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Thread: The Official A17 Developer's Diary for Developers

  1. #346
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Damocles View Post
    The player should be able to wack them with their own healthbar!
    I want to see that. The player is unable to get through a door because he see's a zombie with a health bar. So he has to walk sideways to fit through the door or look away to make the bar disappear.

    Or put down items on top of your tool bar to carry them from A to B.

  2. #347
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by WiiTee View Post
    Now, Ima tell you a not-so-secret secret. It's okay to not like something with the information you had, but once you are properly informed it is totally okay to have a change of opinion. It doesn't make you any less of a human!
    It's also okay to be offended. =)

  3. #348
    Fun Pimps Staff Gazz's Avatar
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    Download a car? Like for a 3D printer?
    I'd doubt the viability of that. =P

  4. #349
    Fun Pimps Staff Gazz's Avatar
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    "My toolbar is now floating above a zombies head and I can only see when the zombie is hurt plz fix nAO!"

  5. #350
    Super Moderator Roland's Avatar
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    Quote Originally Posted by madmole View Post
    Our new GFX programmers smashed the water issues with Unity 2017-18, and improved performance 50%. Also near objects do not take over the reflections!


    Last edited by Roland; 06-06-2018 at 10:51 PM.

  6. #351
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    Quote Originally Posted by Roland View Post
    faatal,

    The tried and true yo-yo action of getting a zombie between two players and each alternating attacks can be fun but its also predictable and simplistic.
    I went ahead and made a simple change to this since I was fixing a related bug with hitting enemies returning home.

    Some new stuff:
    Added: AI 66% chance to ignore revenge target.
    Added: AI can attack while moving, independent attack and move range checks, and target motion estimation.

  7. #352
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by petruherro View Post
    wet dream
    YEEEEEA that's what i'm talking about
    ...now, what about distant water?
    Let's just assume the The Graphics Guys know what they are doing and are familiar with concepts like LOD for displaying distant things in games.

    Don't take this the wrong way. I do realise that players care about the game when they point out such things... but so do we.
    Last edited by Gazz; 06-07-2018 at 06:43 AM.

  8. #353
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by NukemDed View Post
    oo oo oo!
    diablo themed mod!!! hell yeah!
    'muricans would just complain about the topless succubi.

  9. #354
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Xrt View Post
    Water looks very realistic!!

    I held up my glass of water next to my monitor, I couldn't tell the difference.
    Then I tried to drink my monitor, and that gave me some problems.
    Hmm. Maybe we do need some sort of safety measure?


  10. #355
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    Quote Originally Posted by sillls View Post
    But Faatal, zombies can already attack on the move. How is this different than what they can do now?
    Yes, I thought it was doing some hit moving from memory, since I have not played A16 in ages, but in code it was specifically stopping movement when attacking. It was probably just restarting pathing right away, so it did not feel like much of a stop.

    Now it does not stop movement on attack. Movement stops when in movement range and attacking starts when in attack range and both have motion estimation, so it makes better choices based on moving toward, away, same or sideways from each others positions.

  11. #356
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by archergod View Post
    CAn we have Avatar Movie's Tree? we can use it as base too
    Can't we just have Yggdrasil? That should be enough for everyone's tree needs. =)

  12. #357
    Fun Pimps Staff Gazz's Avatar
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    Vehicles cannot get permanently stuck in water.
    That can only happen if (due to lag) server and client disagree on the position and you get kicked off while the bike stops... which could then get stuck in the "disputed" position because it cannot move.
    As long as things keep moving they may rubberband depending on latency but that's nothing unusual.

  13. #358
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Xrt View Post
    It would be so cool if the football zombie would always out-run the players, and instead of stunning you he'd give you a good old hip tackle and pin you to the floor, like a "special move".

    But judging from the rest of the zombies, he might not have the intelligence left to understand a move like that. LOL
    I dunno. Football players seem to manage fine. =)

  14. #359
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Xrt View Post
    You are on quite the funny streak, you know?
    Thanks for brightening my day, lol.
    And I'll keep hoping that football players don't find out where I live.

  15. #360
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    Quote Originally Posted by Maharin View Post
    Are they working on a way to have the zombies grab you? Maybe add a snare effect that just slows you down for 3 seconds or something. That would make it a lot more dangerous to charge into a POI with sleepers.
    That is not planned. When they hit you and you get stunned, you are slowed for a few seconds.

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