View Poll Results: Alpha 17

Voters
0. You may not vote on this poll
  • A17 will be released when the bugs are fixed

    0 0%
  • 0 0%
  • Feature Freeze -> Hitler Video ->

    0 0%
  • Madmole gameplay -> Spider Meme ->

    0 0%
  • A17-E Release Candidate ->

    0 0%
  • Stream Event -> A17-E Released

    0 0%
  • -------------------------------------------------------

    0 0%
  • DEV DIARY 1ST PAGE UPDATED: Oct 15

    0 0%
  • -------------------------------------------------------

    0 0%
Page 481 of 2389 FirstFirst ... 3814314714794804814824834915315819811481 ... LastLast
Results 7,201 to 7,215 of 35835

Thread: Developer Discussions: Alpha 17

  1. #7201
    QA Tester unholyjoe's Avatar
    Join Date
    Apr 2014
    Location
    south central U.S. in Arkansas
    Posts
    2,092
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    Guppy really does need to argue for the opposite of what he really wants. Plus, we'd agree more.
    forget it... last time i saw him using reverse psychology, he was outside driving on the street in reverse and arguing with the neighbors.

    and the argument was about going in the wrong direction.

  2. #7202
    Hunter Tok's Avatar
    Join Date
    Oct 2016
    Posts
    112
    Rep Power
    0
    Watched the new video earlier and its made me super excited for the new alpha. From someone that really enjoys the building aspect of the game its great to see new textures, shapes and trims/pipes etc are being added, I can't wait to get stuck into building new bases when it arrives. Its easy to forget the world is a fully destructible voxel based when you see the level of detail in the new POIs. Great work!

    The only thing I didn't care for was the health bar of the zombies, but i'm sure that will be possible to turn off.

  3. #7203
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    5,306
    Rep Power
    1
    Quote Originally Posted by stallionsden View Post
    1 block ability to sneak into another spot thru 1 block. As seen in 14.23 where he is jumping to show you a gap but has a shaft door on it.

    Or blocks can destroy upon walking on it but not all the block dissappear.. (may be just my eyes lol)

    The car4wd In the entityspawner

    Noise range
    ROLAND

    if no one has guessed the thing that MM inadvertently showed maybe you should just tell us lol and give us all a prize :-D

  4. #7204
    Colony Founder Dagzambie's Avatar
    Join Date
    Jul 2015
    Location
    By the Beard! That's a big wolf!
    Posts
    1,680
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    ... I shot a deer in the head with a pistol the other day and it flew back about 100 yards bouncing up and over a ridge...
    I didn't know bazooka's came in fun size!

  5. #7205
    Fun Pimps Staff Gazz's Avatar
    Join Date
    Jun 2014
    Location
    In your brains. Thinking your thoughts.
    Posts
    8,001
    Rep Power
    2
    Oh hmm. I wonder if you can reach escape velocity with a bigger gun then.

  6. #7206
    Colony Founder Lonestarcanuck's Avatar
    Join Date
    May 2014
    Location
    Texas
    Posts
    1,563
    Rep Power
    1
    I want a carrot on a stick and a saddle I can put on a zombie and ride it.

  7. #7207
    Colony Founder The Gronk's Avatar
    Join Date
    Jun 2015
    Location
    Here
    Posts
    2,235
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Oh hmm. I wonder if you can reach escape velocity with a bigger gun then.
    Theoretically yes, in practice... no. Not even Elon Musk has tried this one yet.

    https://en.wikipedia.org/wiki/Space_gun

  8. #7208
    Inventor toores's Avatar
    Join Date
    Dec 2013
    Location
    Estonia
    Posts
    951
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Guys, get over the magazine extender.
    This was so alpha those weren't even programmer numbers.


    Stuff like that is why videos are so rare. Show anything unfinished and people go ape♥♥♥♥ over how broken or unbalanced it is.
    Dude, it was the very first thing i asked like 10 pages back
    Instead of answering it's just WIP you started trolling us. Don't blame it on people and videos of unfinished stuff. Not cool!

    Quote Originally Posted by toores View Post
    Are all the modifications going to be lvl 1-600 with decimal changes to numbers you'd have to calculate to see the actual outcome or is it just the state of the development?

  9. #7209
    Inventor toores's Avatar
    Join Date
    Dec 2013
    Location
    Estonia
    Posts
    951
    Rep Power
    1
    Whatever happens to open cupboards i hope we will still be able to interact with them. In a world where dropped items disappear i have much use for empty containers.

  10. #7210
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    18,341
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Guys, get over the magazine extender.
    This was so alpha those weren't even programmer numbers.


    Stuff like that is why videos are so rare. Show anything unfinished and people go ape♥♥♥♥ over how broken or unbalanced it is.


    - - - Updated - - -

    Quote Originally Posted by Roland View Post
    I'll take ape♥♥♥♥ over the doldrums that have been the forums with no news. This got people talking and even if it wasn't all positive it was...activity. And most here trust TFP and know its all WIP. Everyone is excited for weapon mods.
    Besides, we already got MM to back off a bit on the hp indicator idea, or at least admit they'll discuss it.

    =)

    /taking credit for things since 1971

  11. #7211
    Colony Founder Dagzambie's Avatar
    Join Date
    Jul 2015
    Location
    By the Beard! That's a big wolf!
    Posts
    1,680
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    I like that. Maybe we could make the day and time showing up and the compass showing up perks as well? That could be cool...
    Or purchased/looted? A watch, a compass, a GPS perhaps? And a FitBit for whatever health stats we end up with.

  12. #7212
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    18,341
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    Guppy really does need to argue for the opposite of what he really wants. Plus, we'd agree more.
    ...who says I don't?

    /manipulating the world since 1971

    - - - Updated - - -

    Quote Originally Posted by chaosterone View Post
    Except there is a LOT more to those houses now..... I think they make the place look more "realistic" as far as the apocalypse goes, besides, do you really want more empty cans and jars?
    I can never, EVER, give up hope for a wrench.

  13. #7213
    Fun Pimps Staff Gazz's Avatar
    Join Date
    Jun 2014
    Location
    In your brains. Thinking your thoughts.
    Posts
    8,001
    Rep Power
    2
    Heh.

    The HP indicator is just as new as the aforementioned mod.
    It was literally programmer art. =P
    There was not even a rule set for it, much less implemented. It was put in to have a talking point for the discussion about when/if it should appear and for what.


    Now what is a real feature:
    If you aim a sniper rifle (variable zoom) you can see the crosshairs slightly contract and expand as they readjust to show you the exact area where your bullets might land - based on current zoom level, moving, crouching, mods, skills, etc.
    That's a big step up from A16 where the weapon crosshairs may as well display egyptian hieroglyphs to inform you about the target area.
    Merry christmas, gun nuts.

  14. #7214
    Inventor Gnomaana's Avatar
    Join Date
    Sep 2016
    Posts
    813
    Rep Power
    1
    Quote Originally Posted by JaxTeller718 View Post
    This just feels too arcadey and like too much hand holding. Sorry MM i loved everything else though, the houses continue to amaze me and the shower curtain and stair railings were very well done. Can't wait for A17.

    I agree with this completely. I loved everything in that video except the health bars. Not having any indication of when the zombie is going to drop is one of the best things in 7 Days. I hope it is for sure Moddable but I'd really like it to just be a toggle in the game itself.

  15. #7215
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    18,341
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Now what is a real feature:
    If you aim a sniper rifle (variable zoom) you can see the crosshairs slightly contract and expand as they readjust to show you the exact area where your bullets might land - based on current zoom level, moving, crouching, mods, skills, etc.
    That's a big step up from A16 where the weapon crosshairs may as well display egyptian hieroglyphs to inform you about the target area.
    Merry christmas, gun nuts.
    See, this I like; because as much as I like UT style shooting games, I've always felt that format didn't work well for a "realistic" shooter like I wish 7days would be. I have always liked that my bow arrows go "somewhere" other than where I'm pointing, it's about time that happens for guns as well.

    - - - Updated - - -

    Quote Originally Posted by Gnomaana View Post
    I agree with this completely. I loved everything in that video except the health bars. Not having any indication of when the zombie is going to drop is one of the best things in 7 Days. I hope it is for sure Moddable but I'd really like it to just be a toggle in the game itself.
    Was just chatting it up with Dust2Death (premier ui modder) about it, it should be a gui element which means moddable.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •