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Thread: The Official A17 Developer's Diary for Developers

  1. #631
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    Quote Originally Posted by Orsey View Post
    Is this only relevant for 17? Is it planned to find a ready transport in the game in the future?
    Don't know.

  2. #632
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    Quote Originally Posted by akram22 View Post
    can i give a suggestion and i hope you might give your thoughts about that ? , what about in whatever update is coming we can see multiple caves that are large ..
    We are not adding new features now. Things being added are generally to finish a feature or fix other problems.

  3. #633
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    Quote Originally Posted by MidnightRook View Post
    On another note, I haven't been able to tell offhand about A17 and the Gyro-copter.

    I Understand it won't be out on A17 Launch
    I Understand it will be spawn-able (though incomplete) from the debug menu
    I don't know if it is slated to be added in one of the later 17.X releases
    Does it have carray capacity?
    Do any of the new vehicles have LARGER storage?
    Probably no.
    Probably yes.
    Not determined yet.
    Not currently.
    Vehicle storage is still in development. A17e may not have it. A17 hopefully will.

  4. #634
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    Quote Originally Posted by Dorf View Post
    Have the devs mentioned anything about sleeper spawn fixes?
    I've made many changes to sleeper code for A17 and I'll probably be making more as we test A17e.

  5. #635
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    Quote Originally Posted by Flat0ut View Post
    x
    x
    x
    x
    What's the problem with vehicle storage? Dont wanna be somehow impolite, but i think it could be done by copying script from old minibike right??
    Time.

  6. #636
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    Quote Originally Posted by Sy Tarn View Post
    speaking of gyro-copter can you confirm or deny if tracks and train carts are in the works?

    - - - Updated - - -

    the only reason i ask is because that would make a GIANT difference to mining large quarries. and you could cart your ore back to a close mining settlement en mass. which would save a lot of time going back and forth to a mine that might be far away
    Not in the works.

  7. #637
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    Quote Originally Posted by KRISMA View Post
    I really really do not like pvp, i have very bad coordination skills and i have no chance in pvp games., but i like to play with my husband, and sometimes with a few other friends and we have problems finding games to play, maybe i am very picky i do not know but what i do know is that we keep returning to this game
    That's not going to change.
    If we can make the game better at being played PVP then cool beans but that would be a bonus. Why would TFP aim to be the small fish in a big pond (of PVP games)?

  8. #638
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    Quote Originally Posted by meganoth View Post
    Not really. The simulated zombies wouldn't be stopped by a wall or traps or terrain obstacles. Simulating that would mean you really need to spawn the zombies instead of just adjusting a vector. And that is resource-heavy again.
    A steep cliff in an inactive chunk would stop a horde... unless the virtual zombies just float up so it would require pathing to make sense.

    As soon as players learn that far out defenses do stop zombies... will zombies be able to destroy them?
    Or is a base with a long wall in inactive chunks a perfect defense because zombies cannot properly act and destroy it?
    How do you prevent zombies from spawning inside a base when the base covers all the active chunks?

    That's a pretty big can of worms there and nothing substantial will change in A17.

  9. #639
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    Quote Originally Posted by KingSlayerGM View Post
    Also, this is probably copied from minecraft. What's the reason to have it exactly 16x16, instead of 15x15? Or 20x20?
    Computers.

  10. #640
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    It may be old but I just found it.

    It shows that zombies can be reasonable, too.

    re: Your Brains

  11. #641
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    New Images via Twitter: HD, PBR Block Textures

    Quote Originally Posted by madmole View Post
    Thanks to solving our texture memory problems we can finally go HD and pbr on the textures. The difference is incredible. Labor day weekend means work all weekend right? I'm confused...



  12. #642
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    Quote Originally Posted by sillls View Post
    Words like this are literally carried over like the word chauffeur is really a French word for driver.

    I did mess up the joke. I meant to say: What do all (undead) have in common once a year.

    Answer: unbirthdays
    Ah, words are such fun when you mix in languages.

    If a German commends you on a "solid post", you should be aware that this literally means "Vollpfosten" in German. Not what you'd expect.

  13. #643
    Fun Pimps Staff Gazz's Avatar
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    I liked it but stopped it when you started "speaking for everyone".

  14. #644
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    Quote Originally Posted by The Gronk View Post
    We use both whenever applicable. Roads and speed are measured in miles, lumber and building supplies are generally in metric, beer comes in pints whereas wine and spirits are measured in millilitres.

    We have mile-markers on the roads that have been there for about a thousand years (literally), it's going to take us a while to fully adapt. :-)
    Hah! And it's the Americans who barely have any historic baggage who are dragging their feet. =)

  15. #645
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    Hmm, so you're a locksmith?

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