Hello all,
IMPORTANT - bbb codes are still available for A16 but the ability to use the editor to edit prefabs no longer works
- Head over here for a prefab editor
Here's the first release of my prefab editor. I originally wasn't going to post this as it was just a project to help me learn the mechanics of the game and as you've probably already seen AussieWombat has an editor already out that's great. The only downside to his was when the prefabs were huge the layer load times could get quite long.
So here's an alternative for if you want to make a giant prefab or something like a small village with lots of little prefabs.
You can't use EAC with the editor DLL installed. You'll get a black screen when starting the game. Make sure if you run it through steam it's with EAC disabled or there's a button on the main form of the editor and one in the menu on the prefab editor screen for starting the game without EAC.
[IMPORTANT - The editor is NOT compatible with A16]
Here's the download
And a video of how to use it.
.NET Framework 4.5 is required to use the editor
--update--
I'll add some videos here on how to use the editor.
If you want a list of the available commands in-game just type "bbb ?". For a more detailed view of each command in the list you can query it like this: "bbb claim ?"
Alpha 16 Generate Distant terrain meshes
Editor Setup and Exporting (by GuppyCur)
Manual Install of the DLL for SP and Dedi
Installation
In-Game Commands
Editor Overview
Multi editor Overview
Editor Basics (by h0tr0d)
Exporting a prefab (by h0tr0d)
RWGmixer info (by h0tr0d)
Exporting to a prefab (by me)
World Editor Setup and Overview
PREVIOUS VERSIONS (Working but no longer supported)
A15
A14.7
A13.8
A12.5
A11.6
A10.4
PREFAB CONVERTER (move between alphas)
Prefab Converter
and a video on how to use it
-- --
My thanks to Gertle, Ekk0 and Laz Man for their testing, debugging and suggestions and thanks to Aussie for his editor which helped me understand the game (and a few of his ideas I've just blatantly stolen)
Please post any bugs or errors you get here and I'll have a look at them.
SDX Mods
These aren't to do with the editor but I want one place to keep a link to my mods but feel free to check them out. They require SDX to use.
Halicopter Pickup Service
Smarter Inventory
Hals Tweaks
Map Reveal Item
Switches
Persistent Arrows
Tamable Chickens
Turrets
Zombies run in the dark
Custom Entities example
Cheers,
Hal