View Poll Results: Alpha 17

Voters
0. You may not vote on this poll
  • A17 will be released when the bugs are fixed

    0 0%
  • 0 0%
  • Feature Freeze -> Hitler Video ->

    0 0%
  • Madmole gameplay -> Spider Meme ->

    0 0%
  • A17-E Release Candidate ->

    0 0%
  • Stream Event -> A17-E Released

    0 0%
  • -------------------------------------------------------

    0 0%
  • DEV DIARY 1ST PAGE UPDATED: Oct 15

    0 0%
  • -------------------------------------------------------

    0 0%
Page 549 of 2415 FirstFirst ... 4944949953954754854955055155959964910491549 ... LastLast
Results 8,221 to 8,235 of 36219

Thread: Developer Discussions: Alpha 17

  1. #8221
    Colony Founder Maharin's Avatar
    Join Date
    Jan 2015
    Location
    Virginia, USA
    Posts
    3,725
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Now I may have been the trigger for your delusion but I cannot blame myself!
    I watch Criminal Minds, you know!
    I try to give you credit and you take a direct deposit.

  2. #8222
    Colony Founder
    Join Date
    Sep 2014
    Posts
    2,901
    Rep Power
    1
    I recommend that we add M-16's to the game.

    I recommend the weapon because we already added solders to it and the M-16 is the most commonly used weapon in the U.S. military.

    Plus the game could use a well balanced assault rifle.
    One that is not a gunpowder eating firehose variety like the AK-47, which may not be best for most situations. Especially with new players starting out. Finding the resources for making bullets is really hard to come by.

    The single shot semiautomatic weapon with it's 20 to 30 round clip can be very useful.

    OFC this also means adding the 5.56 round to the game as well. Which does not consume as much material as a full sized rifle round.

    Finally the weapon would be really cool to be part of the game and would go with the military's BDU's (Battle dress uniform) and body armor already in the game.

    Who knows, we may even be able to add setting to it like three round burst as an upgrade.

    If that's not cool then we could go with something like the M-4, which is close to the M-16.


    What do you guys think?
    Last edited by sillls; 01-13-2018 at 02:21 PM.

  3. #8223
    Inventor toores's Avatar
    Join Date
    Dec 2013
    Location
    Estonia
    Posts
    965
    Rep Power
    1
    Quote Originally Posted by sillls View Post
    I recommend that we add M-16's to the game.

    What do you guys think?
    I think yes. Why not!

    Also i think we need a video from Madmole. This thread is drying up..

  4. #8224
    Tracker IrishGhost's Avatar
    Join Date
    Jan 2016
    Posts
    209
    Rep Power
    0
    Quote Originally Posted by sillls View Post
    I recommend that we add M-16's to the game.

    I recommend the weapon because we already added solders to it and the M-16 is the most commonly used weapon in the U.S. military.

    Plus the game could use a well balanced assault rifle.
    One that is not a gunpowder eating firehose variety like the AK-47, which may not be best for most situations. Especially with new players starting out. Finding the resources for making bullets is really hard to come by.

    The single shot semiautomatic weapon with it's 20 to 30 round clip can be very useful.

    OFC this also means adding the 5.56 round to the game as well. Which does not consume as much material as a full sized rifle round.

    Finally the weapon would be really cool to be part of the game and would go with the military's BDU's (Battle dress uniform) and body armor already in the game.

    Who knows, we may even be able to add setting to it like three round burst as an upgrade.

    If that's not cool then we could go with something like the M-4, which is close to the M-16.


    What do you guys think?
    Again, make it m4s not m16s. More common than m16s especially if the Army was sent for combat.

  5. #8225
    Inventor Prisma501's Avatar
    Join Date
    Sep 2016
    Location
    NL - Tilburg
    Posts
    841
    Rep Power
    1
    I dont really care what rifle to use in a zombie game. As long as it kills zombies.

    Cheers

  6. #8226
    Zombie Hunter Xrt's Avatar
    Join Date
    Aug 2016
    Posts
    456
    Rep Power
    1
    I guess silencers will make their way into A17? That would add to the stealth aspect implemented, and it is also a gun modification is it not?
    I see the release date is not in January, define release date :P Exp. release, or stable? Cheers

  7. #8227
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    12,451
    Rep Power
    2
    No release of any kind.

    Well....maybe possibly a video...

  8. #8228
    Ranger
    Join Date
    Nov 2015
    Posts
    273
    Rep Power
    0
    If the hill or mountain is high enough, as the plane flies over the crate is placed 'inside' the hill but you will never find it. The marker stays but the crate is completely gone. Have had this happen numerous times and if it does this, I have taken to putting an X marker over the airdrop marker to show it won't be there so I don't go looking for it. Mostly, I just make sure I set up my base no where near any high hills or mountains to avoid this happening.
    Last edited by RavenSyndil; 01-13-2018 at 05:03 PM.

  9. #8229
    Zombie Hunter Jacoviz's Avatar
    Join Date
    Jan 2017
    Location
    Italy
    Posts
    425
    Rep Power
    0
    A madmole video today?😍

  10. #8230
    Chronic Cougher Ouch Quit It's Avatar
    Join Date
    Sep 2014
    Posts
    1,575
    Rep Power
    1
    What ever happened to the A16.5 patch?
    Did it get squashed with ziplines and behemoth?

    Coughs* VIDEO * Coughs

  11. #8231
    Hunter Flat0ut's Avatar
    Join Date
    Dec 2017
    Posts
    112
    Rep Power
    0
    Plz make quick video about progress on 4wd car

  12. #8232
    Reconstructionist Bubo's Avatar
    Join Date
    May 2017
    Location
    Olympus
    Posts
    641
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    No release of any kind.

    Well....maybe possibly a video...


  13. #8233
    Colony Founder beerfly's Avatar
    Join Date
    Feb 2016
    Posts
    1,048
    Rep Power
    1
    Quote Originally Posted by Flat0ut View Post
    Plz make quick video about progress on 4wd car
    Show him the zeroes and the ones pimp boys. Just to tease him.

  14. #8234
    Hunter Flat0ut's Avatar
    Join Date
    Dec 2017
    Posts
    112
    Rep Power
    0
    Quote Originally Posted by beerfly View Post
    Show him the zeroes and the ones pimp boys. Just to tease him.
    You little jerk

    - - - Updated - - -

    Screen of model would be okay

  15. #8235
    QA Tester unholyjoe's Avatar
    Join Date
    Apr 2014
    Location
    south central U.S. in Arkansas
    Posts
    2,092
    Rep Power
    1
    Quote Originally Posted by beerfly View Post
    Show him the zeroes and the ones pimp boys. Just to tease him.
    its not 1s and 0s but it'll work the same.

    https://i.imgur.com/zMChRrX.jpg


    from MM video https://youtu.be/NiLn3Y4BLHw?t=767

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •