Results 1 to 12 of 12

Thread: Cap Level

  1. #1
    Refugee
    Join Date
    Apr 2016
    Posts
    25
    Rep Power
    0

    Cap Level

    hello question max level is 200 i want set cap 400 i can ? thank you for your help

  2. #2
    Zombie Hunter Subquake's Avatar
    Join Date
    Oct 2014
    Location
    Latvia
    Posts
    455
    Rep Power
    1
    Yes you can.

    Find and open progression.xml and find this bit:
    Code:
    <player
    	max_level="200"
    	exp_to_level="9545"
    	experience_multiplier="1.0149"
    	skill_points_per_level="6"
    	skill_point_multiplier="0"/>
    Change it to whatever your liking, though I don't know the max limit.

  3. #3
    Scavenger Tehkarma's Avatar
    Join Date
    Apr 2015
    Location
    Seattle, WA
    Posts
    33
    Rep Power
    0
    Can you adjust the max level to an existing game without causing problems?

  4. #4
    Colony Founder Royal Deluxe's Avatar
    Join Date
    Sep 2016
    Posts
    4,446
    Rep Power
    1
    If you set it only to 400
    * Player got to many Skillpoints
    * 8x So long Leveling = 8x so long time until player can loot max Quality

  5. #5
    Reconstructionist Alphado-Jaki's Avatar
    Join Date
    Feb 2016
    Location
    Japan
    Posts
    654
    Rep Power
    1
    Quote Originally Posted by Royal Deluxe View Post
    * 8x So long Leveling = 8x so long time until player can loot max Quality
    Loot quality template no longer refers the player level. It does only Scavenging.

  6. #6
    Colony Founder Royal Deluxe's Avatar
    Join Date
    Sep 2016
    Posts
    4,446
    Rep Power
    1
    Code:
    <!-- Overrides the probability on a per item basis -->
    <!-- Level is the percentage to Max Level for the player. Max level is found in progression.xml -->
    <lootprobtemplates>
    	<lootprobtemplate name="baseProbTemplate">
    		<loot level="0,0.25" prob="0.25"/>
    		<loot level="0.25,0.50" prob="0.5"/>
    		<loot level="0.50,0.75" prob="0.75"/>
    		<loot level="0.75,1" prob="1"/>
    	</lootprobtemplate>
    ...
    <lootqualitytemplates>
    	<lootqualitytemplate name="treasureTemplate">
    		<qualitytemplate level="0,0.16" default_quality="1,100">
    			<loot quality="301,600" prob="0.015"/>
    			<loot quality="201,300" prob="0.075"/>
    			<loot quality="101,200" prob="0.22"/>
    			<loot quality="1,100"   prob="1"/>
    		</qualitytemplate>
    		<qualitytemplate level="0.16,0.32" default_quality="101,200">
    			<loot quality="301,600" prob="0.021"/>
    			<loot quality="201,300" prob="0.09"/>
    			<loot quality="101,200" prob="0.25"/>
    			<loot quality="1,200"   prob="1"/>
    		</qualitytemplate>
    		<qualitytemplate level="0.32,0.48" default_quality="201,300">
    			<loot quality="301,600" prob="0.03"/>
    			<loot quality="201,300" prob="0.12"/>
    			<loot quality="101,200" prob="0.30"/>
    			<loot quality="1,300"   prob="1"/>
    		</qualitytemplate>
    		<qualitytemplate level="0.48,0.64" default_quality="301,400">
    			<loot quality="501,600" prob="0.045"/>
    			<loot quality="401,500" prob="0.15"/>
    			<loot quality="301,400" prob="0.37"/>
    			<loot quality="1,300"   prob="0.75"/>
    		</qualitytemplate>
    		<qualitytemplate level="0.64,0.80" default_quality="401,500">
    			<loot quality="501,600" prob="0.075"/>
    			<loot quality="401,500" prob="0.25"/>
    			<loot quality="301,400" prob="0.37"/>
    			<loot quality="1,300"   prob="0.5"/>
    		</qualitytemplate>
    		<qualitytemplate level="0.80,1" default_quality="501,600">
    			<loot quality="501,600" prob="0.15"/>
    			<loot quality="401,500" prob="0.37"/>
    			<loot quality="301,400" prob="0.37"/>
    			<loot quality="1,300"   prob="0.4"/>
    		</qualitytemplate>
    	</lootqualitytemplate>
    </lootqualitytemplates>
    Code:
    	<player_skill name="Scavenging" icon="loot_sack" description_key="scavengingDesc" title_key="scavenging" group="scavenging">
    		<effect name="LootTime">
    			<multiply skill_level="1,10" value="1,0.76"/>
    			<multiply skill_level="10,20" value="0.76,0.66"/>
    			<multiply skill_level="20,30" value="0.66,0.59"/>
    			<multiply skill_level="30,40" value="0.59,0.53"/>
    			<multiply skill_level="40,50" value="0.53,0.47"/>
    			<multiply skill_level="50,60" value="0.47,0.42"/>
    			<multiply skill_level="60,70" value="0.42,0.37"/>
    			<multiply skill_level="70,80" value="0.37,0.33"/>
    			<multiply skill_level="80,90" value="0.33,0.29"/>
    			<multiply skill_level="90,100" value="0.29,0.25"/>
    		</effect>
    		<effect name="LootQuality">
    			<add skill_level="1,5" value="1,8"/>
    			<add skill_level="5,11" value="8,14"/>
    			<add skill_level="11,19" value="14,19"/>
    			<add skill_level="19,32" value="19,26"/>
    			<add skill_level="32,49" value="26,34"/>
    			<add skill_level="49,70" value="34,41"/>
    			<add skill_level="70,100" value="41,50"/>
    		</effect>
    	</player_skill>
    i think its the opposite
    Skill deliver quality mayx + 50
    Perk gives max +100
    The basechance is completly dependent on playerlevel
    Last edited by Royal Deluxe; 12-14-2017 at 11:19 PM.

  7. #7
    Reconstructionist
    Join Date
    Oct 2015
    Posts
    591
    Rep Power
    1
    No, the comment is misleading. It is only based on Scavenging level.

  8. #8
    Colony Founder Royal Deluxe's Avatar
    Join Date
    Sep 2016
    Posts
    4,446
    Rep Power
    1
    Ok thought that you talk bull♥♥♥♥ and tried to proof that.

    But looks like you are right.
    Lvl 1 with 100 in Scavenging = Purple and Blue loot

  9. #9
    Colony Founder StompyNZ's Avatar
    Join Date
    Apr 2015
    Posts
    3,833
    Rep Power
    1
    Quote Originally Posted by Alphado-Jaki View Post
    Loot quality template no longer refers the player level. It does only Scavenging.
    it will use the player level if the scavenging skill isn't there as a backup

  10. #10
    Reconstructionist
    Join Date
    Jul 2017
    Posts
    620
    Rep Power
    1
    Rather than increasing max level, you may want to boost skill points per level. Fact is, based on 6 per level and level 120 to reach rank 10 in all crafting skills, you only have 120 perk points aside from Crafting skills if you want Crafting maxed at level 120. This is very restrictive for other skills.

  11. #11
    Refugee
    Join Date
    Apr 2016
    Posts
    25
    Rep Power
    0
    o nice thank you

  12. #12
    Reconstructionist Alphado-Jaki's Avatar
    Join Date
    Feb 2016
    Location
    Japan
    Posts
    654
    Rep Power
    1
    Quote Originally Posted by StompyNZ View Post
    it will use the player level if the scavenging skill isn't there as a backup
    Oh, thx. I didn't even think of that possibillity.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •