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Thread: Alpha 16.4 Experimental B2 Bug Report Thread

  1. #31
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    make sense to start a new RWG, if i see this right there are differences like other Pois.

    Means to stay can lead to half cutet pois and other stuff
    exactly... thanks for understanding that... just wished everyone agreed.

    seriously tho.... thru testing in each build (yep i said in each build) i may have 5 to 30 damn different seeds because in each bug or report i will create a new map seed as it is a habit for most testers... also the devs have horse whips and it aint for pleasure (my doctor says the whelts will eventually disappear)
    Last edited by unholyjoe; 10-02-2017 at 04:08 PM.

  2. #32
    Leader Royal Deluxe's Avatar
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    i use all time my beloved -...eden...- seed. (Start it all times fresh for my tests)
    the good is that i so know what is different.

  3. #33
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    What was this exploit ?
    Would be nice to know for the prefabbers before we add it again in
    you could build on top of the big rock prefabs and destroy the bottom 2 layers and the rest stay floating in air and zeds couldnt touch it (excludes spitters) but other exploits was possible.

    - - - Updated - - -

    Quote Originally Posted by Royal Deluxe View Post
    i use all time my beloved -...eden...- seed. (Start it all times fresh for my tests)
    the good is that i so know what is different.
    oh you can use the same seed name... just have/should delete it first to get rid of residue.

  4. #34
    Ranger Quantum Blue's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    i use all time my beloved -...eden...- seed. (Start it all times fresh for my tests)
    the good is that i so know what is different.
    I have always started anew. (Saves and seed names) But I didn't think of the use same seed every time. That's really IS a great idea to really see how things are changing. I will test (from now on) with 'eden' as well. (Royale Blue...)

  5. #35
    Tracker
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    *accident please delete*

  6. #36
    Reconstructionist spacepiggio's Avatar
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    I am using a couple old seeds, Doom or Skidmark

  7. #37
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by Kobalt Blue View Post
    I have always started anew. (Saves and seed names) But I didn't think of the use same seed every time. That's really IS a great idea to really see how things are changing. I will test (from now on) with 'eden' as well. (Royale Blue...)
    use all letters

    -...eden...-


    really good seed
    Last edited by Royal Deluxe; 10-02-2017 at 02:36 PM.

  8. #38
    Hunter
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    thank you Royal Deluxe

  9. #39
    Colony Founder Kalex's Avatar
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    Quote Originally Posted by unholyjoe View Post
    exactly... thanks for understanding that... just wished everyone agreed.

    seriously tho.... thru testing in each build (yep i said in each build) i may have 5 to 30 damn different seeds because in each bug or report i will create a new map seed as it is a habit for most testers... also the devs have horse whips and it aint for pleasure (my doctor says the whelps will eventually disappear)
    Don't you mean welts not whelps? They mean very different things.

  10. #40
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Kalex View Post
    Don't you mean welts not whelps? They mean very different things.
    you know, i stared at that for about a minute and convinced myself it was correct even if it looked wrong. thanks kalex

    but of course some whelps could use a good whip now and again.

  11. #41
    Inventor Orsey's Avatar
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    Hello. I do small testing new experimental alpha 16.4 and I see this:
    - sway the weapons while running and walking is differents
    - sway bows on walking, running and stealth is the same.
    Is this how it should be?

    By design.
    Last edited by schwanz9000; 10-02-2017 at 11:45 PM.

  12. #42
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    Quote Originally Posted by Zilla View Post
    Summary: Massive stuttering when solar panels are on.
    Version: 16.4 b2
    Platform: PC on Linux Dedicated server
    OS/Version: Windows/Linux
    Game mode client on dedi

    Did you wipe old saves? (yes/No) No
    Did you start a new save? (Yes/No) No
    Did you validate your files? (Yes/No) No
    Are you using any mods? (yes/No) Yes, I modded yucca and treedeadshrub to have no movement/rocket collision.


    Status: NEW

    Bug Description: Massive stuttering when solar panels are turned on. Stutter seems to hold for 2 seconds or more.
    Is the solar panel overloaded? I have the same issue, but only when the power consumption exceeds the available power in the generator.

  13. #43
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    Quote Originally Posted by unholyjoe View Post
    you know, i stared at that for about a minute and convinced myself it was correct even if it looked wrong. thanks kalex

    but of course some whelps could use a good whip now and again.
    Joe, would you please provide the instructions for a "clean" install again? I have slept since the last time I had to do it. Thanks!

  14. #44
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Ulfrich View Post
    Joe, would you please provide the instructions for a "clean" install again? I have slept since the last time I had to do it. Thanks!

    Warning This Works For Me and May Be Different For Others! Read and Follow at own risk (but always works for me )
    here is the link to that post.

    https://7daystodie.com/forums/showth...l=1#post725940


  15. #45
    Refugee M4ALEX's Avatar
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    Exclamation Forge Timer - Last Item Smelt Bug

    Summary: If you place an item into the forge, the timer will reach zero and the item will sit there.
    Version: 16.4 b2
    Platform: PC
    OS/Version: Windows
    Game mode: MP -client-

    Did you wipe old saves? Yes
    Did you start a new save? Yes
    Did you validate your files? Yes
    Are you using any mods? No

    Status: New
    Seed: Alpha

    Bug Description: Placing a single item (or a stack) into the forge to smelt will make it hang on the last item. It runs the timer, but when the timer reaches zero, it doesn't smelt. It does not count the item into the forge nor does it remove it from your inventory. Has been happening with all ingredients.


    -Unrelated-
    Side conversations should be removed, it's a pain to check through pages and pages too see if a bug has already been posted.

    Cheers.

    This has been reported. Thanks!
    Last edited by schwanz9000; 10-02-2017 at 08:20 PM.

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