View Poll Results: Developer Diary for Developers

Voters
0. You may not vote on this poll
  • Newly Updated

    0 0%
  • Check out the newest reveals by Madmole

    0 0%
  • Over 100 new perk books with set collecting and bonuses

    0 0%
Page 58 of 3418 FirstFirst ... 8485657585960681081585581058 ... LastLast
Results 856 to 870 of 51264

Thread: Developer Discussions: Alpha 17

  1. #856
    Tracker bayaholic's Avatar
    Join Date
    Jul 2017
    Posts
    183
    Rep Power
    0

    How about respawning cars?

    What about cars that respawn once they are harvested? I have been playing on MP servers and I believe the admin has to add cars back in once they are demolished. Otherwise, you are S.O.L. looking for engines and other goodies that cars give out.

  2. #857
    Ranger
    Join Date
    Nov 2013
    Location
    Castle in the wild
    Posts
    279
    Rep Power
    0
    "Big armored 4x4 off road vehicle"
    Attachment 22893
    Drive over horde and auto store they parts and gear. Can cut grass as well.

  3. #858
    Zombie Hunter
    Join Date
    Sep 2017
    Posts
    437
    Rep Power
    1
    Quote Originally Posted by Snypes View Post
    Currently, when anyone loots a container of any sort, if they don't take the item or items out, the new loot spawns in it after you throw out or take what the other person left. This slows down progress with scavenging points, cause if someone loots a whole sky scraper, and doesn't take or drop what they don't want, the next person has to empty the container before they can see the new spawn loot, thus making checking containers longer.

    Would it be possible to make an auto delete code, for old loot to be delete after x amount of time passed? So when someone finds that building after the loot respawn time, you won't have to waste time going through someone else's garbage before you get the new spawn, plus get the scavenging points right away.
    I understand your point but i dont think making progression of scavanging faster is on the agenda and more likely the opposite.
    I think you already decribe the extra effort you have to put in to make sure you get full loot respawn and i know from my experience after a real long loot session it gets tedious but there is no fix for that.

    You will just loot more pushing your loot levels up and then the loot containers will need to placed more sparcely it will be never ending adjustment.

    I am not sure about how to improve the looting experience but i suppose if you have to make too many trips or a location has too much to loot in one go then more bases are needed.

    I understand PVP that it doesnt work the same but the element of someone looting an area before you and leaving you garbage or even better a candy tin is part of the competivness.

    Not trying to be negative but i believe the exponantial slope of progression needs to be tough otherwise the game loses its challenge but i understand tedious is not fun for gameplay so tough choices.
    This is just my view it would be good to hear what others think.

  4. #859
    Zombie Hunter
    Join Date
    Sep 2017
    Posts
    437
    Rep Power
    1
    Quote Originally Posted by Zombuild View Post
    "Big armored 4x4 off road vehicle"
    Attachment 22893
    Drive over horde and auto store they parts and gear. Can cut grass as well.
    What is that a mine sweeper ? please no if we have that for a counter for wasteland mines what the hell are they going to introduce to counter the minesweeper?

  5. #860
    Tracker bayaholic's Avatar
    Join Date
    Jul 2017
    Posts
    183
    Rep Power
    0

    The tough choices with a small backpack.

    I actually like having the not so big backpack. The choices that you have to make when you have a full bag and you just killed a zed that has some loot that you really want but you do not know what to drop, as another zed is approaching you. It is like playing hot potato and you have to think fast or get hit, or leave the loot behind. What would you do? If you have a big bag, it is like bringing a suitcase on a camping trip.

  6. #861
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    14,990
    Rep Power
    2
    Quote Originally Posted by bayaholic View Post
    I actually like having the not so big backpack. The choices that you have to make when you have a full bag and you just killed a zed that has some loot that you really want but you do not know what to drop, as another zed is approaching you. It is like playing hot potato and you have to think fast or get hit, or leave the loot behind. What would you do? If you have a big bag, it is like bringing a suitcase on a camping trip.
    I like how you think.

  7. #862
    Ranger Retsof123's Avatar
    Join Date
    May 2015
    Location
    Western Australia
    Posts
    318
    Rep Power
    1
    Quote Originally Posted by graphite View Post
    I understand your point but i dont think making progression of scavanging faster is on the agenda and more likely the opposite.
    I think you already decribe the extra effort you have to put in to make sure you get full loot respawn and i know from my experience after a real long loot session it gets tedious but there is no fix for that.

    You will just loot more pushing your loot levels up and then the loot containers will need to placed more sparcely it will be never ending adjustment.

    I am not sure about how to improve the looting experience but i suppose if you have to make too many trips or a location has too much to loot in one go then more bases are needed.

    I understand PVP that it doesnt work the same but the element of someone looting an area before you and leaving you garbage or even better a candy tin is part of the competivness.

    Not trying to be negative but i believe the exponantial slope of progression needs to be tough otherwise the game loses its challenge but i understand tedious is not fun for gameplay so tough choices.
    This is just my view it would be good to hear what others think.
    Also, one mans garbage is another man's treasure. What you may throw away I may need or want. I also leave excess items behind for the next person, some of these servers have 30 or more days before loot respawn which might be fine for owners and admins but is annoying for casual players on multiplayer servers.

  8. #863
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    14,990
    Rep Power
    2
    Quote Originally Posted by sillls View Post
    ALERT! I think someone hijacked Roland's avatar! (and inproved it)
    I'm going through a transition is all...

  9. #864
    Zombie Hunter
    Join Date
    Sep 2017
    Posts
    437
    Rep Power
    1
    Transitioning into what??

  10. #865
    Colony Founder
    Join Date
    Jun 2017
    Posts
    1,432
    Rep Power
    1
    Quote Originally Posted by graphite View Post
    Transitioning into what??
    Please don't ask we probably don't wanna know lol

  11. #866
    Hunter
    Join Date
    Jul 2017
    Posts
    143
    Rep Power
    0
    Quote Originally Posted by graphite View Post
    What an interesting reply full of twists and turns of emotion i will be honest there are parts i dont understand or quite follow but i only have one brain and its never rational, not sure about comparing peoples toil and trouble to a meer morsel of rotting chicken flesh i was also slightly suprised by MM post but to compare my feelings to an elated canine isnt how i would describe if my mood was more elevated but eveyones different and thats what makes the world interesting.

    So come on MadMole throw us some more putrid out of date remanufactured meat biproducts you know the stuff you and your team call work.
    Hahaha xD

    It's just that bikes seem kind of standard, you know? And it's awfully 'late game' to be adding something that seems very basic, despite 7D still being late in its infancy.

    As for the one year updates and whatnot, with their small team it's not anywhere near what it should be in terms of delivery (amount and functionality) of content, and because of that we as players have learned to just take what we are given, and the fanboi army insists we are grateful for it.

    But like I said, they have a much bigger team now, that means more man hours per individual doing what they like

    I really hope we see a big takeoff, and one thing MM should do is get a video up of that bike as soon as poss!

  12. #867
    Colony Rounder beerfly's Avatar
    Join Date
    Feb 2016
    Location
    Secret place on Earth
    Posts
    1,482
    Rep Power
    1
    @madmole
    Nice, better bike riding is connected with the stamina drain. I know we will have a tough moments on the bike so an icon in the compass will be good idea too, just as bike. Or for all vehicles.
    Thank you !

  13. #868
    Leader Aldranon's Avatar
    Join Date
    May 2014
    Location
    Somewhere in a universe near you.
    Posts
    6,070
    Rep Power
    1
    Quote Originally Posted by Roland View Post
    Okay, Okay Aldranon....

    Will we be able to attach an airship to that bike?
    Why... yes! Yes of course we can! When talking AIRSHIPS, the answer is always yes!

    Fun? Yes!
    Amazing adventure? Yes!
    Zombie bear assault teams? YES!
    Basket for holding stuff? Well, lets not get excessive... OK ok, yes.
    Last edited by Aldranon; 10-06-2017 at 06:38 AM.

  14. #869
    Colony Rounder beerfly's Avatar
    Join Date
    Feb 2016
    Location
    Secret place on Earth
    Posts
    1,482
    Rep Power
    1
    If the airships are gonna be actual red baloons we all will be disapointed a bit.

  15. #870
    Colony Founder
    Join Date
    Jun 2017
    Posts
    1,432
    Rep Power
    1
    Quote Originally Posted by bayaholic View Post
    I actually like having the not so big backpack. The choices that you have to make when you have a full bag and you just killed a zed that has some loot that you really want but you do not know what to drop, as another zed is approaching you. It is like playing hot potato and you have to think fast or get hit, or leave the loot behind. What would you do? If you have a big bag, it is like bringing a suitcase on a camping trip.
    Agree, backpack size are just fine the way it is. I know some don't think so and will disagree and that is fine. The only issue I have is the stack items need more work. We increased a few things awhile back in wood, stone and such. Personally think 6000 was a big jump but ok whatever but look at water you can only carry 15 a stack but how many murky water? I just don't understand that. I think it all needs to be thought and redone but that is my opinion. But I think backpack slots has enough slots as is.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •