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Thread: Developer Discussions: Alpha 17

  1. #50431
    Leader Royal Deluxe's Avatar
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    Well if TFP aim for small maps i suggest to consider a option to have a Region you can transfer from map to map.

    Means on a server you can say we have a Region in the center of the map you can build your bases, and every sunday we change the seed and this region will be in the next map too. (alternative maybe again my wish for a real truck with a dozend Crates for storage)
    Combined with the ability to transfer playerbases as prefabs it would be a really nice sollution
    (means every player can have one of these trucks that have a own savegame file next to the player savegame file (or is included in the placer character savegamefile))

  2. #50432
    Colony Founder The Gronk's Avatar
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    Quote Originally Posted by madmole View Post
    Welcome to every game on the planet.
    You mean except Minecraft, the Witcher, Daggerfall, No man's sky, The original "Elite" games, GTA and many others?

    Hell, Space Engineers can manage full Earth size planets with a voxel engine if you have a half-way decent computer. Not the built-in planets, somebody created a world with a 48,000 Km diameter (if memory serves) which is significantly larger than the planet we're on.

    The servers you watched could have quite easily limited the size of their own maps with a few xml edits. That's not a bug, that's laziness.

    Now, instead of having a large map that can be made smaller we're stuck with a small map that cannot be made larger.

    There ya go, found the original post for the massive Space Engineers planet...
    https://www.reddit.com/r/spaceengine...s_really_well/

  3. #50433
    Tracker OldManBrian's Avatar
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    Quote Originally Posted by madmole View Post
    Its not like we don't want to support large or infinite maps, but lets be realistic. A very high quality high performing map beats an infinite or very large and ugly slow performing map. I prefer smaller maps because it takes hours of real time to meet up with your friends or hours between frags which is boring for pvp.
    Depends on how you play I guess. For the way we play (singleplayer and coop where we travel together) it's absolutely no comparison, we'd for sure prefer an ugly and slow performing infinite map instead of a high quality restrictive one.

    We're all actually back on 16.4 after all almost abandoning the game due to the a17 changes, so I can say for sure that good graphics (and even performance) is worth nothing if you're forced to play on a restrictive map. Bumping into map edges absolutely kill the game for us.

    Is this at least something that could be added back in with a future update? (With a disclaimer? Kind of like a *Beta* feature that is "unsupported"?)

    I'm not looking for anything better than what was in a16.4. I'm willing to mod back in all the a16 features and systems (schematics, perks, balance, etc), but it's just not possible for us to mod the infinite on the fly mapping of a16 back in.

  4. #50434
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    Im getting a splat map ready for my wife on the 14th.
    Yeah you definitely need a topography map implemented. Else you won't be getting up..

  5. #50435
    Colony Founder DUST2DEATH's Avatar
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    Quote Originally Posted by madmole View Post
    Its not like we don't want to support large or infinite maps, but lets be realistic. A very high quality high performing map beats an infinite or very large and ugly slow performing map. I prefer smaller maps because it takes hours of real time to meet up with your friends or hours between frags which is boring for pvp.
    If they have the horsepower, let'em use it. Let them spend 12 hours generating a 32K map, 24 hours, 64K, whatever.

    If you said you have problems with chunks/regions/whatever at a base technical level, more people would be accepting of the limitations.

    But as it stands, you just said "I prefer", which just off-sided a whole raft of community members.

  6. #50436
    Leader Royal Deluxe's Avatar
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    i think the goal should be 16x16 maps
    Thats still only the half surface as the old 10km radius maps had. but 16x16 is a reasonable size up to 40 player in my opinion.
    8x8 is more a size for games like battlefield 2 (2h rounds, vehicles, 32 versus 32, no building, no hiding in PVP)

  7. #50437
    Colony Founder The Gronk's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    i think the goal should be 16x16 maps
    Thats still only the half surface as the old 10km radius maps had. but 16x16 is a reasonable size up to 40 player in my opinion.
    8x8 is more a size for games like battlefield 2 (2h rounds, vehicles, 32 versus 32, no building, no hiding in PVP)
    I'd be aiming for 32k. You can do 16k with 17.2 and it still feels small, especially with the island layout. 32k gives you the chance to do an island without it feeling too small.

    As has been mentioned, many of us will quite happily wait several hours or more to generate a huge map.

  8. #50438
    Colony Founder beerfly's Avatar
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    Quote Originally Posted by DaVegaNL View Post
    Yeah you definitely need a topography map implemented. Else you won't be getting up..
    Eventually they will make it to the bedrock.

  9. #50439
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    To Devs,

    (wasn't sure where else to post this)
    I am just wondering when we will get the more creative stuff back into the stable version. Such as the many paint options, off the top of my head I know the library isn't there unless I am just missing something to learn it. Also the refrigerator bot/top. Are these being kept out of the stable for a specific reason or will we just not see them in the stable version any more?

  10. #50440
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by The Gronk View Post
    I'd be aiming for 32k. You can do 16k with 17.2 and it still feels small, especially with the island layout. 32k gives you the chance to do an island without it feeling too small.

    As has been mentioned, many of us will quite happily wait several hours or more to generate a huge map.
    A 16x16 island should be arround 170 Square kilometers.
    Thats not really huge, but i think decent for a 20 slot server and a season.

    But sure so bigger so better

  11. #50441
    Inventor stasis78's Avatar
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    Quote Originally Posted by Korrasis View Post
    To Devs,

    (wasn't sure where else to post this)
    I am just wondering when we will get the more creative stuff back into the stable version. Such as the many paint options, off the top of my head I know the library isn't there unless I am just missing something to learn it. Also the refrigerator bot/top. Are these being kept out of the stable for a specific reason or will we just not see them in the stable version any more?
    The fridge blocks don’t have open “looted” versions yet. So they were taken out.

  12. #50442
    Leader Tin's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    i think the goal should be 16x16 maps
    Thats still only the half surface as the old 10km radius maps had. but 16x16 is a reasonable size up to 40 player in my opinion.
    8x8 is more a size for games like battlefield 2 (2h rounds, vehicles, 32 versus 32, no building, no hiding in PVP)
    I think the goal should be:

    ...dreaming

  13. #50443
    Leader Royal Deluxe's Avatar
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    Can it be that with 17.2 a poi can have only one trader ?


    Edit:
    hmm i can spawn 2 on different storys, but ingame the ones next to each other dont show up.
    In a testgame (these empty world for testplay) all is fine
    Last edited by Royal Deluxe; 02-12-2019 at 03:20 AM.

  14. #50444
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    Quote Originally Posted by madmole View Post
    Welcome to every game on the planet.
    Fortresscraft is an example of a game with infinite (well, almost infinite) playable game area.

  15. #50445
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    Quote Originally Posted by madmole View Post
    We watched a server that had a lot of players and it sent all their map data and combined it. After a month like 20% of the actual map was uncovered. I'm pretty sure we will support 16k maps again soon enough but my point is people think they need all this space, yet 50 players only uncovered 20% of the actual map after a month of play in a16.
    It seems you are much better at finding execuses than fixing stuff.

    You mean we only need 20% of the map so you do not need to fix the map size limitation? If we do need only 20%, why don’t we just creat a 4K map for all the servers? You think all of the server admins are idiots that they are just unaware of the resource waste?

    I wanted to explain to you why your reasoning is wrong. But I won’t because you should ask yourself if the problem is you don’t know how wrong you are, or you pretend not to know.

    My impression is that you are not capable of making something “gold”. For example the Mac crash bug still remains, and your Mac team presented their approach, which sounds very naive. My suggestion is that you should hire better people, even temporarily to fix the game.

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