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Thread: The Official A17 Developer's Diary for Developers

  1. #406
    Fun Pimps Staff Gazz's Avatar
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    I'm going up in years and somehow have lost the ability to hear high-pitched whining. =)

  2. #407
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    So @MM - great video, lots of cool stuff - love it!

    -- FYI I believe the plural of Cactus is Cacti.

    PS: when it rains will it flood the jeep engine due to those big stacks?
    I know that, but under pressure of video who knows what comes out of my mouth.

  3. #408
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Death2gnomes View Post
    let me know when you are old enough that you cant see the crosshairs in a game you dearly love. Kiddo.
    I use my own crosshairs in just about any game. Some have none, some whacky ones... I can't be bothered. =)

  4. #409
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Maharin View Post
    Enter random max HP for zombies...

    EDIT: And random damage for weapons.
    And random chance to hit if your swing connects visually.

    Random chance to drop your weapon on a critical fumble...


    Seriously, though, random HP, speed, damage or whatevers for zombies should be very possible in A17. It's just not planned for the vanilla game.

  5. #410
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by owl79 View Post
    I'd really, really appreciate it if we could just get a release status update like "not this week" once it's getting closer. It would make the wait a lot less agonizing.
    Not this month.

  6. #411
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    how does next week sound?
    I think it sounds tinny.

  7. #412
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by A Nice Cup of Tea View Post
    To me, and I think to many people, modding game mechanics and balance (unlesss it's a "total conversion" or other large-scale overhaul) just feels like you're cheating at the game.
    I don't think so.
    The balance is only in your mind and there is no such thing as "the correct value".

    If you modded this into a potato chip eating game I'm certain TFP would be okay with that.

    If your game only spawns stripper zombies - perfect.

    If zombies automatically catch fire when they stub their toe - that's the way!

    This is no religion where the Word of Mole is your law. The one thing we demand is that you have fun. And that's non-negotiable.

  8. #413
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Orsey View Post
    Joel, Gazz, Faatal,
    In Joel's video in the creative mode there were parts of the weapon, but these parts do not have quality.
    But now the weapons recipes has quality )
    Does this mean that parts of the weapon will remain in the game?
    Does this mean that the quality of the weapon will depend on the quality of the recipe?
    Will there be a special craft station in which it will be possible to use new weapons recipes?
    Will we can use recipes to disassemble the weapon?
    I have a lot of questions
    Yes.

  9. #414
    Super Moderator Roland's Avatar
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    From Madmole's Twitter Feed

    Our new ambient lighting (polygons not being hit directly by any light source) is looking really sweet!








  10. #415
    Fun Pimps Staff Gazz's Avatar
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    Someone put in a coma will be incapable of waking you up.

  11. #416
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by TSRViper View Post
    Leading the target is easier said than done with the disco Zeds lol
    Maybe we finally get an answer to the question on disco being dead or not.

  12. #417
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Darkfoxx117 View Post
    Or possibly a note with co-ordinates that you could find in a poi closely associated to mining, like those pits that have an entrance at the bottom to a small cave (you normally find mushrooms and nitrate in them) i dunno just trying to think of something that may make life a little simpler.
    You can now spawn a prefab in places where a specific ore deposit touches the surface.

  13. #418
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    Quote Originally Posted by Sinz View Post
    @Faatal

    Can zombies climb ladders if the bottom run is broken and they have to jump onto the ladder at the medium height node?
    Well, pathing up ladders has not been added yet. They can climb them, but they don't seek them. Hopefully I will get it added soon. Until added I don't know how I'll have them handle the bottom rung. They will probably jump.

  14. #419
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    Quote Originally Posted by Red Eagle LXIX View Post
    @faatal,
    (trying again while you're around). With the new AI, will Zombies and animals fighting do as they currently do when the player gets in notice range (i.e. suddenly stop fighting to focus on the player instead of continuing their fight with the most immediate threats)?

    That just annoys me since you have to watch those fights from a distance (scoped). I want Bear versus Zombie arena fights with ringside seating not from 2 blocks away.
    I decided to change this today. My test zombies kept going for the trader in my test levels if I kited them too close.

    SetNearestEntityAsTarget is now very dynamic and handles multiple entity types. You could kite a bear to zombies and it may switch targets or zombies to an npc and they might switch to the npc. A zombie chasing a player might switch to you if you get in between them or closer and behind it and make a loud noise, like shooting something.

  15. #420
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    Quote Originally Posted by Moldy Bread View Post
    Are fences going to be fixed in this update? Because currently a waist high fence can stop an entire horde night.
    Last week I added some extra AI obstacle check code for the very purpose of finding partial edge blocks in the way. The AI now aggressively attacks those blocks.

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