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Thread: Ravenhearst Mod

  1. #16
    Scavenger
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    nice very impressive,, argh now i wana try it out... its YOUR fault

    thank you for info again.
    think ill download it and try it tonight

    cheers
    and thank you for making another cool mod you "modders" never cease to impress me

  2. #17
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    Looks really interesting, definitely give this one a try.

  3. #18
    Refugee Virrus's Avatar
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    Very impressive so far!! so much to do, but I noticed a bug in SP 21 day H, weather doesn't affect player. Temp stays the same even though I'm currently residing in a well diversified biome town(Snow/burnt/forest so far, only ventured out a few blocks)
    Keep up the great work!!

    Edit:
    Missing icons; "playercraftedappletree1"(think this was it), lockpick
    Last edited by Virrus; 11-07-2017 at 11:54 PM.

  4. #19
    Colony Founder xyth's Avatar
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    Looks great Jax! Going to try to find time to try it out soon.

  5. #20
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    Great work Jax....

    1. Does this require sdx

  6. #21
    Colony Founder sphereii's Avatar
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    Quote Originally Posted by stallionsden View Post
    Great work Jax....

    1. Does this require sdx
    All the SDX components are compiled into it. You won't need the SDX Launcher yourself Just install like you would normally install a mod, and off you go.

  7. #22
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    Quote Originally Posted by Virrus View Post
    Very impressive so far!! so much to do, but I noticed a bug in SP 21 day H, weather doesn't affect player. Temp stays the same even though I'm currently residing in a well diversified biome town(Snow/burnt/forest so far, only ventured out a few blocks)
    On the server we have been playing with weather survival disabled since it still needs a lot of balancing. I'm guessing Jax had that hard-coded into the mod and forgot to remove that for the distributed versions.

  8. #23
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by TwitchyMcNutz View Post
    On the server we have been playing with weather survival disabled since it still needs a lot of balancing. I'm guessing Jax had that hard-coded into the mod and forgot to remove that for the distributed versions.
    Yep I will be posting an update tonight that fixes some stuff as well as adds back in weather. I may leave the file for non weather in there though just in case people still want to use it.

    Thank you for the report Virrus will have those fixed tonight.

  9. #24
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    Will this be added to the 7d2d Launcher? Nevermind i see its on there :P
    Last edited by Ciphas; 11-08-2017 at 03:04 AM.

  10. #25
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    Another mod to try! Thank you for this, JaxTeller. Looking forward to giving it a go

  11. #26
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    I dont know what it is but i installed the mod through the launcher and play mod it just loads up the standard game version. Or is there nothing visually on the game to tell we are playing the mod?

  12. #27
    Colony Founder JaxTeller718's Avatar
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    Ok it is update time. This will NOT break saves or worlds. Most of my updates will not but there can be no promises and if they do I will most certainly warn everyone before hand.

    That said I will update as needed every night. So if you find a bug by all means report it.


    -Removed Minibike Parts from Biker Zombie. Way too many were dropping

    -Fixed Homemade Ammo. They should no longer lower your gun quality

    -Lowered chances of finding Pistols in Toilets. WAY too many were dropping

    -Fixed some Localization

    -Decreased beer drops

    -Slightly lowered loot probabilities on some items

    -Fixed icons for Apple Seeds and Lockpicks

    -Fixed Description for Storage

    -Reduced chances for Tree Stumps to Spawn in Forests

    -Added Weather Back In To Single Player Versions

    -Added buffs.xml and weathersurvival.xml for those who still want to remove weather until it is balanced. If you would like to disable weather just copy the files from the DisabledWeather folder into your main game directory.

    -Increased cotton plants slightly since beds were difficult to make

    -Removed Steel Scrapping since there is no use for scrap steel yet in game

    -Lowered Requirements for the Workbench and the Advanced Workbench to fall in line with Vanilla recipes

    -Changed Screamer loot list to a zombie one

    -Fixed bug that allows Leather to be crafted in your backpack instead of the Drying Rack

    -Removed some OP POI's from the rwgmixer spawn list. Did NOT remove them from game to prevent errors on saves.

    -Fixed Issue with Homemade Guns being repaired to 0 Durability

    -Dogs and Wolves now have their normal speeds
    Last edited by JaxTeller718; 11-08-2017 at 05:50 AM.

  13. #28
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    Started to try this promising mod, so far so good, also not demanding on hardware, no stutter or lag, my only wish is kind of a bear trap to use.

  14. #29
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    Can this mod not be played in SinglePlayer? I have loaded the mod through the launcher and click play mod it just starts up a normal game with no mods

  15. #30
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    The mod laucher downloading the files in the 7d2d copy folder. Navigate this folder, see the last folder (by name) *mod...
    Try this all in this folder copy paste the 7d2d copy folder! (this folder is config, mods, etc.) Overwrite all files, and working.

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