View Poll Results: Alpha 17 Release Date: Not in February

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Thread: Developer Diary: Alpha 17!!!

  1. #11446
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by fragtzack View Post
    The enemy hp bar is an abomination. No matter how small it becomes, or better colors, etc, its very existence and concept is anti-immersion and easy peasy mode.

    Every time I see that horrible enemy hp bar, I think of this:

    https://www.youtube.com/watch?v=yE9xOAzsWn4



  2. #11447
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Laz Man View Post
    Just a few guesses:

    1) How would the player setup a zipline during gameplay (ie. batman grappling hook?)
    2) How do you balance ziplines in with all the other features already in the game without trivializing them? (i.e. 7 day horde, Skyscrapper dungeons, etc.)

    They probably ran into a bunch of these types of questions and decided that they better focus on whats on their plate already before adding yet another feature.
    Iíd say no to the Batman grappling hook gun or shooting a line attached to an arrow. To be balanced they would need to be structures that you would build well in advance and hook up as part of base design or for creating a network of rooftop traveling or crossing a river.

    No 7 Days to Just Cause. The quick getaway of shooting a line and zipping away would be too easy plus it would make base assaulting way too simple. Thatís why there are no air vehicles in the game.

    Oh wait...

  3. #11448
    Colony Founder Aldranon's Avatar
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    The simple attachment system of the wire tool would work well enough.

    Just hook up one end to your "Hatch elevator to the stars" tower, then travel up to a kilometer away and bingo: You've destroyed the Tower Defense game!

  4. #11449
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Laz Man View Post
    Just a few guesses:

    1) How would the player setup a zipline during gameplay (ie. batman grappling hook?)
    2) How do you balance ziplines in with all the other features already in the game without trivializing them? (i.e. 7 day horde, Skyscrapper dungeons, etc.)

    They probably ran into a bunch of these types of questions and decided that they better focus on whats on their plate already before adding yet another feature.
    All of your questions make sense until you see the gyro copter. No excuse for such a thing to exist in a survival game if we are using the above 2 questions as a basis for not adding the ziplines at least.
    Last edited by JaxTeller718; 41 Minutes Ago at 09:18 AM.

  5. #11450
    Colony Founder Aldranon's Avatar
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    Quote Originally Posted by JaxTeller718 View Post
    All of your questions make sense until you see the gyro copter. No excuse for such a thing to exist in a survival game if we are using the above 2 questions as a basis for not adding the ziplines at least.
    The problem with the gyro copter is: If you can land on every primary POI's roof it's "GG done!" as the top section of the POI's are where the good loot is (in A16 at least).

    The Gyrocopter, like the airship should be VERY late game items that just allow someone who has already beaten the game to have a few laughs AND as a tool to bring the player to a part2. IMO the airship is actually better for a part2 as TFP's can realistically put the player at any point in the world, crash it if they want and start part 2!

    Ziplines will just break the Tower Defense aspect of the game which is no loss to me.
    Last edited by Aldranon; 26 Minutes Ago at 09:32 AM.

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