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Thread: Developer Discussions: Alpha 17

  1. #23716
    Ranger CplCritter's Avatar
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    Quote Originally Posted by faatal View Post
    As of yesterday, vehicles take some small damage from hitting entities and blocks. At zero health the engine stops working. They can be repaired.
    Great! Thanks for the follow up, fatal. Sorry, always behind on posts... damn job and kids!

  2. #23717
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    Quote Originally Posted by KhaineGB View Post
    This is largely how I'm assuming it will work.

    Repairing it drops a whole tier, which means the appropriate perk will be even more important.
    Are you talking about the fixer perk? The question is will that one even exist and if yes what will it do if the drop is always one tier?

  3. #23718
    Inventor stasis78's Avatar
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    Do these changes to bags mean that bag size mods are easier now? I like playing with 100 slot bag mod.

  4. #23719
    Colony Rounder beerfly's Avatar
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    Quote Originally Posted by stasis78 View Post
    Do these changes to bags mean that bag size mods are easier now? I like playing with 100 slot bag mod.
    100 slots ? Are you role playin as a nomad trader ? Just curious, but i don`t think such a big bag will be ingame, in vanilla. It will break lots of gameplay situations. Don`t wanna speculate here.

  5. #23720
    Survivor Kamikaze's Avatar
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    Why is everybody so upset about specialisation? Roland said everybody is able do everything. I imagine it like master crafter can craft things faster/cheaper. Master builder is able place block on larger distance/faster upgrade, master of combat can deal more damage but you are still would be able do everything.

  6. #23721
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    Quote Originally Posted by beerfly View Post
    100 slots ? Are you role playin as a nomad trader ? Just curious, but i don`t think such a big bag will be ingame, in vanilla. It will break lots of gameplay situations. Don`t wanna speculate here.
    Don't think you have to speculate to know 100 slots will not be in vanilla lol.

    Wow 100 slots that is a lot if flippin slots. I would of been happy if they left it the way it was and just added two slots on the character clothing section for the clothes you take on and off. That way when you need to take something off it doesn't go back to regular inventory so if your inventory is full when you need to take something off you don't have to drop something. If that makes sense lol.

  7. #23722
    Leader Aldranon's Avatar
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    Quote Originally Posted by Rapunzel View Post
    - Ability to turn your underwear inside out and wear it for another day
    Just wring out that sweat and the "what not" from underwear and slap it back!

  8. #23723
    Colony Founder Jedo's Avatar
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    Quote Originally Posted by crazywildfire View Post
    I would of been happy if they left it the way it was and just added two slots on the character clothing section for the clothes you take on and off. That way when you need to take something off it doesn't go back to regular inventory so if your inventory is full when you need to take something off you don't have to drop something. If that makes sense lol.
    Like you tie your jacket around your waist? I can see how that makes sense, but then to keep up the facade you would need to add some sort of encumbrance penalty. Best just to fix completely erratic weather and harsh, immediate penalties from it.

  9. #23724
    Hunter
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    I can't wait to find out how many convoluted ways there are to say "but I want to be an expert at everything!"

  10. #23725
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    Quote Originally Posted by Jedo View Post
    Like you tie your jacket around your waist? I can see how that makes sense, but then to keep up the facade you would need to add some sort of encumbrance penalty. Best just to fix completely erratic weather and harsh, immediate penalties from it.
    Yeah kinda like that. Yeah that is true, but i was just sayin I'm not complaining they making it now have more room it is pretty much the same thing in a way. I was just sayin I would of been just as happy if they didn't and did it this way.

  11. #23726
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    Quote Originally Posted by PiercedFromWithin View Post
    I can't wait to find out how many convoluted ways there are to say "but I want to be an expert at everything!"
    Lol lets try and see.

    If I don't have everything 100% then I feel I haven't 100% finished the game. We should be able to 100% everything...... something like that? I don't know I tried lol.

  12. #23727
    Colony Rounder beerfly's Avatar
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    Quote Originally Posted by crazywildfire View Post
    Don't think you have to speculate to know 100 slots will not be in vanilla lol.

    Wow 100 slots that is a lot if flippin slots. I would of been happy if they left it the way it was and just added two slots on the character clothing section for the clothes you take on and off. That way when you need to take something off it doesn't go back to regular inventory so if your inventory is full when you need to take something off you don't have to drop something. If that makes sense lol.
    Roland said it very well few thausands posts ago, it will break the choise factor ingame. An auger blade or 350 lvl nailgun ? Hmmm. When the bag is full there always be a "hmm". Thats how we love it , most of us.

  13. #23728
    Leader Aldranon's Avatar
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    Quote Originally Posted by KhaineGB View Post
    This is largely how I'm assuming it will work.

    Repairing it drops a whole tier, which means the appropriate perk will be even more important.
    Something seems a bit wonky with loosing an entire tier on what is basically weapon maintenance. It might be what will happen, but I think you will have perks that lets you repair the durability using some resources without tier loss, or not be able to repair it at all.

    So 6 repair perks for each tier level, possibly requiring more rare and/or expensive resources. I don't know, I hate guessing.

  14. #23729
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    Quote Originally Posted by beerfly View Post
    Roland said it very well few thausands posts ago, it will break the choise factor ingame. An auger blade or 350 lvl nailgun ? Hmmm. When the bag is full there always be a "hmm". Thats how we love it , most of us.
    Yeah I agree and love it. But with that said the clothing section acts like a inventory slot but we have to deal with the weather and when we have to take something off it goes back into the backpack. Like above if my backpack is full why wouldn't I tie the jacket around my waist or something like that. But i have never truly had a problem with the way it is now I learned to adjust for it. Either way with what they are doing is basically the same thing just isn't beside the character clothing screen menu.

  15. #23730
    Inventor stasis78's Avatar
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    Quote Originally Posted by crazywildfire View Post
    Yeah I agree and love it. But with that said the clothing section acts like a inventory slot but we have to deal with the weather and when we have to take something off it goes back into the backpack. Like above if my backpack is full why wouldn't I tie the jacket around my waist or something like that. But i have never truly had a problem with the way it is now I learned to adjust for it. Either way with what they are doing is basically the same thing just isn't beside the character clothing screen menu.
    There is a mod but requires changes to the exe which I donít like. I appreciate the modders work but would like just xml changes.

    I know not everyone agrees with bigger bags. Itís just how I like to play.

    Iím kinda a pack rat and love collecting everything like znation haha

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