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Thread: Ravenhearst Mod

  1. #16
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    this mod looks really cool

    but im finding it hard to "compare" all the diffrent large mods.
    like what can this mod do that starwation cant... and the other way around ?

    canadus

  2. #17
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Canadus View Post
    this mod looks really cool

    but im finding it hard to "compare" all the diffrent large mods.
    like what can this mod do that starwation cant... and the other way around ?

    canadus
    Well I can say this two years ago this mod started out as something for just our server. We piled in a bunch of ideas from our favorite mods at the time. We have been tweaking tuning and adding ever since, so it is two years of rebalancing and adding.

    We have some new models like Starvation does. Not their models of course. But we focus more in slow progression and a zombie apocalypse so there are a lot of zombies, no killer animals like Starvation. We offer a lot of gun choices, but our focus is primarily on keeping the player interested in the long game. It is not as detailed as something like True Survival or Starvation though. If you enjoy mods like Walker or Valmod but with a pinch of progression difficulty then you should enjoy this.

  3. #18
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    thank you alot for info.
    so manney mods.... so little time.
    personaly i love true survival,, love it hard.. but its time for me to try something else.
    do you have somekind of list of whats added,,,, new weapons ?? armors ??

    cheers
    Canadus

  4. #19
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by Canadus View Post
    thank you alot for info.
    so manney mods.... so little time.
    personaly i love true survival,, love it hard.. but its time for me to try something else.
    do you have somekind of list of whats added,,,, new weapons ?? armors ??

    cheers
    Canadus
    By my own admission Documentation is my weak point. What you see above right now is how far I have gotten but I do plan on adding much more to the documentation.

    Our armor includes steel and Diamond Coated, there are 2 sniper rifles on top of the vanilla ones. 3 Assault Rifles, a handful of new melee weapons like bats, a pipe, 3 knives, a Katana, a Grenade that explodes on impact when thrown, Desert Eagle, Silenced Weapons, Vanilla Extended Mag Weapons, shock weapons like electrified sledgehammer, machete, spike club and pipe.

    There are more but this is off the top of my head right now.

  5. #20
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    nice very impressive,, argh now i wana try it out... its YOUR fault

    thank you for info again.
    think ill download it and try it tonight

    cheers
    and thank you for making another cool mod you "modders" never cease to impress me

  6. #21
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    Looks really interesting, definitely give this one a try.

  7. #22
    Refugee Virrus's Avatar
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    Very impressive so far!! so much to do, but I noticed a bug in SP 21 day H, weather doesn't affect player. Temp stays the same even though I'm currently residing in a well diversified biome town(Snow/burnt/forest so far, only ventured out a few blocks)
    Keep up the great work!!

    Edit:
    Missing icons; "playercraftedappletree1"(think this was it), lockpick
    Last edited by Virrus; 11-07-2017 at 11:54 PM.

  8. #23
    Colony Founder xyth's Avatar
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    Looks great Jax! Going to try to find time to try it out soon.

  9. #24
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    Great work Jax....

    1. Does this require sdx

  10. #25
    Colony Founder sphereii's Avatar
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    Quote Originally Posted by stallionsden View Post
    Great work Jax....

    1. Does this require sdx
    All the SDX components are compiled into it. You won't need the SDX Launcher yourself Just install like you would normally install a mod, and off you go.

  11. #26
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    Quote Originally Posted by Virrus View Post
    Very impressive so far!! so much to do, but I noticed a bug in SP 21 day H, weather doesn't affect player. Temp stays the same even though I'm currently residing in a well diversified biome town(Snow/burnt/forest so far, only ventured out a few blocks)
    On the server we have been playing with weather survival disabled since it still needs a lot of balancing. I'm guessing Jax had that hard-coded into the mod and forgot to remove that for the distributed versions.

  12. #27
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by TwitchyMcNutz View Post
    On the server we have been playing with weather survival disabled since it still needs a lot of balancing. I'm guessing Jax had that hard-coded into the mod and forgot to remove that for the distributed versions.
    Yep I will be posting an update tonight that fixes some stuff as well as adds back in weather. I may leave the file for non weather in there though just in case people still want to use it.

    Thank you for the report Virrus will have those fixed tonight.

  13. #28
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    Will this be added to the 7d2d Launcher? Nevermind i see its on there :P
    Last edited by Ciphas; 11-08-2017 at 03:04 AM.

  14. #29
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    Another mod to try! Thank you for this, JaxTeller. Looking forward to giving it a go

  15. #30
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    I dont know what it is but i installed the mod through the launcher and play mod it just loads up the standard game version. Or is there nothing visually on the game to tell we are playing the mod?

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