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Thread: Developer Discussions: Alpha 17

  1. #51256
    Fun Pimps Staff
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    Quote Originally Posted by danielspoa View Post
    @Roland hello, is any relevant new information available about the 17.3 update?

    thank you.
    So far this week, there were about a dozen bugs fixed and 4 builds made. There are around a dozen remaining bugs for 17.3 and of course whatever new ones the testers may find.

  2. #51257
    Ranger danielspoa's Avatar
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    thanks!

  3. #51258
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  4. #51259
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    recursive problem solving.

  5. #51260
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    Only 12 bugs left from a week ago? How's this week looking? HYPE

  6. #51261
    Ranger beHypE's Avatar
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    I'm secretly torn between wanting to know the release date of 17.3 and coming here every hour going mad at the F5 key.

  7. #51262
    Chronic Cougher Ouch Quit It's Avatar
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    Can we go to a 16384 map in RWG with 17.3????

  8. #51263
    Tracker Weazelsun's Avatar
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    @faatal, I know that RWG is still be worked on. But, will the large bodies of waters and lakes come back? That I feel is the main thing that really is missing. So far with several of the maps I've generated for the A17.3 EXPERIMENTAL, some don't even have any water sources or none that are easily discernable when previweing seeds.

    Now as for the horde and zombies AI. Will more of specific zombie functions be implemented? Some things I could think of since zombies can dig now are:

    - Making the spider zombie be able to climb blocks and be able to damage them. Like for example, the horde base we currently use in A17.2 (b27), is a tower. I think having spider zombies be able to stick to walls would add to the danger building such as thing.

    - Adding to the above, perhaps zombies can have a preference in terms of what spawns. So, if a player decides to build a tower they'll get more zombie vultres, spider zombies, and cops. Since the vulture and cop can vomit it would keep players on their toes having to determine which to take out. However, if a person decides to build a bonafide bunker-style base, like using pillar 50's to make a melee base, they'lll have to contend with fat zombies like the hawaiian shirt, mama juju, and the biker. While, if one decides to build an underground base, dogs and screamers would spawn more. Dogs to dig fast and screamers to make person have multiple ways out.

    -I also think the burning zombie is underutilized. What I think the burning zombie do, is that it would have increased damage against blocks including those like iron, stone, concrete, and steel. It would also add another factor in building a base.

  9. #51264
    Chronic Cougher Ouch Quit It's Avatar
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    Quote Originally Posted by Weazelsun View Post
    @faatal, I know that RWG is still be worked on. But, will the large bodies of waters and lakes come back? That I feel is the main thing that really is missing. So far with several of the maps I've generated for the A17.3 EXPERIMENTAL, some don't even have any water sources or none that are easily discernable when previweing seeds.

    Now as for the horde and zombies AI. Will more of specific zombie functions be implemented? Some things I could think of since zombies can dig now are:

    - Making the spider zombie be able to climb blocks and be able to damage them. Like for example, the horde base we currently use in A17.2 (b27), is a tower. I think having spider zombies be able to stick to walls would add to the danger building such as thing.

    - Adding to the above, perhaps zombies can have a preference in terms of what spawns. So, if a player decides to build a tower they'll get more zombie vultres, spider zombies, and cops. Since the vulture and cop can vomit it would keep players on their toes having to determine which to take out. However, if a person decides to build a bonafide bunker-style base, like using pillar 50's to make a melee base, they'lll have to contend with fat zombies like the hawaiian shirt, mama juju, and the biker. While, if one decides to build an underground base, dogs and screamers would spawn more. Dogs to dig fast and screamers to make person have multiple ways out.

    -I also think the burning zombie is underutilized. What I think the burning zombie do, is that it would have increased damage against blocks including those like iron, stone, concrete, and steel. It would also add another factor in building a base.
    Use the seed Afterlife..was a great seed for 17.....now its an island...with 2 small towns on it..useless..but it has alot of water

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