Page 1 of 36 12311 ... LastLast
Results 1 to 15 of 536

Thread: Servertools updated to 5.5

  1. #1
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1

    Smile Servertools updated to 13.1

    Hello all.

    The old version of ServerTools is 4.1 and an excellent mod for any server admin. The project has been merged and updated.

    Significant features have been added and we will continue to keep working on the project. If you are at all interested in seeing the new features and abilities of ServerTools, check out https://github.com/dmustanger/7dtd-ServerTools

    You can contact me on steam, discord, github or this forum. If you would like a private contact, please message me here first but if you find me on steam or discord, I don't mind if you add me.
    Our discord channel is: http://discord.gg/6G8VZQg

    Please report any problems you come across for any platform you use.

    *Note* You must use Allocs Server-Fixes along with ServerTools.

    ___

    Anti Cheat: Multiple tools available to deal with cheaters. Automatically detects and deals with them. Customizable

    Other Tools

    Admin_List: Displays the current online admins and moderators

    Animal_Tracking: Use chat command /track to spawn an animal in game near by for players to hunt

    Auction: Place items up for auction for other players to buy

    Auto_Backup: Back up your world save files automatically to a zip file. Set the destination or leave default

    Auto_Save_World: Starts a world save in game

    Auto_Shutdown: Set the time your server will run before it shuts down automatically. Does not auto restart

    Bad_Word_Filter: Filters bad words and symbols of your choice from chat and player names

    Bank: Store your in game coins in the bank for safe keeping. Transfer between accounts or convert to wallet coins

    Bloodmoon: Remind players of the upcoming bloodmoon periodically and when they join the server

    Bounties: Set bounties on each other for PvP play. The killers are awarded wallet coins and can get on kill streaks where they gain a bounty against them

    Break_Reminder: Periodically remind all players to take a break with a custom message of your choice

    Chat_Color_Prefix: Control the in game chat colors for admins, moderators, reserved players, special players, clans and anyone else you want to customize. Allows for a special prefix and color for each group and limitless groups and combinations possible

    Chat_Flood_Protection: Protects the chat from spam by limiting the length of a message and how many can be sent in a single minute

    Chat_Logger: Log all chat from players and commands used for review

    Clan_Manager: Let players create clans which add tags to their names in chat and to talk to each other as a group

    Country_Ban: Control what countries a player may reside in. Checks their ip against known ISO country codes. Kicks banned countries

    Credentials: Checks the i.p. address and steam id supplied by the player upon joining as valid or not

    Custom_Commands: Create your own custom commands that trigger unlimited console commands with custom delays and costs to use

    Day7: Lets players check for the upcoming bloodmoon, current server fps, current zombie and animal numbers

    Death_Spot: If a player dies, they will be offered a return command upon respawn to teleport them back to their death spot

    Dupe_Log: Monitors player inventory and reports duplicates in a log. This does not mean they duped the items but gives a report for review

    Entity_Cleanup: Allows removal of specific objects such as falling trees and blocks or minibikes

    First_Claim_Block: Allows players to spawn a claim block through a chat command but only once

    FPS: Set the target fps for your server. They are default locked for console operations. Recommend setting at least 60

    Friend_Teleport: Players can list online friends and their entityId so they can send a request to teleport to them. The friend must accept it first

    Gimme: Make a list of items players can periodically spawn an item from. Set a delay so players get a gift for continued play

    God_And_Flight_Detector: Detects users using god mode and no clip flight mode. Automatically bans them within .5 seconds of enabling it

    Hardcore: Players have limited lives available and if they lose them all, their character is kicked and deleted. Roguelike game play

    Hatch_Elevator_Detector: Detects players that use hatch elevators. Automatically breaks their legs and stuns them when detected

    High_Ping_Kicker: Detects users with an overly high ping and kicks them from the server.

    Hordes: Automatically checks how many active zombies are alive and spawns a horde randomly if too few zombies alive

    Info_Ticker: Create a list of rotating messages displayed to players periodically. Set to display chronologically or randomly

    Invalid_Item_Kicker: Monitors players inventory for items listed as invalid. Create a custom list of forbidden items. Optionally detects items marked dev or none for creativemode in the items.xml. Optionally checks secureloot for invalid items and removes them

    Jail: Send players to jail where they are stuck in a specific location. Traveling too far from it teleports them back and optionally shocks them for attempting to leave

    Kick_Vote: Players can open a vote to kick a player from the server. Set the players needed online and to vote yes

    Kill_Notice: Display an alert in chat of a player on player kill showing the weapon used by the killer

    Lobby: Players can teleport to the lobby area and optionally return

    Location: Displays the current player location via chat command

    Login_Notice: Set custom messages for players entering the server

    Logs: Logs of cheaters, detection, events and chat are all kept for a limited time and automatically removed based on your setting

    Lottery: Players can start a gambling lottery that randomly picks a winner on draw

    Market: Players can teleport to the market area and optionally return

    Motd: Message of the day will display when players first join the server. Optionally on respawn

    Mute_Vote: Players can open a vote to mute player from the server. Set the players needed online and to vote yes

    New_Player: Set a custom message displayed when a new player joins the server

    New_Spawn_Tele: Set a location new players will teleport to upon first joining the server

    Night_Alert: Displays an alert to how long before night

    Night_Vote: Players can open a vote to skip the night on the server. Set the players needed online and to vote yes

    Normal_Player_Name_Coloring: A Players chat, where they are not on the chat color prefix list, will have their chat color set to this

    Player_List: Shows the current online players and entity id in chat

    Player_Logs: Monitors and logs players inventory. Optionally their position and if dead or alive

    Player_Stat_Check: Monitors player stats for improper values for height, speed, jump strength, health and stamina

    Private_Message: Allows players to send private messages to each other

    Real_World_Time: Periodically displays the real world time in chat

    Report: Allows players to send a report to all online admins and to a report log for later review

    Reserved_Slots: Set players for reserved slots to help them get in your server. If the server is full, if reserved it will allow you to stay and kick one person if not. Optionally controlled by session time to help rotate new players. None reserved must reach the session time before kick due to a full server

    Restart_Vote: Players can open a vote to restart the server. Set the players needed online and to vote yes. Alerts an admin if they are online instead of opening the vote

    Session: Logs the length of player play time. Responds in chat with the totals

    Set_Home: Set locations as home points inside claimed space for teleport. Second location optional. Reserved only optional

    Shop: Setup a list of categories and items for each that players can buy

    Starting_Items: Spawns a list of items for a new player when they first join the server

    Stopserver: Stop the server by alerting the players and automatically saving the world to prevent data loss

    Stuck: Lets players that are stuck, teleport to the surface. Checks if truly stuck. Not full proof

    Suicide: Players can kill their character at will

    Tracking: Logs player locations and the item they were holding at the time. Check who has traveled through an area based on time and range from your location or a specified one

    Travel: Setup locations players can stand and type /travel to teleport to a specified location

    Vehicle_Teleport: Players can set one of each vehicle type to them self and teleport them near by if they are found close enough

    Voting: Players can vote for their favorite server, yours of course and then receive a reward in game you setup as a list of items or as an entity spawn such as a loot crate

    Wallet: Enables a digital wallet that players receive coin in for killing zombies and players or lose value for dying. Set the values received for each action. Set if players lose it all on death. Use wallet coins for optional command costs

    Watchlist: Set a list of suspicious players you want admins to receive an alert to when online

    Waypoints: Players can save, name and delete custom waypoints for teleport but it must not be inside a claimed space

    Weather_Vote: Players can open a vote to change the weather on the server. Set the players needed online and to vote yes

    World_Radius: Controls the amount of blocks from center of the map a player can travel before being teleport back. Optional reserved player distance can be set larger for special area only for donors

    Zone: Create zones that give messages, apply console commands upon entering, remove zombies that enter it or create PvE spaces that do not allow PvP without automatic detection and punishment to the killer. Victims are offered teleport back to their death spot
    Last edited by Obsessive Compulsive; 05-10-2019 at 11:37 PM.

  2. #2
    Tracker freakii's Avatar
    Join Date
    Feb 2015
    Location
    Las Vegas, NV
    Posts
    239
    Rep Power
    0
    Hello,
    Thanks for updating this. I enjoy the existing one from @dmustanger;

    I have read the updates you have done, and noticed you have added something I have been hoping someone would do;

    2 part question:
    Will this affect anything pre-existing to the point I will need to possibly remove old MoTD, InfoTicker, players reset their homes, etc? By looks of it, this is an addition with some tweaks..

    also your /admin command: I interpret as, when this command is ran, it will list who, if any, admins are online at that given time?

    Tried to download, 404.. altered link to point to your github releases, it returned as no releases.
    Last edited by freakii; 11-16-2017 at 08:25 AM. Reason: Link returned 404 or no releases

  3. #3
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    Quote Originally Posted by freakii View Post
    Hello,
    Thanks for updating this. I enjoy the existing one from @dmustanger;

    I have read the updates you have done, and noticed you have added something I have been hoping someone would do;

    2 part question:
    Will this affect anything pre-existing to the point I will need to possibly remove old MoTD, InfoTicker, players reset their homes, etc? By looks of it, this is an addition with some tweaks..

    also your /admin command: I interpret as, when this command is ran, it will list who, if any, admins are online at that given time?

    Tried to download, 404.. altered link to point to your github releases, it returned as no releases.
    It will effect nothing about the prior builds except for small fixes and adjustments such as Motd or Bloodmoon can be set to just show on world load, not player respawn, or both if you prefer. All of the original features are there and many improved.

    All of your settings will stay. All you have to do is install the new files and it will load the new configuration options for you on world load. Then you can set whatever options you would like.

    and the /admin command or !admin will show the currently online administrators and moderators based on your admin list. No need for extra lists or files this way.

    I will double check the link, thank you!
    Last edited by Obsessive Compulsive; 11-16-2017 at 02:02 PM.

  4. #4
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    Edited
    Last edited by Obsessive Compulsive; 11-16-2017 at 02:03 PM.

  5. #5
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    Fixed the release link for you. Thanks again

  6. #6
    Tracker Slawa's Avatar
    Join Date
    Oct 2014
    Location
    Discord.gg/H3pVDWz
    Posts
    215
    Rep Power
    0
    really nice and thank you, for that release! =)

    did you touch the infoticker? hate the v4.1 (and before) ticker, cause the "random".... example: id>1,1,1,1,2,1,1,4....

    hope you release a fix
    Last edited by Slawa; 11-16-2017 at 09:49 PM.

  7. #7
    Tracker freakii's Avatar
    Join Date
    Feb 2015
    Location
    Las Vegas, NV
    Posts
    239
    Rep Power
    0
    Quote Originally Posted by Obsessive Compulsive View Post
    Fixed the release link for you. Thanks again
    Iíll give it go, excited to see your adjustments

  8. #8
    Tracker freakii's Avatar
    Join Date
    Feb 2015
    Location
    Las Vegas, NV
    Posts
    239
    Rep Power
    0
    hello again.

    I updated to this using the 5.5 file..

    Home is True. /delhome does not work..

    However, very happy that MoTD does not show on respawn. or configurable to both if desired; yay that was a nuisance before..

    eager to test everything else.. I such as clipping detection's..

    Thanks =)
    Last edited by freakii; 11-17-2017 at 10:20 AM.

  9. #9
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    Quote Originally Posted by blight View Post
    really nice and thank you, for that release! =)

    did you touch the infoticker? hate the v4.1 (and before) ticker, cause the "random".... example: id>1,1,1,1,2,1,1,4....

    hope you release a fix
    So you would like to see the infoticker go in order of the list "1, 2, 3, 4"? instead of "1, 4, 1, 3, 2" randomness. Yeah I am sure that can be done for you. I will look in to it. Thanks

    - - - Updated - - -

    Quote Originally Posted by freakii View Post
    hello again.

    I updated to this using the 5.5 file..

    Home is True. /delhome does not work..

    However, very happy that MoTD does not show on respawn. or configurable to both if desired; yay that was a nuisance before..

    eager to test everything else.. I such as clipping detection's..

    Thanks =)
    I will look into this for you. Home is not a feature I adjusted so I will have to do some testing first but I will get back to you on that.

    Edit: I noticed this from the patchnotes for servertools 3.7 :

    Changed Removed chat command /delhome, players can now just set a new home

    It seems you just set a new one now. Is there something detrimental about not being able to delete it like before? I don't see why you couldn't do both but maybe you can inform me more as I do not use the home commands. I run a PvP server
    Last edited by Obsessive Compulsive; 11-18-2017 at 12:00 AM.

  10. #10
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    Quote Originally Posted by blight View Post
    really nice and thank you, for that release! =)

    did you touch the infoticker? hate the v4.1 (and before) ticker, cause the "random".... example: id>1,1,1,1,2,1,1,4....

    hope you release a fix
    Gave you the wrong response, fixed it up with an edit.

    I am working on the infoticker for you now. Should have a release soon. I will add an option to allow random or sequential to the config.

    Posted 5.53 with Infoticker update

    Default is now sequential from your infoticker list but you can turn on random. Random is improved so you might actually like it now. It shows the entire list randomly without repeating the same one twice. After the list is finished it will start it again with a new random order.
    Last edited by Obsessive Compulsive; 11-18-2017 at 12:58 AM.

  11. #11
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    Just a small heads up about the anticheat flight detection. There is above ground and below. For both, the person must be moving to get detected. This was done to prevent false positives with players that are stuck. I originally incorporated an anti stick for players but far too often between lag and misreadings of location, players would get teleported to the surface. Instead I made it teleport them only when detected moving underground or in the air. You can also set it to automatically jail, kill, kick, ban, or announce when detected and the max height players can be in the air before it starts detecting them.

    - - - Updated - - -

    This version also no longer conflicts with botman and coppis as you can set any chat command keys you want instead of the default / and !
    If you find other conflicts, give me a poke. Happy to see what I can do.
    Last edited by Obsessive Compulsive; 11-18-2017 at 01:47 AM.

  12. #12
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    I was not happy with the 5.53 release what so ever. There was a bug with the admin chat color off/on command again. I have release version 5.54. This allowed the command but its only temporary versus before. You will need to keep setting this each restart. I will release one more version with a fix for this before I release 5.6 with new anti cheat and pve protections.

  13. #13
    Scavenger
    Join Date
    Sep 2014
    Posts
    42
    Rep Power
    0
    Thank you for updating this!

    With some of the things you added - what are the commands for them? Like voting? temp ban? etc

    edit - the other versions of server tools I could have sworn when we changed a setting in the config file, it would become instantly active in game as well. Is that not the case anymore? requiring restarts? I make a lot of players angry when I often have 10-20 players ingame at a time so I enjoyed the instant config updates in older versions.
    Last edited by neal121; 11-19-2017 at 10:21 PM.

  14. #14
    Ranger
    Join Date
    Apr 2015
    Posts
    297
    Rep Power
    1
    No restarts are needed. Settings are live upon activation just as before.
    The only new setting I was mentioning was the admin chat color off. It is a temporary command that reset on server restarts. so if you enable admin chat color and one of the admins are trying to stay hidden, they can type acc off in console and their chat color will remain off until restart.

    Voting is done by simply voting on the website as you normally would and then in game type /reward. Make sure the settings are correct in the config and it should spawn their reward. if they have not voted, it will tell them the website you listed as the one they should be voting at.

    If you ever need to check available commands, type help in console. It will show all your servers commands. You can then type help tempban and it will tell you how to use that command or any other you type help with.

    From the top of my head there should now be chat commands /reserved /admin /reward /restart /doncolor /spcolor
    Last edited by Obsessive Compulsive; 11-22-2017 at 06:48 PM.

  15. #15
    Tracker Slawa's Avatar
    Join Date
    Oct 2014
    Location
    Discord.gg/H3pVDWz
    Posts
    215
    Rep Power
    0
    Quote Originally Posted by Obsessive Compulsive View Post
    Posted 5.53 with Infoticker update

    Default is now sequential from your infoticker list but you can turn on random. Random is improved so you might actually like it now. It shows the entire list randomly without repeating the same one twice. After the list is finished it will start it again with a new random order.
    Big thanks =)

    next question is... the bad company api mod...

    Quote Originally Posted by StompyNZ View Post
    Just added a new command to the latest dev build.

    bc-give <player> <item> /c=1 /min=1 /max=600 (or /q=500 to set min and max)

    This lets you place items directly into online players inventories

    bc-give StompyNZ 4141 /min=400
    This would give stompynz a gunPumpShotgun (itemclass 4141) with a quality between 400 and 600

    This will place the itemstack in the first open or compatible slot, if all full up and nothing to stack with the items drop to the ground.

    Will do a new release tomorrow.
    can you add a line to the server-tools for configurable starting-items ("new player joins, get xy") ?
    if he released it ^^
    Last edited by Slawa; 11-23-2017 at 03:02 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •