View Poll Results: Developer Diary for Developers

Voters
0. You may not vote on this poll
  • Newly Updated

    0 0%
  • Check out the newest reveals by Madmole

    0 0%
  • Over 100 new perk books with set collecting and bonuses

    0 0%
Page 3365 of 3417 FirstFirst ... 236528653265331533553363336433653366336733753415 ... LastLast
Results 50,461 to 50,475 of 51254

Thread: Developer Discussions: Alpha 17

  1. #50461
    Hunter
    Join Date
    Jan 2017
    Location
    UK
    Posts
    119
    Rep Power
    1
    For those using Nexus Mods they've just added support for 7 Days To Die to Vortex mod manager
    - https://www.nexusmods.com/news/13936

  2. #50462
    Colony Founder
    Join Date
    Mar 2017
    Posts
    1,912
    Rep Power
    1
    Quote Originally Posted by archergod View Post
    Any Idea, what I can try while wait for level up.
    Put a rad remover into your gun and club. Stops the self-healing of radiated.

  3. #50463
    Colony Founder The Gronk's Avatar
    Join Date
    Jun 2015
    Location
    Here
    Posts
    2,778
    Rep Power
    1
    Quote Originally Posted by The-Walking-Dad View Post
    Only thing with Space Engineers, the planet's aren't random gen. They're static (destructible). And so far they don't spawn NPC buildings.
    The planets are indeed procedurally generated, you can generate custom planets if you like. The standard ones are pre-generated because it takes a bloody long time to generate them and most people's attention span is about as long as... oh look! A butterfly!

    What was I saying?

  4. #50464
    Colony Founder The Gronk's Avatar
    Join Date
    Jun 2015
    Location
    Here
    Posts
    2,778
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    That already happened at around Alpha 7 I believe. Terrain diamonds vs blocks was quite the #gate. It went blocks to diamonds to blocks and finally back to diamonds with maybe one other hedron experimented with in the mix. At any rate, in this case, been there done that.
    Huh, I might have to hunt that down from somewhere. I fell asleep last night trying to work out the maths behind using tetrahedra for a voxel engine. Buckminster-Fuller would have loved it.

  5. #50465
    Colony Founder SxR's Avatar
    Join Date
    Aug 2016
    Location
    ☠ ☢ ☣ ☤
    Posts
    1,163
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    We watched a server that had a lot of players and it sent all their map data and combined it. After a month like 20% of the actual map was uncovered. I'm pretty sure we will support 16k maps again soon enough but my point is people think they need all this space, yet 50 players only uncovered 20% of the actual map after a month of play in a16.
    .. Must've been a real lame PvE game then. You should've been watching "The A Server", there wasn't enough room to stay hidden for long.. the Raiding Parties were.. awesome.

  6. #50466
    Zombie Hunter
    Join Date
    Oct 2017
    Posts
    406
    Rep Power
    0
    Quote Originally Posted by Roland View Post
    Wow. Level 102 by day 22? You reap what you sow....

    Hopefully the bug that Madmole and Gazz mentioned about irradiateds showing up too early will get fixed during the 17.2 experimental. But rushing as fast as you are....it might not make any difference.
    I am actually not rushing, I am just doing quest 2 per day. I do think a good player will get 5 level per day upgrade, but I am behind that target of mine. I am not good you see.

    - - - Updated - - -

    Quote Originally Posted by Royal Deluxe View Post
    I guess 120 min days, thats day 44 on 60 minutes and suddenly a average value
    Yes I am on 120 minute day. so yes I am not fast .

    - - - Updated - - -

    Quote Originally Posted by meganoth View Post
    Put a rad remover into your gun and club. Stops the self-healing of radiated.
    That is the thing, I didn't get any RAD removed yet, I got my spike mod 2 games days ago only. I got lot of dye, Iron breaker, grips, cool mesh clothing mod, but variety is little low. I have to even make level 6 guns for myself, as I cannot find anything above level 3/4 (I am 3/5 on looter skill/perk).

  7. #50467
    Colony Founder SxR's Avatar
    Join Date
    Aug 2016
    Location
    ☠ ☢ ☣ ☤
    Posts
    1,163
    Rep Power
    1
    Banana ;x
    Last edited by SxR; 02-12-2019 at 06:32 PM.

  8. #50468
    Colony Founder
    Join Date
    Sep 2014
    Posts
    3,164
    Rep Power
    1
    Quote Originally Posted by Royal Deluxe View Post


    Spoiler: 




    Holly crap, they really do all lead to trader Joes on this map. lol!

  9. #50469
    Hunter
    Join Date
    Dec 2017
    Posts
    120
    Rep Power
    0
    Quote Originally Posted by Roland View Post
    Wow. Level 102 by day 22? You reap what you sow....

    Hopefully the bug that Madmole and Gazz mentioned about irradiateds showing up too early will get fixed during the 17.2 experimental. But rushing as fast as you are....it might not make any difference.
    I wish that was an option like we have in 17.2. I really don't mind greens, I just wanted more ammo.

  10. #50470
    Refugee hawk949's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Rep Power
    0
    Is the 16k rwg map not having poi's gonna be fixed for 17.2 stable or will it be pushed back for later ?

  11. #50471
    Colony Founder The-Walking-Dad's Avatar
    Join Date
    Nov 2015
    Posts
    1,690
    Rep Power
    1
    Quote Originally Posted by The Gronk View Post
    The planets are indeed procedurally generated, you can generate custom planets if you like. The standard ones are pre-generated because it takes a bloody long time to generate them and most people's attention span is about as long as... oh look! A butterfly!

    What was I saying?
    I was referring to vanilla planets. Modding SE is beyond me, but I was under the impression that all planets were built by hand.

  12. #50472
    Colony Founder The Gronk's Avatar
    Join Date
    Jun 2015
    Location
    Here
    Posts
    2,778
    Rep Power
    1
    Quote Originally Posted by The-Walking-Dad View Post
    I was referring to vanilla planets. Modding SE is beyond me, but I was under the impression that all planets were built by hand.
    I posted this two pages back but it's so impressive it deserves another look. A custom planet that's far larger than the real Earth. :-)

    https://www.reddit.com/r/spaceengine...s_really_well/

    Crafting that by hand would take an epoch although I wouldn't be surprised if procedurally generating it took the best part of a week.

    I might give it a go myself and leave the computer generating it while I'm at work.

    Update:
    Huh, turns out they're procedurally generated on-the-fly with three lines of code.
    Last edited by The Gronk; 02-12-2019 at 02:45 PM.

  13. #50473
    Ranger danielspoa's Avatar
    Join Date
    Jan 2018
    Location
    South Murica
    Posts
    327
    Rep Power
    0
    Hello, I would like to know about TFP's stance on some feedback, stuff that changed in A17 and some of us wanted back. In my case specifically the 1-100 skills that we leveled by action/running.

    Was this discussed / considered? Did they confirm it won't change?

    thank you.

  14. #50474
    Fun Pimps Staff Gazz's Avatar
    Join Date
    Jun 2014
    Location
    In your brains. Thinking your thoughts.
    Posts
    8,630
    Rep Power
    2
    Quote Originally Posted by The Gronk View Post
    Crafting that by hand would take an epoch although I wouldn't be surprised if procedurally generating it took the best part of a week.
    It's those fjords. They are super-fiddly.

  15. #50475
    Colony Founder Gareee's Avatar
    Join Date
    Jun 2016
    Posts
    1,466
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    It's those fjords. They are super-fiddly.
    I'm pining for them already!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •