View Poll Results: Alpha 17

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Thread: Developer Discussions: Alpha 17

  1. #36316
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    Quote Originally Posted by toores View Post
    I get that, my point rather is that changing the skill system to a perk system to avoid min-maxing just leads to other kinds of possibilities for min-maxing. With perks (vs level by doing) there is new path of least resistance and set of perks that you "must" take first to play optimally.
    Don't forget that the system might have been changed for more than one reason or even because someone just didn't like how it turned out.

    "must take first" perks can usually be avoided with good balancing. There still may be "must take first" perks for your playstyle, but nobody will feel disadvantaged on a server because they took different perks.

    Quote Originally Posted by pavichokche View Post
    Also, I'm pretty confident that in A17 you'll still be able to settle on the roof of any average chain store (crack a book,working stiffs, etc), build a rim of frames along the sides to avoid spiders, and be safe from zombies for weeks and weeks.
    Please post a video on youtube, always fun to gloat.
    Last edited by meganoth; 1 Hour Ago at 03:39 PM.

  2. #36317
    Leader Aldranon's Avatar
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    Quote Originally Posted by meganoth View Post
    So having to design underground bases or tunnels to have defenses against zombies is not different than on the surface, but design underground bases to have defenses against bandits is?

    Zombies now take the path of least resistance, so they will follow tunnels as well if they find them. The only way I can think of how bandits will be more effective is (besides more of them being ranged attackers) because they can open doors and (hopefully) nerd pole to anywhere. Only the former will be important in the underground and I suspect similar defenses against bandits on the surface can and will have to be used in the underground as well.
    If bandits don't have a reason to attack a well armed survivor in his stronghold where presumably several of there group could die, then the game will feel a bit too caustic. It doesn't have to be a good reason (you didn't pay their "protection" fee), just any reason would be good enough.

    But mods right?

  3. #36318
    Inventor Menace312's Avatar
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    I may be a little later here, but gotta say I really enjoyed MM's videos this time around...
    Very polished and informative, yet still loose...

  4. #36319
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    Quote Originally Posted by Aldranon View Post
    If bandits don't have a reason to attack a well armed survivor in his stronghold where presumably several of there group could die, then the game will feel a bit too caustic. It doesn't have to be a good reason (you didn't pay their "protection" fee), just any reason would be good enough.

    But mods right?
    I wasn't talking about bandit motivations at all so I suspect you misinterpreted my post (which is understandable only in context to the previous discussion anyway).

    But yes, finding reasons for bandits is easy and all start with "gree" . And after you killed a bandit, his brother has revenge as a motivation multiplier.

  5. #36320
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    And then an army of 100 bandits will blow up your base with rocket launchers.

  6. #36321
    Guppycurian Forum Whore Guppycur's Avatar
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    Quote Originally Posted by Gazz View Post
    So do we but we also want to wrap up A17. LOL
    ... I liked you better when you were just a player. =)

  7. #36322
    Leader Aldranon's Avatar
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    Quote Originally Posted by Guppycur View Post
    Build a tunnel down, across, then back up halfway to the surface. Remove the ladder on that last tunnel up. They will take the path of least resistance and go down your first tunnel, but still mill about below you.
    There wouldn't be a path to you though. You would need to stay down at bedrock and wait until they were close and THEN nerd pole up to safety. That might take care of most of the first wave, but after that, it could get bad...

    To truly be save without vehicles ("mostly" safe if you use a pre-cleared highway) you need you use exploits with the system chunk loading limitations. Basically "unload" you enemies. But that's no fun.

    So, on the start of horde night, you are over 40 meters away from the nearest exit walking away from it, at bedrock. You just keep walking if your tunnel is long enough, or take a brief time out to start a raised side tunnel or mine ores.

    Have raised side tunnels where you can escape if something goes terribly wrong.

  8. #36323
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    Quote Originally Posted by Guppycur View Post
    Build a tunnel down, across, then back up halfway to the surface. Remove the ladder on that last tunnel up. They will take the path of least resistance and go down your first tunnel, but still mill about below you.
    No sir. It is not an underground base. Definitely not something that can be done in the first 7 days... maybe by day 21, but doubtful.

  9. #36324
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    Calling all streamers calling all streamers 😂. Who remembers when they where calling all streamers?

  10. #36325
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    The great thing about digging zombies, free labor! If you want to dig a deep hole somewhere, just tunnel down and sit in the spot you want your hole to he on horde night and there you go. Big gaping hole in no time!... just follow rule #2 of zombieland and you'll be fine. Who would have thought zombies would be so helpful in the apocalypse?

  11. #36326
    Ranger Cazmyr's Avatar
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    Quote Originally Posted by CplCritter View Post
    The great thing about digging zombies, free labor! If you want to dig a deep hole somewhere, just tunnel down and sit in the spot you want your hole to he on horde night and there you go. Big gaping hole in no time!... just follow rule #2 of zombieland and you'll be fine. Who would have thought zombies would be so helpful in the apocalypse?
    That is true and you don't even have to sit there! Make 5 or 6 forges and just let them run.

  12. #36327
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    Just something i beg from @dev : please, give us xsd for the xml modding this time. That would save sooo much time for those writing modding tools....

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