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Thread: Developer Discussions: Alpha 17

  1. #49996
    Community Moderator xyth's Avatar
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    Quote Originally Posted by khzmusik View Post
    Aha - found it: https://7daystodie.com/forums/showth...-s-Bandits-Mod

    Too bad it currently requires you to compile with SDX.
    If you use the mod launcher it will now install SDX mods for you without you needing to deal with sdx at all. Its beta but give it a try.
    Last edited by xyth; 02-02-2019 at 01:57 AM.

  2. #49997
    Colony Founder DUST2DEATH's Avatar
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    Quote Originally Posted by khzmusik View Post
    No, that's not what I meant - though I phrased it badly so I see why you misunderstood me.

    Traders don't move from one location. The location itself changes.

    Say, when you start the game, the nearest trader is living in a single tent. You do quests for this trader, and that trader "gets more stuff" as a result.

    Without changing location, the trader's base grows from the single tent (and crappy loot for sale), to a simple log cabin (with slightly better loot), and eventually to the trader POIs you see in game now.

    ...That's not my idea, I'm just rephrasing what Royal Deluxe suggested. If it ever gets to be in game, credit him.
    No, I understood you. I just wanted a reason to drop in Xyth's epic trader's mod.

    And as I previously said, its still totally doable if TFP wanted.

    The quest reset function just resets *that* prefab.

    The upgrade functionality you speak of would just swap out the tent, for another prefab, in that same spot (simplified obv)

  3. #49998
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    Whos gonna B 50K

    Quote Originally Posted by dust2death View Post
    no, i understood you. I just wanted a reason to drop in xyth's epic trader's mod.

    and as i previously said, its still totally doable if tfp wanted.

    The quest reset function just resets *that* prefab.

    The upgrade functionality you speak of would just swap out the tent, for another prefab, in that same spot (simplified obv)

    50k
    50k
    50k

  4. #49999
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by DUST2DEATH View Post
    The upgrade functionality you speak of would just swap out the tent, for another prefab, in that same spot (simplified obv)
    Exact this

    Trader Prefab 1a
    41x41 Blocks large in the middle of a plain field a few tents, crates, sandbags and the white river flag

    After doing a mission
    Trader Prefab 1b
    Spawns. 41x41 Blocks large with a Wall 39x39 2 high, still the same core

    After doing next mission
    Trader Prefab 1c
    Spawns. 41x41 Blocks large with the stuff from before but additional a "Workplace" that offers a forge and a workbench.

    ...

  5. #50000
    Colony Founder Jedo's Avatar
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    And Roland will mess this over later...

  6. #50001
    Colony Founder DUST2DEATH's Avatar
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    Quote Originally Posted by Jedo View Post
    And Roland will mess this over later...
    50K post is disappoint.

    You had one job Jedo

  7. #50002
    Colony Founder Jedo's Avatar
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    Quote Originally Posted by DUST2DEATH View Post
    50K post is disappoint.

    You had one job Jedo
    Last time I claimed a milestone, Roland removed a bunch of posts and made my claim look stupid. I couldn’t stand to be disappointed a second time.

  8. #50003
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    Quote Originally Posted by rm304 View Post
    Love getting snarky replies for having an opinion. Not sure why you are referencing a random game review website that says it got the information form this Forum, but ok.
    The ones most critical are also often the most touchy when critizised themselves. Sorry about that source, it was the first list I found when searching for an A16 feature list. Since it also seems to be pre-release information it is even worse.

    Quote Originally Posted by rm304 View Post

    Blocks and Building

    Jail Cell door
    Iron Bar block with outside, centre, and inside edge rotations
    Outside corner stairs
    Unified block system which allows for 24 rotations and texture alignment between blocks
    Painting tool that will allow for multiple textures and colours for greater building variety
    Bulletproof Glass
    Rain Gutters
    3d Ladders
    I would have called them new options for builders. But ok.

    Quote Originally Posted by rm304 View Post
    World Generation

    Distant Terrain 2.0 featuring distant POI’s
    Socket System for POI’s and cities that mesh more naturally with the terrain
    City districts for more organic city layouts with industrial, commercial, and residential zoning
    Enhanced world previewer using the new LOD models of POI’s

    More Character options

    New beards
    More hair styles
    New clothing
    So, if we just take this list and act as if every feature on a line was equally big, there are 24 features not about graphics and 20 about graphics.

    But all that isn't really surprising, TFP has more graphics guys than programmers on their payroll (afaik), I would expect a lot of graphics improvements in every alpha.

    Quote Originally Posted by rm304 View Post
    You obviously havent played long enough to know that the early Front Runner Tek Server Admin Tool had an arena option. The airdop is a world event. Traders are NPC's. That's what Im referring to. Need more. Don't need someone to tell me go play another game just because you don't agree with me.
    Well, mods will eventually bring any other game into 7 days, even pacman, that doesn't mean that vanilla should pack them all in. Vanilla with a battle arena? That doesn't fit. Just my opinion.

    As a world event the airdrop is a very tiny one. The first definition I found on the net for the term calls them " Large-scale, cooperative, story-driven challenges". Weeell, 0 out of 3 properties.

    By the way, I didn't tell you to play another game, there is no World of Zombiecraft to my knowledge, it was just an invented name that might fit 7d2d if TFP added lots of MMORPG features.
    Last edited by meganoth; 02-03-2019 at 03:10 PM.

  9. #50004
    Inventor stasis78's Avatar
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    That fact that someone said Roland and mess at 50k was actually perfect

    - - - Updated - - -

    Have you seen the way that guy behaves on the forums?

  10. #50005
    Inventor stasis78's Avatar
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    I got down voted for hating on Ark.

    Come on people now! Smile on your brother and hate everyone that plays ARK!

  11. #50006
    Leader Aldranon's Avatar
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    Quote Originally Posted by sillls View Post
    What is up with these roads? They seem smooth but are bumpy as can be if you try riding on them. In most places they are ok but some areas it's like trying to ride over jagged rock.
    IF that is intended, then someone or something is to blame. I think DaVegaNL is responsible.

    This is all intended to get the player to build an airship (the size of the Hindenburg) to travel to New York City. Where the last bastion of the living survives. But can you make it there? Being "maxed out" in part 1 only makes you about average in New York!

    Interconnecting buildings with skylines, subways that have been abandoned and 10,000 known living who say you cant help defeat the 8 million zombies who have to be hit in the head to do any damage!


    Don't forget the bandits that have come in the thousands...

  12. #50007
    Leader Aldranon's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    Exact this

    Trader Prefab 1a
    41x41 Blocks large in the middle of a plain field a few tents, crates, sandbags and the white river flag

    After doing a mission
    Trader Prefab 1b
    Spawns. 41x41 Blocks large with a Wall 39x39 2 high, still the same core

    After doing next mission
    Trader Prefab 1c
    Spawns. 41x41 Blocks large with the stuff from before but additional a "Workplace" that offers a forge and a workbench.

    ...
    That makes a lot of sense. I would say a mission for each station as well.

    The final mission is to get back to New York on the Hindenburg sized airship with 7 others each person with an extra ability. In New York dead is dead, but you have 8 people to try to overcome the factions, the bandits, The tall buildings, the things in the sewers and subways and below...

  13. #50008
    Leader Royal Deluxe's Avatar
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    Naa the end is that you are beamed on a speceship where you can find a samurai, a cowboy a few other persons in cryotanks...and well a guy in a blue overall

  14. #50009
    Inventor Jugginator's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    Naa the end is that you are beamed on a speceship where you can find a samurai, a cowboy a few other persons in cryotanks...and well a guy in a blue overall
    LOLOLOLOL!!!!!! That epic FO3 reference. Man I loved and haaaaated that damn ship. I hit every single, game-breaking bug possible there.

  15. #50010
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by Aldranon View Post
    IF that is intended, then someone or something is to blame. I think DaVegaNL is responsible.

    This is all intended to get the player to build an airship (the size of the Hindenburg) to travel to New York City. Where the last bastion of the living survives. But can you make it there? Being "maxed out" in part 1 only makes you about average in New York!

    Interconnecting buildings with skylines, subways that have been abandoned and 10,000 known living who say you cant help defeat the 8 million zombies who have to be hit in the head to do any damage!


    Don't forget the bandits that have come in the thousands...
    Oh yeah sure. Go ahead. Blame your resident geologist.


    *whispers*
    Damn, they're onto me.

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