View Poll Results: Alpha 17

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Results 36,136 to 36,145 of 36145

Thread: Developer Discussions: Alpha 17

  1. #36136
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    Quote Originally Posted by A Nice Cup of Tea View Post
    Those of us who want there to be safe places to hole up and don't want to be fighting zombies aren't wanting there to be no danger or no zombies. What we are wanting is for avoiding zombies to be part of the gameplay. We want zombies to be there, but we want to be able to hide from them rather than just fighting them. Like the option of fighting zombies, we want avoiding them and hiding from them to be exciting with elements of danger.

    But to repeat myself, not wanting to always be fighting zombies does not mean that we don't want zombies to be there or that we want the game to have no danger. That's just an inaccurate strawman argument designed to make us look like we're weak or scared and "can't handle" any in-game danger. What it actually means is that we do want danger and zombies, but that we want the game to continue to support a variety of ways of dealing with them rather than forcing the issue so that the only option is constantly fighting them off.
    You made a great point, can't disagree with that. The only problem here is the 7th day horde which is the core mechanic of the game. I don't know how they would tackle the issue without splitting the two sides you mentioned (the ones who like the current approach and the ones who'd like a stealthier one). Maybe an option to just turn the 7th day horde off?

    Regarding the third group, people who want to play without zombies (although it's a zombie game, because of the fantastic building options it does make sense if someone wants to just build their world), isn't there an option in the menu to turn them off completely?

  2. #36137
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    Just have a " 7th day pack" its basic, if that, but you leave all your goods and nice stuff behind. close and lock the doors, turn on your turrets for basic support, and leave. if you die, just stay dead or spawn and stay connected for the night to end. When it ends, head to your base and resume.
    OR
    run power lines and watch your base to the work.

  3. #36138
    Community Moderator Crater Creator's Avatar
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    Quote Originally Posted by A Nice Cup of Tea View Post
    I completely disagree.

    These responses (and others like them) present a false dichotomy. They falsely split people into two types:

    1) People who want to fight zombies all the time

    2) People who don't want there to be any danger from zombies

    In the course of making this false split, such responses - always from people in the first group - often make sneering jibes at those they imagine are in the second group, telling them to switch to creative mode or to play a game without zombies or something.

    But in reality, the second group doesn't actually exist except as a strawman.

    Those of us who want there to be safe places to hole up and don't want to be fighting zombies aren't wanting there to be no danger or no zombies. What we are wanting is for avoiding zombies to be part of the gameplay. We want zombies to be there, but we want to be able to hide from them rather than just fighting them. Like the option of fighting zombies, we want avoiding them and hiding from them to be exciting with elements of danger.

    But to repeat myself, not wanting to always be fighting zombies does not mean that we don't want zombies to be there or that we want the game to have no danger. That's just an inaccurate strawman argument designed to make us look like we're weak or scared and "can't handle" any in-game danger. What it actually means is that we do want danger and zombies, but that we want the game to continue to support a variety of ways of dealing with them rather than forcing the issue so that the only option is constantly fighting them off.
    That dichotomy is faulty on both ends. I for one donít want to fight zombies all the time. I accept that this is not just a first person shooter. However, I want my success against the blood moon horde in particular to be commensurate with the effort Iíve expended to survive against it. That goes for any approach I could take, including avoidance.

    I shouldn't speak for others, but if it feels like I pick on avoidance, it's only because avoidance in the current game is nearly effortless. If avoidance meant paying the trader a small fortune to spend the night at his place, like Madmole has talked about, acquiring those funds could require effort in the same ballpark as surviving the horde through base defenses. Or to use another example, maybe some weeks I feel like sitting behind my triple-thick steel walls and sipping tea (or more realistically, organizing my stuff, crafting more stuff, nursing a broken leg, etc.) until morning. That could be considered avoiding the horde, but I'm cool with it balance-wise, because I put in the effort to make my base that strong.

    Any time you're presented with a problem you weren't prepared for, and you get to say, ďNo, I donít feel like having that problem today,Ē youíre not playing a survival game.

  4. #36139
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    Is it possible to mod out broken legs? Those things aggravate me more than anything lol.

  5. #36140
    Community Moderator Crater Creator's Avatar
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    Quote Originally Posted by Kalyori View Post
    Is it possible to mod out broken legs? Those things aggravate me more than anything lol.
    Sure, you could do it one way or another. Swing by the modding section to search for instructions how or start a thread if there isn't one.

  6. #36141
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    Quote Originally Posted by Crater Creator View Post
    Sure, you could do it one way or another. Swing by the modding section to search for instructions how or start a thread if there isn't one.
    Will do! Thanks. Would be cool I reckon (perhaps unnecessary) if you could have settings in the menu for the types of ailments you can get. I.E., turn broken legs on or off, different sicknesses, etc.

  7. #36142
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    Avoiding zombies

    All I have to do is dig a hole in the ground.
    Jump into it and cover it up.
    I could stay down there for as long as my supply's last and not worry about zombies.


    Anybody who says differently is just fooling themselves IMAO.

  8. #36143
    Zombie Hunter JCrook1028's Avatar
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    Quote Originally Posted by sillls View Post
    Avoiding zombies

    All I have to do is dig a hole in the ground.
    Jump into it and cover it up.
    I could stay down there for as long as my supply's last and not worry about zombies.


    Anybody who says differently is just fooling themselves IMAO.
    Not anymore Unless you dig further down than the z's can detect you.

  9. #36144
    Inventor Demonoid74's Avatar
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    Quote Originally Posted by sillls View Post
    Avoiding zombies

    All I have to do is dig a hole in the ground.
    Jump into it and cover it up.
    I could stay down there for as long as my supply's last and not worry about zombies.


    Anybody who says differently is just fooling themselves IMAO.
    That was Soooooo Alpha16...

  10. #36145
    Tracker
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    Quote Originally Posted by A Nice Cup of Tea View Post
    -snip-
    What we are wanting is for avoiding zombies to be part of the gameplay. We want zombies to be there, but we want to be able to hide from them rather than just fighting them. Like the option of fighting zombies, we want avoiding them and hiding from them to be exciting with elements of danger. -snip-
    This. Definately this. For me I'd like -any- zombie encounter to be a 'real' danger. Something that, if you have the time, you'd find yourself weighing the risk vs reward.
    Think of the first days of the first time or two you played 7dtd. Jumping at every sound, no idea what to do, no confidence that you could either win a fight or would be able to run away.

    Then there are some that enjoy roleplaying, 'this is -real!-'
    I know I certainly wouldn't be instigating fights in a ZA. That'd be certain suicide eventually.

    Trouble is, well, -how-? Make z's extremely tough, or 'bulletsponges' and it just gets silly. TFPs have done a really good job to keep that fear/uncertainty evident without straying too far into, 'well now that's just silly' territory. Stamina, ammo scarcity, 'believable' "oh ♥♥♥♥!" z's like dogs & bears, etc.
    No idea if they've come up with any new supporting mechanics for A17 that will feel like they fit into that narrow space. Personally I'm not sure if I can rationalize digging zombies. Z's taking out concrete is hard enough to ignore, heh. Not that I have any great ideas regarding this. Wish I did. For now I guess we're stuck with having to leverage our own imaginations and roleplaying a 'ruleset' to fill the gap.

    Edit: should add that most anything TFPs add that supports the above would also likely make the game 'better' for those that prefer the 'kill em all!' playstyle.
    Last edited by FileMachete; 1 Hour Ago at 02:47 AM.

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