View Poll Results: Alpha 17

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Thread: Developer Discussions: Alpha 17

  1. #6946
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    Quote Originally Posted by Royal Deluxe View Post
    Then let us look how it is solvable , cheap and easy.
    Several ways.

    1. The stupidest idea first (imo) bigger backpack thru skills.

    2. 2nd stupidest idea but better then the first idea(imo) find a bigger backpack in game

    3. Keep it as it is now and let modders do bigger backpacks.

    4. Release a small program that the player can type in the size and it edits the dll automatically filling the necessary sections of the dll. (Sdx can do similar)

    5. Simply have the backpack size xml editable. This can be a program that fills in the necessary xmls once you have changed the bp size in windows.xml (again a modder can do this if current bp system stays)

  2. #6947
    Colony Founder Royal Deluxe's Avatar
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    For the moment i use only a mod for more Minibike slots. Thats not perfect but it is ok. (+8 or 11 ?)
    The problem is that mods that add many items will need more transportation slots. Think thats understandable.

    - - - Updated - - -

    Quote Originally Posted by stallionsden View Post
    Several ways.

    1. The stupidest idea first (imo) bigger backpack thru skills.

    2. 2nd stupidest idea but better then the first idea(imo) find a bigger backpack in game

    3. Keep it as it is now and let modders do bigger backpacks.

    4. Release a small program that the player can type in the size and it edits the dll automatically filling the necessary sections of the dll. (Sdx can do similar)

    5. Simply have the backpack size xml editable. This can be a program that fills in the necessary xmls once you have changed the bp size in windows.xml (again a modder can do this if current bp system stays)
    And now again without breaking EAC
    Thats all we ask for, editable Backpackslots without breaking EAC
    Last edited by Royal Deluxe; 12-21-2017 at 11:25 PM.

  3. #6948
    Zombie Hunter Orsey's Avatar
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    Question

    Quote Originally Posted by Gazz View Post
    Want a hidden counter to increase whenever the player enters a new biome? That's XML now.
    Want a "dazed" buff to trigger when your blood pressure is low and you get up after being crouched too long? XML.
    Want a "zen repair overdrive" buff after you've repaired 10 blocks in under 15 seconds? XML.
    Unable to use 2-handed weapons/items with one broken arm? Yup, XML.
    A zombie entity is no longer completely separate from a player entity so if a zombie were to have an item or buff or skill that increases block damage or negates some of your armor value... guess what...
    Gazz, I have some questions:
    Will it be possible to prohibit the use of two-handed weapons and tools when the character is on the stairs?
    Will it be possible to reduce the speed of moving the character up the stairs?
    Will it be possible to increase the consumption of stamina while moving up the stairs?
    Can you forbid the character to jump when his leg is broken?


    I'm very interested in the different types of damage for different parts of the body?
    Separate damage for each arm, leg or head.
    Different types of damage: bite, scratch, dislocation, fracture, large wound, concussion and other?
    Last edited by Orsey; 12-21-2017 at 11:40 PM.

  4. #6949
    Fun Pimps Staff Gazz's Avatar
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    Some, yes, but I dont think there is a special trigger for... stairs.

    That's an unusual fetish.

  5. #6950
    Zombie Hunter Orsey's Avatar
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    Quote Originally Posted by Gazz View Post
    Some, yes, but I dont think there is a special trigger for... stairs.

    That's an unusual fetish.
    Yes, because now the ladder is a high-speed elevator in the game)) And we can shoot from the bow when both hands are occupied on the stairs)))

  6. #6951
    Colony Founder Maharin's Avatar
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    Quote Originally Posted by Aldranon View Post
    Something to help people who cant tell the difference between Heat Stroke and Heat Exhaustion. One can get people killed.

    Attachment 23595
    I get that... but from a game perspective there is no coming back from heat stroke. Once you get to that stage it's not like you can rely on a wandering medical unit or ambulance to help get you stable and rehydrate you at a safe pace.

  7. #6952
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    Quote Originally Posted by Orsey View Post
    Yes, because now the ladder is a high-speed elevator in the game)) And we can shoot from the bow when both hands are occupied on the stairs)))
    This is actually pretty easy. Google a firefighter's ladder lock.

  8. #6953
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    Sorry if this has been mentioned before, but there is something that the game needs ... doors, hatches, bridges, that can be configured to use with electricity. The possibilities to create traps and other kinds of things would increase a lot and also the fun.

    Regards.

  9. #6954
    Super Moderator Roland's Avatar
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    Quote Originally Posted by madmole View Post
    No to all.
    The days of “maybe” are behind us. Woohoo!!

  10. #6955
    Reconstructionist Darkfoxx117's Avatar
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    Quote Originally Posted by madmole View Post
    Video is done, and uploading.
    Nice can't wait

  11. #6956
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by madmole View Post
    Video is done, and uploading.
    now he said it thanks MM

    or as close as he could at least

  12. #6957
    Tracker bayaholic's Avatar
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    WooHoo!!! V-I-D-E-O. Madmole was his name yo. Fun Pimps, Fun Pimps!!

  13. #6958
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    So when you loot the new full cupboard and empty it out, does the block change to the open/unlootable version or does it stay as the closed kind and just say "empty"?

  14. #6959
    Colony Founder Royal Deluxe's Avatar
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    Quote Originally Posted by madmole View Post
    Very nice !

    Release tomorrow or will it be tuesday ?

    -----------
    Cant say really much on the details, it simply looks really good, nearly perfect all i saw until now for A17 !

  15. #6960
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    Nice. Look forward to the quests! You said that last room will have a boss, will those be based on game stage?

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