when the bugs are fixed

    0 0%
  • 0 0%
  • Feature Freeze -> Hitler Video ->

    0 0%
  • Madmole gameplay -> Spider Meme ->

    0 0%
  • A17-E Release Candidate ->

    0 0%
  • Stream Event -> A17-E Released

    0 0%
  • -------------------------------------------------------

    0 0%
  • DEV DIARY 1ST PAGE UPDATED: Oct 15

    0 0%
  • -------------------------------------------------------

    0 0%
Page 541 of 2421 FirstFirst ... 4144149153153954054154254355159164110411541 ... LastLast
Results 8,101 to 8,115 of 36303

Thread: Developer Discussions: Alpha 17

  1. #8101
    Refugee
    Join Date
    Jul 2017
    Posts
    14
    Rep Power
    0
    Quote Originally Posted by Aldranon View Post
    Its about as smart as a cat and dog. Cats are smarter but dogs socialize better, so you want both for a good AI.
    Well you can leave the cat out of it then. Cats aren't even remotely smarter than dogs. They are just cats.

  2. #8102
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    18,357
    Rep Power
    1
    Dragons are smartest. Hard to hit, too.

    https://youtu.be/YVCsyPqxIMs

  3. #8103
    Fun Pimps Staff Gazz's Avatar
    Join Date
    Jun 2014
    Location
    In your brains. Thinking your thoughts.
    Posts
    8,018
    Rep Power
    2
    Well, what do they drop?

    Or do you need DKP?

  4. #8104
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    18,357
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Well, what do they drop?

    Or do you need DKP?
    They'll be guarding the nests. The baby dragons will likely get you long before momma has to do any work.

    ...let me rephrase. I solved the issue with easy treasure chest quests.

  5. #8105
    Zombie Hunter Orsey's Avatar
    Join Date
    Sep 2015
    Location
    Ukraine
    Posts
    437
    Rep Power
    1
    What about blocks of the same type (eg concrete ones, or wooden)? Will the cube and ramp have different amounts of health and different weights? That would be logical.

  6. #8106
    Reconstructionist Bubo's Avatar
    Join Date
    May 2017
    Location
    Olympus
    Posts
    641
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    I was in the shower! How rude!



    Quote Originally Posted by mpking View Post
    Well you can leave the cat out of it then. Cats aren't even remotely smarter than dogs. They are just cats.

  7. #8107
    Reconstructionist sinda's Avatar
    Join Date
    Dec 2015
    Location
    arcadia
    Posts
    580
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    You really should get out more...

    https://youtu.be/nUmlyIiJi0c
    you mean i can get my hello kitty dream home down at the blueprint vendor?

  8. #8108
    Tracker AaronG85's Avatar
    Join Date
    Jul 2016
    Posts
    186
    Rep Power
    0
    Quote Originally Posted by Tin View Post
    One aspect 'currently' lacking in the game is any 'real' need or encouragement to travel. Once you set up shop and find that big city loaded with everything you need that's it or start RP'ing for a reason. It doesn't need to be a "Non choice" deal either, just something to encourage it. Quest line? Environmental?.. something to get the player to 'choose' to explore the map more. Gold/Diamond Mines in the wasteland? Secret stockpile of items/gear in a specific spot in the burnt forest too good to resist? Dungeon poi's with the best stuff dotted throughout the map? IDK something.
    I've come to a point for end game that I turn off loot respawning to force me to go travel and setup 'Mini Bases'.

  9. #8109
    Leader Tin's Avatar
    Join Date
    Feb 2014
    Location
    In between
    Posts
    5,297
    Rep Power
    1
    Quote Originally Posted by AaronG85 View Post
    I've come to a point for end game that I turn off loot respawning to force me to go travel and setup 'Mini Bases'.
    Yeah I do that as well at times. I also make my town's and cities have more ordinary prefabs and less high value target prefabs. Along with heavily making those high value prefabs more of a pain to loot. I also don't touch that quality perk that makes it easier to get better loot.

    This will be a less than popular opinion but..

    I refuse to purchase that perk (that shall not be named) that makes it more likely to getting higher quality loot either. I really think it doesn't add anything to the game for MP or SP and just promotes more sitting around and staying at one location. The play map is pretty darn big as is and there's really no reason for that perk. By the time everyone has even come close to uncovering all the map and looted every poi, even if you stick with the 30day respawn of loot, every poi will be restocked long before you even come close to doing so.

  10. #8110
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    18,357
    Rep Power
    1
    Since leveled loot sucks the fun out of looting, that's not an incentive for me. I think a better strategy will be bandits setting up shop nearby and begin raids until you move.

  11. #8111
    Colony Founder Maharin's Avatar
    Join Date
    Jan 2015
    Location
    Virginia, USA
    Posts
    3,725
    Rep Power
    1
    It would be great if we could build faction with the bandits and eventually join them on raids to our own camp.

  12. #8112
    Colony Founder Maharin's Avatar
    Join Date
    Jan 2015
    Location
    Virginia, USA
    Posts
    3,725
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Well, what do they drop?

    Or do you need DKP?
    Just one of the many reasons I ended up hating EQ1 even though I played it for YEARS.

    I had a friend that leveled a Berserker up to max level (70/75 at the time I think?) and had maxed out raid gear including the best weapon in the game and still struggled to solo kill the easiest mob that would give him experience. If there was ever a game to make you feel weaker the higher level you got, EQ1 was it.

  13. #8113
    Leader Aldranon's Avatar
    Join Date
    May 2014
    Location
    Somewhere in a universe near you.
    Posts
    5,451
    Rep Power
    1
    Quote Originally Posted by mpking View Post
    Well you can leave the cat out of it then. Cats aren't even remotely smarter than dogs. They are just cats.
    Dont blame me, blame the idiots at M.I.T. Give me a Border Collie and I can train it to get me a bear from the fridge in a week. All I can do with a cat is something with his food and his bed. He trains me if I fail to keep his litter box clean. (something special in the bath tub, at least its not on the carpet)
    Last edited by Aldranon; 01-10-2018 at 05:23 AM.

  14. #8114
    Inventor Demonoid74's Avatar
    Join Date
    May 2015
    Location
    Las Vegas AKA Hell
    Posts
    905
    Rep Power
    1
    Pffft Shaman all the way bro...never had any issue soloing all the way thru Plains of Power...
    either did my brothers mage...
    eh Zerkers are just weak!
    They are the in the top 3 Raid dps though with Rogue , Wiz then Zerker...
    But Mercs now have made it a hell of a lot easier for everyone...I even solo with my Rogue using a Healer merc at 83rd Level lol
    It was kind of fun going back and playing again a couple months ago....to bad the company that took over is a piece of crap...

    Ok enough of that...Zombies!!!

  15. #8115
    Leader Aldranon's Avatar
    Join Date
    May 2014
    Location
    Somewhere in a universe near you.
    Posts
    5,451
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    Since leveled loot sucks the fun out of looting, that's not an incentive for me. I think a better strategy will be bandits setting up shop nearby and begin raids until you move.
    Yup, "location, location, location", using the realtor agent's mantra, you can make loot better or worse (and the monsters better or worse) all based on location.

    Give each POI and Biome a value to indicate the level also the closer to the edge of the map (radiation zone) make radiated zombies more common until at the edge they are ALL radiated. Put the legendary stuff IN the radiation zones as well. Give the rad suits a reason to live.

    Edit: THIS would be the reason for people to leave their immediate area and explore because as of now, there are no reasons to move from your starting area. THAT is whats missing in the game, the adventure part.
    Last edited by Aldranon; 01-10-2018 at 05:47 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •